According to Benjamin Franklin ...

By Rob Van Zeijst

According to Benjamin Franklin, the definition of insanity is doing the same thing over and over and expecting different results. Many of us do the same thing every day and hope for the best, or at least we are resigned to whatever result we can get, which often is not too good. The point is that the habits you have formed playing go may not necessarily help you. Indeed, they may hinder your progress. Always think about what you do and why you do it. Don't always play the same moves; try something different.

Let us now look at the game we started last week in the best-of-seven match for the Meijin title between current Meijin Cho U (White) and challenger Satoru Kobayashi. Kobayashi lost the first three games, but has made a comeback by winning the next two.

Diagram 1 (1-44 represent moves 41-84): Black's strategy is to keep White on his toes and never stop fighting. First, he invades White's corner in the lower right in sente before invading at 9. This is important because it is White's largest sphere of influence. See Reference 1 for alternative moves White can make. After 23, Black has more territory. However, note that White can play either at 40 or at A depending on the circumstances. But playing either of these moves too early lets Black off the hook. Instead, White attacks with 24. In the sequence up to 44, White is making territory while Black's group is without eyes. What should Black do? We will see next week.

Reference 1: After black 1 and 3, the exchange 4 for 5 is good for White. However, he does not need to worry too much about the cut of black A, which would be followed by white B and black C, as white D will be sacrificing his marked stone and the stone at 2 in the process. More troublesome for Black would be the exchange black E for white F, after white A. Even if Black jumps to G, White can stop his progress with H. More important, though, is for White to prevent an invasion at I by strengthening his position with 6 through 10. White now has a good game.

Hints for improving your game

Diagram 2: Question every move you make, especially ones played automatically, because they could constitute some kind of aji-keshi, in which you erase potential problems in the opponent's position. As White, are you tempted to force the exchange black A for white B, followed by black C and white D? If so, you are committing aji-keshi, because this would allow both of Black's groups to live unconditionally.

Diagram 3: White 1 is sente and Black needs to reinforce with 2. However, White can play at A to start a ko. Of course, after black B, he will lose points if Black captures one more stone with C. Black earns just four points from winning the ko, but if he loses it, his entire corner, worth 14 points, is lost. This is called a hanami (flower-viewing) ko, because it is very dangerous for one party (Black), who does not profit much if he wins the ko but stands to lose a lot if he loses it.

Solutions to last week's problems

Solution 1A: If Black cuts at 1, and White wants to save his marked stones, he will play at 2. After black 3, any resistance by White is useless, as can be seen.

Solution 1B: When Black cuts at 1, White can save his marked corner stones with 2 and 4. However, Black captures two important center stones.

Solution 1C: Black can do a much better job. Black 1 is the vital point in this case. In the sequence through 5, Black captures the entire corner. There are a few variations, but the main thing is he can do better than in 1A and 1B. It also becomes clear that the exchange of black 2 for white 1 would be disastrous.

Solution 2A: After exchanging 1 for 2, black 3, 5 and 7 are a good combination. With 11, Black forces a ko to free the marked stones. Note that Black has ko threats around 13.

Solution 2B: After 5, White can cut at 6, but black 7 and 9 are a good squeeze. White has to save five stones by connecting at 3.

New Problems

Problem 1: The exchange black A for white B is a case of aji-keshi for Black. How can he capture the marked stones?

Problem 2: If Black blindly responds with A after White plays the marked stone, White will play at B and grab the marked black stones. Where should Black play?

Van Zeijst is a four-time European go champion

and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Pros have a full arsenal of techniques ...
  2. The phrase "Today is the first day of the rest of ...
  3. Cho U, who is only 24 years old ...
  4. Cho U, the 24-year-old Honinbo titleholder,
  5. Many novices like to get off to a good start ...
  6. Many players think the game is over at the end ...
  7. The saying goes,"There is ...
  8. Many players think the game is over at ...
  9. As in all areas in life,
  10. You are probably familiar with the story ...
  11. In games with experienced go players ...
  12. Although go has a long history,
  13. How can an amateur quickly strengthen his game?
  14. In his book The Seven Principles of Success,
  15. Hideyuki Sakai became a doctor ...
  16. Cho U, the current Honinbo-title holder, ...
  17. In a zero-sum game like go, the two sides divide ...
  18. To become a stronger,
  19. Can the ability to play go be passed ...
  20. One of the greatest annual go spectacles ...
  21. While the Nihon Kiin,
  22. For the past few months we have studied ...
  23. At present, three young players dominate ...
  24. Whenever a player asks a top professional ...
  25. Lee Se Dol, a 21-year-old South Korean ...
  26. The first column of the New Year ...
  27. In his book How to Get Ideas, ...
  28. When formulating a winning strategy, ...
  29. The obvious advantage of watching go on television ...
  30. Last Sunday, NHK-E broadcast a documentary about ...
  31. It had to happen someday.
  32. Although strategy and tactics ...
  33. As the deadline for reporting our ...
  34. According to one story,
  35. A few weeks ago, we talked about ...
  36. For Satoshi Yuki fans, last week was ...
  37. Cho U collected his fifth title ...
  38. Honinbo title holder Cho U will be challenged ...
  39. When should a player resign? ...
  40. When should a player resign? ...
  41. While Koichi Kobayashi won ...
  42. Was Masaki Takemiya,
  43. There is a common stock market warning
  44. Last week's Go Weekly magazine ...
  45. Like scientists and philosophers, (Jun. 22, 2005)
  46. In sports such as soccer or when delivering ... (Jun. 29, 2005)
  47. Challenger in 2001, titleholder in 2003 ... (Jul. 13, 2005)
  48. Most books dealing with ... (Jul. 20, 2005)
  49. One of the maxims included ... (Jul. 27, 2005)
  50. How can Japanese go players stop ... (Aug. 3, 2005)
  51. The naive investor might believe ... (Aug. 11, 2005)
  52. The difference between new pros ... (Aug. 18, 2005)
  53. Having 20 years of experience on ... (Aug. 24, 2005)
  54. How do you react when you are ... (Aug. 31, 2005)
  55. Su Doku, a game with a Japanese-sounding name but ... (Sep. 7, 2005)
  56. In their book "Slowing Down to the Speed of Life," ... (Sep. 14, 2005)
  57. The pain associated with a loss often ... (Sep. 21, 2005)
  58. In go, one of the most difficult things ... (Sep. 28, 2005)
  59. Do you ever get writer's block? ... (Oct. 5, 2005)
  60. Worry and fear are destructive to ... (Oct. 12, 2005)
  61. Go is such a difficult game ... (Oct. 19, 2005)
  62. Ever said something you regretted later? ... (Oct. 26, 2005)
  63. Being decisive is supposed to ... (Nov. 9, 2005)
  64. Research on identical twins who were ... (Nov. 16, 2005)
  65. According to Benjamin Franklin ... (Nov. 24, 2005)
  66. Ethics may seem a subject that ... (Nov. 30, 2005)
  67. In his book "The Inner Game of Tennis," ... (Dec. 7, 2005)
  68. The game of go is also known ... (Dec. 14, 2005)
  69. As there is a strong relationship ... (Dec. 21, 2005)
  70. In his first inaugural address in 1933 ... (Dec. 28, 2005)
  71. In the animal world ... (Jan. 11, 2006)
  72. In his book Fooled by Randomness ... (Jan. 18, 2006)
  73. The adage "if you don't know ... (Jan. 25, 2006)
  74. Some people say that ... (Feb. 8, 2006)
  75. In boxing, defending yourself ... (Feb. 15, 2006)
  76. Imagine this scene from ... (Feb. 22, 2006)
  77. The book Theory of Games ... (Mar. 8, 2006)
  78. Discussions on world trade ... (Mar. 22, 2006)
  79. Even though Naoki Hane lost ... (Apr. 5, 2006)
  80. Go came into existence more than 3,000 years ago in China, ... (Apr. 12, 2006)
  81. Although the ancient game of ... (Apr. 19, 2006)
  82. When novices see go for the first time ... (Apr. 26, 2006)
  83. Although last week's column focused on ... (May. 3, 2006)
  84. Sometimes described in the media ... (May. 10, 2006)
  85. Old teaching methods in which students are ... (May. 17, 2006)
  86. Go teachers should offer advice and ... (May. 24, 2006)
  87. With players from 68 countries and ... (May. 31, 2006)
  88. I am unable to report the final result of ... (Jun. 7, 2006)
  89. Last week, we reported that the players ... (Jun. 14, 2006)
  90. Go players are ranked according to ... (Jun. 21, 2006)
  91. Is dementia reversible? ... (Jun. 28, 2006)
  92. Although go is thousands of years old, ... (Jul. 5, 2006)
  93. Black always plays the first ... (Jul. 12, 2006)
  94. A top pro once said ... (Jul. 19, 2006)
  95. Learning something new can be a straightforward ... (Jul. 26, 2006)
  96. Sustainable development is a term ... (Aug. 2, 2006)
  97. Last week, we said sustainable development ... (Aug. 9, 2006)
  98. In his work The Art of War, ... (Aug. 23, 2006)
  99. World chess champion Garry Kasparov met ... (Aug. 30, 2006)
  100. Meijin titleholder Cho U was ... (Sep. 6, 2006)
  101. Last week, we mentioned how ... (Sep. 13, 2006)
  102. Some people say that ... (Sep. 20, 2006)
  103. According to Buddhist teachings, ... (Sep. 27, 2006)
  104. Both Jesus and the Buddha advised ... (Oct. 4, 2006)
  105. While doing the play-by-play commentary during a game ... (Oct. 11, 2006)
  106. In gymnastics or martial arts, ... (Oct. 18, 2006)
  107. A top pitcher can hurl a baseball ... (Oct. 25, 2006)
  108. Does reality shape our thoughts ... (Nov. 1, 2006)
  109. Calvin Coolidge, the 30th president of the United States, ... (Nov. 8, 2006)
  110. What sets winners apart from losers? ... (Nov. 15, 2006)
  111. In commenting on a paper submitted ... (Nov. 22, 2006)
  112. In his book The Art and Craft of Problem Solving, ... (Nov. 29, 2006)
  113. As we discussed last week, ... (Dec. 6, 2006)
  114. Some 9-dans are better than ... (Dec. 13, 2006)
  115. Go players love to compare ... (Dec. 20, 2006)
  116. Renowned Harvard psychologist ... (Dec. 27, 2006)
  117. Important decisions are often ... (Jan. 10, 2007)
  118. Whatever our endeavors, ... (Jan. 17, 2007)
  119. It seemed a good idea at the time is ... (Jan. 24, 2007)
  120. In dealing with others, almost everything ... (Jan. 31, 2007)
  121. Unless you know the denouement of a situation, ... (Feb. 7, 2007)
  122. A complete novice at go first learns ... (Feb. 14, 2007)
  123. In this age of computers, ... (Feb. 21, 2007)
  124. Whenever arranging information, ... (Feb. 28, 2007)
  125. Many people believe thinking is ... (Mar. 7, 2007)
  126. Everybody gets into trouble sometimes. ... (Mar. 14, 2007)
  127. On the surface, we may believe ... (Mar. 28, 2007)
  128. You are probably familiar with the adage ... (Apr. 4, 2007)
  129. At the start of each fiscal year on April 1 ... (Apr. 11, 2007)
  130. All novels tell a story. ... (Apr. 18, 2007)
  131. The image most people have of go ... (Apr. 28, 2007)
  132. What is the most attractive aspect ... (May. 5, 2007)
  133. Some games have a clear goal, ... (May. 15, 2007)
  134. In most games, including chess and checkers, ... (May. 23, 2007)
  135. Last week, we said Black had an advantage ... (May. 26, 2007)
  136. By the time you read this, the results of ... (June. 2, 2007)
  137. At 13 years of age, ... (June. 9, 2007)
  138. The late John W. Gardner, ... (June. 16, 2007)
  139. It is common knowledge that the Deep Blue ... (June. 23, 2007)
  140. As we saw last week, the value of ... (June. 30, 2007)
  141. The number of possible games ... (July. 7, 2007)
  142. Throughout the game of go ... (July. 14, 2007)
  143. The player pros most admire is Shusaku Kuwahara (1829-1862),... (July. 21, 2007)
  144. Lee Changho, a South Korean considered by... (July. 28, 2007)
  145. A lot of confusion and mystery surround a player ... (August. 4, 2007)
  146. With his ready smile and open-minded personality... (August. 11, 2007)
  147. This is the final column in The Magic of Go... (August. 18, 2007)