Go and war

In a previous column, I implied that chess was a more warlike game than go. However, there have been many comparisons between go strategy and strategy used in war, or even in guerrilla warfare.

In the 1960s, the head of a go club in Yugoslavia was trying to obtain the same government support for his club as chess clubs enjoyed. He was rebuffed until he pointed out that go was a more democratic game than chess, with its feudal structure. He told government officials that in go, all the pieces were of equal value and could be thought of as "partisans" in a revolutionary struggle. Using this argument, his club quickly received the funding requested.

More than 25 years ago, The Protracted Game, written by Scott Boorman and published by Oxford University Press, created a bit of a sensation. Boorman's thesis was that Mao Zedong's takeover of China was based on the tactics and strategy of go.

The great military classic in China is Sanshiliu Ji (The Thirty-Six Stratagems). The author and the date of this work is unknown, but historical records indicate that it must have been written before A.D. 500. Some examples of the stratagems in this tract are:

* Watch the fire from the opposite shore!

* Lure the tiger out of the mountain!

* Close the door to capture the thief!

* Remove the ladder after the enemy goes upstairs!

* Sometimes retreat is the best option!

* Feint to the east to attack the west!

In 1990, one of China's top players, Ma Xiaochun, wrote a book titled Sanshiliu Ji Yu Weiqi. An English translation was published in the United States in 1996 by Yutopian Enterprises as The Thirty-Six Stratagems Applied to Go. In this book, Ma gives examples from professional games for each of these stratagems. His examples may be difficult for a novice to understand, but I will give a simple position of how the stratagem "Feint to the east to attack the west!" can be used.

Diagram 1 Diagram 2

By Richard Bozulich

By Rob van Zeijst

  1. Problems and answers
  2. How go is played / Four basic rules / The object: to control territory
  3. The origins of go / Four basic rules / The rule of capture
  4. Go comes to Japan / Six basic rules of go / Capturing two or more stones
  5. The development of go in Japan / Capturing stones in a game
  6. Professional go in Japan / More about capturing
  7. Defending territory / Illegal moves
  8. Go in China / More on illegal moves
  9. Go in South Korea / A review of the rules/ Eyes and living groups
  10. International go tournaments / Eye spaces
  11. Lee Chang Ho, Cho Chikun -- the superstars of go / False eyes
  12. Go and computers / Seki
  13. Rankings and handicaps / The rule of ko
  14. Go and intellectual development in children / An example of ko in a game
  15. Meijin title match / Double ko
  16. Kisei title and Cho-Kobayashi rivalry/ Triple ko
  17. Takemiya's cosmic go
  18. Go Seigen, the 20th century's greatest player
  19. Go equipment / How go is played / The rules / Elaboration /
  20. Kitani and his disciples / The rule of capture
  21. Atomic-bomb game / More on capturing stones
  22. Dosaku and Shusaku: The saints of go
  23. Go and the Immortals
  24. Women in go / Capturing races
  25. Eio Sakata / Capturing techniques
  26. Shuko Fujisawa, the first Kisei of the modern era / Capturing techniques: Nets
  27. Cho Chikun defends Kisei title / Illegal moves / Living groups
  28. Opening strategy / False eyes
  29. Joseki
  30. Lee Chan Ho, the undisputed world go champion
  31. Kobayashi wins Judan title
  32. Fujitsu Cup
  33. Tesuji and Intuition
  34. Go and business (1)
  35. Go and business (2)
  36. Japan-China Tengen match
  37. Go and war
  38. Legends on origin of go (1)
  39. Legends on origin of go (2)
  40. World Amateur Go Championship
  41. Go in Europe
  42. Go online
  43. Cho Chikun loses Honinbo title
  44. The 11th TV Asia Cup
  45. Long and short games
  46. Fujitsu Cup
  47. Go proverbs