Atomic-bomb game

The number of go tournaments held in Japan during World War II were far fewer than those held before the war. Many young players were being drafted into military service and, because of a paper shortage, newspapers were compelled to reduce their size. Go columns were among the first to be dropped. In spite of this, newspapers continued to sponsor tournaments and games, even though they would probably never be published.

As the war dragged on, conditions for staging even the most important games became extremely difficult. In the spring of 1945, Kaoru Iwamoto, 7-dan, earned the right to challenge Hashimoto Utaro for the third Honinbo title. However, finding a venue for the title match in bombed-out Tokyo had become impossible.

A venue for the games was finally found in Hiroshima. However, the police chief of the city, who was an amateur go player, ordered the players not to play there, since it was too dangerous. However, when the police chief was called away on official business, the players, taking advantage of his absence, ignored his order and played the first game of the match July 23-25 under a rain of bullets from strafing airplanes.

When the chief returned and heard that a game had been played, he was furious and fabade players in no uncertain terms from playing any more games in Hiroshima.

Another venue was found in Itsukaichi, an outer suburb of Hiroshima, and the second game was played there Aug. 4-6.

On the morning of Aug. 6, Hashimoto happened to be in the garden when the atomic bomb was dropped. He saw a brilliant flash of light and the mushroom cloud rise above the city. A tremendous blast of wind shattered all the windows and turned the playing room into a shambles. The position on the board had to be set up again. Under these circumstances, they managed to complete the game; Hashimoto won by five points.

That evening, atomic-bomb survivors started to pour into Itsukaichi and the players began to understand the magnitude of the disaster and just how lucky they were. The house in which they were to have played their game was destroyed and its owner killed.

The war ended a week later and the match was resumed in November, ending in a 3-3 tie. A playoff became necessary, but Japan was in such disarray that it was not until July 1946 that a best-of-three playoff was arranged. Iwamoto won the first two games, and thereby took the Honinbo title.

Hashimoto and Iwamoto were important forces in the go world during the years following the war. Had they been killed in Hiroshima that fateful day, the history of go today would most likely be quite different.

Iwamoto defended the Honinbo title against Minoru Kitani in 1947, but Hashimoto came back in 1959 to recapture it. Then, with the prestige of holding the top title in the go world at that time, Hashimoto broke away from the Japan Go Association and formed the Western Japan Go Association. Although, a bitter rivalry existed between these two organizations for a while, they coexist amicably today and cooperate on many levels to promote go in Japan.

Iwamoto, who will be 97 on Feb. 5, has contributed much to the popularization of go in the West. In 1929, he retired as a go player and immigrated to Brazil. However, two years later he returned to Japan and resumed his go-playing career. Perhaps it was this experience that caused him to want to make go a truly international game. He has gone on numerous overseas tours and has established go centers in Amsterdam, Sao Paulo, Seattle and New York.

More on capturing stones

Last week, I presented three problems in which Black was asked to capture some white stones. The answers are below.

p1-c-w(1-3)
Problem 1. Capturing the white stone on the 1-1 point with 1 is correct. The black stone on the edge is also in atari, but it is wrong for Black to connect at 1. This lets White save his stone by connecting at 2.

p2-c-w(1-3)
Problem 2. Capturing two stones on the edge with Black 1 is correct. Black's stone on the edge is also in atari, but it is wrong for Black to try and rescue it by extending to 1. White will connect at 2, rescuing his two endangered stones.

p3-c-w(1-3)
Problem 3. Black 1 is correct. With this move, Black captures two white stones. If White were to play 1, he could rescue his two stones. The diagram on the right shows the result of this capture.

Connecting stones

Dia1-3
White's stones in Diagram 1 are not connected. White 1 in Diagram 2, however, forms an unbreakable link between these four stones. If Black can play 1 in Diagram 3, the two white stones at the top and the two on the right are separated.

Problem4-5
In Problem 4 and Problems 5, Black must play so as to link up all of his stones.

Problem6
Problem 6. How can Black link up his marked stone?

By Richard Bozulich

By Rob van Zeijst

  1. Problems and answers
  2. How go is played / Four basic rules / The object: to control territory
  3. The origins of go / Four basic rules / The rule of capture
  4. Go comes to Japan / Six basic rules of go / Capturing two or more stones
  5. The development of go in Japan / Capturing stones in a game
  6. Professional go in Japan / More about capturing
  7. Defending territory / Illegal moves
  8. Go in China / More on illegal moves
  9. Go in South Korea / A review of the rules/ Eyes and living groups
  10. International go tournaments / Eye spaces
  11. Lee Chang Ho, Cho Chikun -- the superstars of go / False eyes
  12. Go and computers / Seki
  13. Rankings and handicaps / The rule of ko
  14. Go and intellectual development in children / An example of ko in a game
  15. Meijin title match / Double ko
  16. Kisei title and Cho-Kobayashi rivalry/ Triple ko
  17. Takemiya's cosmic go
  18. Go Seigen, the 20th century's greatest player
  19. Go equipment / How go is played / The rules / Elaboration /
  20. Kitani and his disciples / The rule of capture
  21. Atomic-bomb game / More on capturing stones
  22. Dosaku and Shusaku: The saints of go
  23. Go and the Immortals
  24. Women in go / Capturing races
  25. Eio Sakata / Capturing techniques
  26. Shuko Fujisawa, the first Kisei of the modern era / Capturing techniques: Nets
  27. Cho Chikun defends Kisei title / Illegal moves / Living groups
  28. Opening strategy / False eyes
  29. Joseki
  30. Lee Chan Ho, the undisputed world go champion
  31. Kobayashi wins Judan title
  32. Fujitsu Cup
  33. Tesuji and Intuition
  34. Go and business (1)
  35. Go and business (2)
  36. Japan-China Tengen match
  37. Go and war
  38. Legends on origin of go (1)
  39. Legends on origin of go (2)
  40. World Amateur Go Championship
  41. Go in Europe
  42. Go online
  43. Cho Chikun loses Honinbo title
  44. The 11th TV Asia Cup
  45. Long and short games
  46. Fujitsu Cup
  47. Go proverbs