Most books dealing with ...

By Rob Van Zeijst

Most books dealing with memorization use systems in which you associate numbers or other things you want to remember with certain objects. These systems are generally enhanced with vivid visualization techniques. As go has so many standard shapes in which a move can make or break a shape, the idea is to try to remember the strongest move in a certain situation. However, a player must judge whether a shape or move actually works in that situation. Recognizing shapes is paramount to becoming a better go player.

Honinbo title match

Last week, we began the fifth game between the titleholder Cho U and Shinji Takao in which the challenger (white) defeated Cho to capture the title 4-1 in the best-of-seven-series. Let's continue this rather unusual game.

Diagram 1 (1-35 represents moves 21-55; white 20 is played where the marked black stone is captured): White has just played the stone marked with a triangle, a strange move in the eyes of pros as Black now has a terrific tesuji move, black 1. What do you think of this kind of move? See Reference 1 to 5 for similar shapes appearing in a joseki (standard corner exchange). In the actual game, can you see the similarities in Reference 4? Note that black 9, 11 and 13 and white 2 and 6 are distractions. White 26 is a great move, but Black grabs the initiative in the center with 27 and after 33, White seems to be in dire straits. However, 35 is a mistake. We will see why next week.

Reference 1: The moves through 7 are the beginning of a joseki. What should White play? He should not merely play at A. He has to try to put black 7 in atari by playing at both A and B.

Reference 2 (bad for White): This is White's worst choice as Black can surround his territory on the fifth line. After 15, White can play at A, but Black's two stones on the right are not weak while White's stones are still not alive.

Reference 3 (better for White): White 8 is the correct move. If Black pushes at 9 before defending at 11, white 10 and 12 immobilize the marked black stone.

Reference 4 (joseki): You may wonder what happens if Black extends to 9 (as in Reference 2). However, now the combination 10 through 14 works well for White. After 16, Black must defend at A.

Reference 5 (joseki): The moves through 11 constitute the most normal follow-up.

Hints to improve your game

Over the past few weeks, we talked about playing on your home ground, i.e., fighting where you are strong and keeping a local lead. Over the next few weeks, we will consider different types of cuts. As a rule, the tighter you can cut two positions the better.

Diagram 2: If you can cut through a keima position, a knight jump as shown by the marked white stones, then do it! Black 1 shows the tightest type of cut you can come across, and White's marked stones are in trouble.

Diagram 3: Black can cut the marked white stones by playing at 1, but this is not nearly as severe as in Diagram 2 because the impact on White's stones is much smaller. By studying Diagram 2 and 3, you can deepen your understanding of References 1 to 5.

Solutions to last week's problems

Solution 1: Look at Diagram 1. Black 1, in combination with 3, 5 and 15, is correct.

Solution 2: A common sight in 9-stone handicap games, after white 5, black may feel his marked stone is in danger. Note the marked stone is cutting White's formations and should maintain that role. Therefore, he should play at 6 to cut 3 and 5. If White plays at 7, Black must cut with 8 and 12 (after exchanging 10 for 11).

Solution 3A: Black's best move is 1, but white 2 is a clever counter. Black should block at 3 next, leading to white 4. Black's only resort is starting a ko with 5. It is an unfavorable ko because White takes it first with 6. However, this is optimal play by both sides.

Solution 3B (failure): Black 1 looks good, but white 2 and 4 put him on the spot as Black can't play at A.

Solution 3C (failure): After black 1, White's cleverest move is at 2. If Black tries to make his second eye with 3, white 4 puts a stop to it. Because of damezumari (shortage of liberties) Black can't play at A. However, if he captures at B, White A kills him anyway.

Problems

Problem 1: Look at Diagram 1. How can White profit from black 35? Where should Black have played after white 34?

Problem 2: Where should Black play to keep himself alive?

Problem 3: Black 1 is a mistake. How can White kill the black group?

Come to Ben's Cafe (03-3202-2445, www.benscafe.com) in Takadanobaba, Tokyo, where the English-speaking go community congregates every Sunday. You can enjoy free lessons, 11 a.m.-1 p.m.

Van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

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  2. The phrase "Today is the first day of the rest of ...
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  4. Cho U, the 24-year-old Honinbo titleholder,
  5. Many novices like to get off to a good start ...
  6. Many players think the game is over at the end ...
  7. The saying goes,"There is ...
  8. Many players think the game is over at ...
  9. As in all areas in life,
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  14. In his book The Seven Principles of Success,
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  16. Cho U, the current Honinbo-title holder, ...
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  18. To become a stronger,
  19. Can the ability to play go be passed ...
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  26. The first column of the New Year ...
  27. In his book How to Get Ideas, ...
  28. When formulating a winning strategy, ...
  29. The obvious advantage of watching go on television ...
  30. Last Sunday, NHK-E broadcast a documentary about ...
  31. It had to happen someday.
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  33. As the deadline for reporting our ...
  34. According to one story,
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  37. Cho U collected his fifth title ...
  38. Honinbo title holder Cho U will be challenged ...
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  41. While Koichi Kobayashi won ...
  42. Was Masaki Takemiya,
  43. There is a common stock market warning
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  45. Like scientists and philosophers, (Jun. 22, 2005)
  46. In sports such as soccer or when delivering ... (Jun. 29, 2005)
  47. Challenger in 2001, titleholder in 2003 ... (Jul. 13, 2005)
  48. Most books dealing with ... (Jul. 20, 2005)
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  51. The naive investor might believe ... (Aug. 11, 2005)
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  53. Having 20 years of experience on ... (Aug. 24, 2005)
  54. How do you react when you are ... (Aug. 31, 2005)
  55. Su Doku, a game with a Japanese-sounding name but ... (Sep. 7, 2005)
  56. In their book "Slowing Down to the Speed of Life," ... (Sep. 14, 2005)
  57. The pain associated with a loss often ... (Sep. 21, 2005)
  58. In go, one of the most difficult things ... (Sep. 28, 2005)
  59. Do you ever get writer's block? ... (Oct. 5, 2005)
  60. Worry and fear are destructive to ... (Oct. 12, 2005)
  61. Go is such a difficult game ... (Oct. 19, 2005)
  62. Ever said something you regretted later? ... (Oct. 26, 2005)
  63. Being decisive is supposed to ... (Nov. 9, 2005)
  64. Research on identical twins who were ... (Nov. 16, 2005)
  65. According to Benjamin Franklin ... (Nov. 24, 2005)
  66. Ethics may seem a subject that ... (Nov. 30, 2005)
  67. In his book "The Inner Game of Tennis," ... (Dec. 7, 2005)
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  69. As there is a strong relationship ... (Dec. 21, 2005)
  70. In his first inaugural address in 1933 ... (Dec. 28, 2005)
  71. In the animal world ... (Jan. 11, 2006)
  72. In his book Fooled by Randomness ... (Jan. 18, 2006)
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  74. Some people say that ... (Feb. 8, 2006)
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  78. Discussions on world trade ... (Mar. 22, 2006)
  79. Even though Naoki Hane lost ... (Apr. 5, 2006)
  80. Go came into existence more than 3,000 years ago in China, ... (Apr. 12, 2006)
  81. Although the ancient game of ... (Apr. 19, 2006)
  82. When novices see go for the first time ... (Apr. 26, 2006)
  83. Although last week's column focused on ... (May. 3, 2006)
  84. Sometimes described in the media ... (May. 10, 2006)
  85. Old teaching methods in which students are ... (May. 17, 2006)
  86. Go teachers should offer advice and ... (May. 24, 2006)
  87. With players from 68 countries and ... (May. 31, 2006)
  88. I am unable to report the final result of ... (Jun. 7, 2006)
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  92. Although go is thousands of years old, ... (Jul. 5, 2006)
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  94. A top pro once said ... (Jul. 19, 2006)
  95. Learning something new can be a straightforward ... (Jul. 26, 2006)
  96. Sustainable development is a term ... (Aug. 2, 2006)
  97. Last week, we said sustainable development ... (Aug. 9, 2006)
  98. In his work The Art of War, ... (Aug. 23, 2006)
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  100. Meijin titleholder Cho U was ... (Sep. 6, 2006)
  101. Last week, we mentioned how ... (Sep. 13, 2006)
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  103. According to Buddhist teachings, ... (Sep. 27, 2006)
  104. Both Jesus and the Buddha advised ... (Oct. 4, 2006)
  105. While doing the play-by-play commentary during a game ... (Oct. 11, 2006)
  106. In gymnastics or martial arts, ... (Oct. 18, 2006)
  107. A top pitcher can hurl a baseball ... (Oct. 25, 2006)
  108. Does reality shape our thoughts ... (Nov. 1, 2006)
  109. Calvin Coolidge, the 30th president of the United States, ... (Nov. 8, 2006)
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  111. In commenting on a paper submitted ... (Nov. 22, 2006)
  112. In his book The Art and Craft of Problem Solving, ... (Nov. 29, 2006)
  113. As we discussed last week, ... (Dec. 6, 2006)
  114. Some 9-dans are better than ... (Dec. 13, 2006)
  115. Go players love to compare ... (Dec. 20, 2006)
  116. Renowned Harvard psychologist ... (Dec. 27, 2006)
  117. Important decisions are often ... (Jan. 10, 2007)
  118. Whatever our endeavors, ... (Jan. 17, 2007)
  119. It seemed a good idea at the time is ... (Jan. 24, 2007)
  120. In dealing with others, almost everything ... (Jan. 31, 2007)
  121. Unless you know the denouement of a situation, ... (Feb. 7, 2007)
  122. A complete novice at go first learns ... (Feb. 14, 2007)
  123. In this age of computers, ... (Feb. 21, 2007)
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  127. On the surface, we may believe ... (Mar. 28, 2007)
  128. You are probably familiar with the adage ... (Apr. 4, 2007)
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  134. In most games, including chess and checkers, ... (May. 23, 2007)
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  140. As we saw last week, the value of ... (June. 30, 2007)
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