Kobayashi wins Judan title

Five years ago, Koichi Kobayashi was the top go player in Japan. He had held the Kisei title for eight straight years and the Meijin for seven. Only the Honinbo title eluded him, but that one was held by his lifelong rival, Cho Chikun.

Three times he challenged Cho for that title, but each time Cho repelled Kobayashi's determined efforts and defended his title. Then in 1994, Cho challenged for the Kisei title and Kobayashi's eight-year reign came to an end. The following year, he also lost his Meijin title to Masaki Takemiya. This was the beginning of a long slump brought on, it is believed, by the sickness and eventual death of his wife, Reiko, herself a famous go player.

Late last year, Kobayashi remarried and this seems to have reinvigorated his game. At the end of last year, he won the prestigious Tengen title and also won the right to challenge Cho for the Kisei title. He also became the challenger for the Judan title, the fourth most important Japanese title. In the Kisei title match, Cho again proved his prowess by defeating Kobayashi 4-2. In contrast, Kobayashi had an easy time defeating Naoto Hikosaka, the Judan title holder, by winning three straight games in the best-of-five title match.

This is not the first time that Kobayashi has held the Judan title. In 1984, he defeated Masao Kato to take this title and held it for three consecutive terms. But Kato came back as the challenger three years later and dethroned him.

The fact that Hikosaka won the Judan title last year was a surprise. At 37, he is certainly among the top Japanese players, holding the rank of 9-dan, but he is not considered in the same league as the top titleholders. Still, he had good results last year, becaming the Judan challenger by beating Cho Chikun, then going on to beat the great Masao Kato (who has won more than 40 titles) in the title match to take his first-ever title. He also did very well in this year's Honinbo league, almost becaming the challenger for the title. He ended with a top 5-2 record, but so did another player, Cho Sonjin. In the playoff, Hikosaka lost to Cho.

Like Cho Chikun, Cho Sonjin was born in South Korea. He is 28 years old and came to Japan to study go when he was 12. He has won two tournaments for young players, but this will be his first challenge for a major title. No one gives him much of a chance against Cho Chikun, but it would not be the first time an unheralded player has upset the champion.

In an interview after the playoff with Hikosaka, Cho Sonjin said he was overjoyed to have earned the honor to play the Honinbo in a best-of-seven match and that he was determined to play some beautiful games. The Honinbo title match will begin on May 12 and is scheduled to continue through July.

The rule of ko

Since January, I have introduced four basic rules. They are:

Rule 1. The board is empty at the start of the game.

Rule 2. Black makes the first move, after which he and White alternate.

Rule 3. A move consists of placing a stone of one's own color on an empty intersection.

Rule 4. A stone or a solidly connected group of stones of one color is captured and removed from the board when all the interestions directly adjacent to it are occupied by the enemy.

By using these four rules, we have been able to explain many of the tactics and strategies of go, but there is one more important rule. This is the rule of ko, which is:

Rule 5. No stone may be played so as to re-create a former board position.

Diagram 1 This rule prevents self-capturing moves. For example, White cannot play 1 in Diagram 1 because this stone will be immediately taken off the board and the position is unchanged from the previous move.

Rule 5 also prevents endless cycles of capture and recapture, a situation known as ko. The following six Diagrams illustrate this.

Diagram 2-3 Diagram 2. It is White's turn to play. His three stones on the lower edge are in atari (threatened with capture), but so is the marked black stone.

Diagram 3. White rescues his three stones by capturing the black stone with 1.

Diagram 4-5 Diagram 4. Now the four black stones in the lower left corner are in atari. However, the marked white stone is also in atari.

Diagram 5. Black would like to capture with 2, but when the white stone is taken off the board, the position is identical to Diagram 2, which is prohibited by Rule 5. Therefore--

Diagram 6-7 Diagram 6. Black has to play on some other point. If he plays 2, for example, White can capture four stones by playing at 3. But Black can now play 4, and the five white stones in the upper right can no longer make eyes. Although Black lost four stones in the lower left, the five white stones and the territory Black gets around them by playing 4 is bigger.

Diagram 7. Therefore, White must answer Black 2. He does so by playing 3. But Black can now capture at 4. Note that the 2-3 exchange makes the board position different from Diagram 2. A move like Black 2 is called a "ko threat."

Now White cannot immediately recapture Black 4, but must play a "ko threat" such as 5. If Black answers White 5 by playing at "a," White can go back and capture 4. A ko situation such this will continue for several moves until one side runs out of ko threats.

By Richard Bozulich

By Rob van Zeijst

  1. Problems and answers
  2. How go is played / Four basic rules / The object: to control territory
  3. The origins of go / Four basic rules / The rule of capture
  4. Go comes to Japan / Six basic rules of go / Capturing two or more stones
  5. The development of go in Japan / Capturing stones in a game
  6. Professional go in Japan / More about capturing
  7. Defending territory / Illegal moves
  8. Go in China / More on illegal moves
  9. Go in South Korea / A review of the rules/ Eyes and living groups
  10. International go tournaments / Eye spaces
  11. Lee Chang Ho, Cho Chikun -- the superstars of go / False eyes
  12. Go and computers / Seki
  13. Rankings and handicaps / The rule of ko
  14. Go and intellectual development in children / An example of ko in a game
  15. Meijin title match / Double ko
  16. Kisei title and Cho-Kobayashi rivalry/ Triple ko
  17. Takemiya's cosmic go
  18. Go Seigen, the 20th century's greatest player
  19. Go equipment / How go is played / The rules / Elaboration /
  20. Kitani and his disciples / The rule of capture
  21. Atomic-bomb game / More on capturing stones
  22. Dosaku and Shusaku: The saints of go
  23. Go and the Immortals
  24. Women in go / Capturing races
  25. Eio Sakata / Capturing techniques
  26. Shuko Fujisawa, the first Kisei of the modern era / Capturing techniques: Nets
  27. Cho Chikun defends Kisei title / Illegal moves / Living groups
  28. Opening strategy / False eyes
  29. Joseki
  30. Lee Chan Ho, the undisputed world go champion
  31. Kobayashi wins Judan title
  32. Fujitsu Cup
  33. Tesuji and Intuition
  34. Go and business (1)
  35. Go and business (2)
  36. Japan-China Tengen match
  37. Go and war
  38. Legends on origin of go (1)
  39. Legends on origin of go (2)
  40. World Amateur Go Championship
  41. Go in Europe
  42. Go online
  43. Cho Chikun loses Honinbo title
  44. The 11th TV Asia Cup
  45. Long and short games
  46. Fujitsu Cup
  47. Go proverbs