Go in China

Despite having been invented in China, go has not always enjoyed a place of honor in that country. During the Cultural Revolution (1966-1976), go was out of favor with the zealous Red Guards, although the Chinese government officially supported about 30 go players, classed as "national sportsmen and sportswomen." It was not until 1981 that the current, well-supported professional system was initiated.

Over the past 38 years, however, there has been an active go exchange between China and Japan, consisting of goodwill tours featuring games between Japanese professionals and the top Chinese players. They began in 1960 and, with the exception of a six-year suspension from 1967 through 1972, have continued until the present. The rivalry between Japan and China took on a different character with the introduction in 1984 of the annual Japan-China Super Go knockout team match, which the Chinese won more often than not. In 1996, Japan's defeat was apparently so humiliating--nearly its entire team was wiped out by the 20-year-old Chang Hao--that the series was canceled.

Regular tournaments and title matches were first held in the late 1970s. Today, there are a number of big titles, similar to those in Japan, with about 100 professionals competing for them. The strongest Chinese players are Chang Hao and Ma Xiaochun.

Nie Weiping was the first Chinese player to seriously challenge Japanese supremacy in go. In the late 1970s, he consistently defeated some of the strongest Japanese players. On numerous occasions, he anchored the Chinese team in the Japan-China Super Go series to save China from defeat by beating the best players Japan could field.

From the late 1980s, a new player, Ma Xiaochun, began to dominate the Chinese tournament scene. However, his supremacy is now being challenged by a new generation of players, the foremost of whom is Chang Hao, who is only 21. Last year, he defeated Ma Xiaochun in a major title match. Two other young professionals, Zhou Heyang, 22, and Wang Lei, 20, have achieved significant successes not only in Chinese tournaments but also in international tournaments.

In spite of the short history of China's professional go system, there is no gap between the playing strength of the top Chinese players and that of the top Japanese and Korean players.

How did the Chinese become so strong so fast? For one thing, the government sponsors go in public schools, so talented young players have a chance to compete for local and national titles at the primary, junior high and high school levels. In addition, Chinese professionals say that they have learned a lot from Japanese pros who acted as tutors during the early years of the Japan-China go exchanges. They also had available all the go theory that was developed in Japan over the last 400 years.

More on illegal moves

In last week's column, I showed some examples of illegal moves. If your stones have no liberties, they cannot remain on the board. So, if you play so as to fill the last liberty of your stones, you are committing suicide. This is prohibited.

Dia1-4


Diagram 1 is another example of an illegal move. Black cannot play a stone at "a'' because it would have no liberties. However, the three marked white stones in Diagram 2 are in atari: Black is threatening to capture them by playing at "a."

Thus, Black 1 in Diagram 3 is not suicide, since playing there results in the capture of White's stones. Diagram 4 shows the result of this capture.

Dia5-7


Black 1 in Diagram 5 is also illegal, but, if we add the two marked stones in Diagram 6, then Black is allowed to play 1 because it captures two white stones. The result of this capture is shown in Diagram 7.

By Richard Bozulich

By Rob van Zeijst

  1. Problems and answers
  2. How go is played / Four basic rules / The object: to control territory
  3. The origins of go / Four basic rules / The rule of capture
  4. Go comes to Japan / Six basic rules of go / Capturing two or more stones
  5. The development of go in Japan / Capturing stones in a game
  6. Professional go in Japan / More about capturing
  7. Defending territory / Illegal moves
  8. Go in China / More on illegal moves
  9. Go in South Korea / A review of the rules/ Eyes and living groups
  10. International go tournaments / Eye spaces
  11. Lee Chang Ho, Cho Chikun -- the superstars of go / False eyes
  12. Go and computers / Seki
  13. Rankings and handicaps / The rule of ko
  14. Go and intellectual development in children / An example of ko in a game
  15. Meijin title match / Double ko
  16. Kisei title and Cho-Kobayashi rivalry/ Triple ko
  17. Takemiya's cosmic go
  18. Go Seigen, the 20th century's greatest player
  19. Go equipment / How go is played / The rules / Elaboration /
  20. Kitani and his disciples / The rule of capture
  21. Atomic-bomb game / More on capturing stones
  22. Dosaku and Shusaku: The saints of go
  23. Go and the Immortals
  24. Women in go / Capturing races
  25. Eio Sakata / Capturing techniques
  26. Shuko Fujisawa, the first Kisei of the modern era / Capturing techniques: Nets
  27. Cho Chikun defends Kisei title / Illegal moves / Living groups
  28. Opening strategy / False eyes
  29. Joseki
  30. Lee Chan Ho, the undisputed world go champion
  31. Kobayashi wins Judan title
  32. Fujitsu Cup
  33. Tesuji and Intuition
  34. Go and business (1)
  35. Go and business (2)
  36. Japan-China Tengen match
  37. Go and war
  38. Legends on origin of go (1)
  39. Legends on origin of go (2)
  40. World Amateur Go Championship
  41. Go in Europe
  42. Go online
  43. Cho Chikun loses Honinbo title
  44. The 11th TV Asia Cup
  45. Long and short games
  46. Fujitsu Cup
  47. Go proverbs