International tournaments

With the emergence of Chinese and Korean go players who were clearly as strong as the top Japanese title holders, it became clear that a venue was needed in which all the top players in the world could compete against each other to determine who was the world's strongest player.

The first professional international tournament was the Fujitsu Cup, first held in 1988 and dubbed the World Go Championship. In this tournament top players from all over the world vie for a 20,000,000 yen first prize.

The following year, the Ing Cup was established by Ing Chang-ki, a Taiwanese industrialist. This event was held only once every four years, but the winner's prize was 400,000, dollars so it attracted a lot of interest.

In 1990, the Tong Yang Securities Cup was transformed from being a solely Korean affair to an international tournament with a winner's prize of 120,000,000 won (about 91,000 dollars at today's exchange rate).

In 1996, two tournaments were founded by Korean companies. The first was the LG Cup, offering a first prize of 200,000,000 won (about 152,000 dollars).

Quickly following on the heels of this tournament came the Samsung Cup, which offers a 400,000,000 won (about 304,000 dollars) first prize. This last tournament is unique in that it is an open tournament in which anyone can compete to join the seeded players in the main tournament. However, all competitors in the preliminaries must pay their own expenses, something previously unheard of in a professional tournament. For every win in the preliminaries, there is some prize money, about 1,000. dollars

The big lure, however, is the 400,000 dollars prize for the winner.

There is also a world championship tournament for women called the Bohai Cup. Since its inauguration in 1995, it has been dominated by Rui Naiwei, who is indisputedly the world's strongest woman go player.

She has won this tournament three times, while her main rival, Feng Yun, has won it once. Both Rui and Feng are Chinese, but Rui now lives in the United States, where she teaches go and competes in various international tournaments. Her go strength is on the same level as the top male professionals.

There is also an international TV tournament in which the finalists from the TV tournaments in China, Korean and Japan play a knockout tournament for the TV Asia Cup. The games of this tournament are broadcast live in the participants' countries. Each player must make a move within 30 seconds, but has 10 minutes free-thinking time.

Eye spaces

Dia1-2
Dia3-4
It might look like the black group surrounded by white stones in Diagram 1 has two eyes. However, the two points making up the eye are not separated, so it is actually a two-point eye space. Since it does not have two separated eyes, the black group is dead. To kill it, White can play 1 in Diagram 2, threatening to capture Black on the next move. If Black captures with 2, Diagram 3 results. Black's group is left with only one liberty at "a," so Black can capture the black stones any time he wants by playing on this point.

In Diagram 4, the black group surrounds a three-point eye space.

Dia5-6The life or death of this group depends on whose move it is. If Black plays first, he lives by playing 1 in Diagram 5. If White plays first, he kills Black by placing a stone at 1 in the middle of this eye space in Diagram 6.

If White is called upon to show that it is dead, he ataris with 1 in Diagram 7. If Black captures with 2, the position results in the two-point eye space similar to Diagram 1. White ataris with 3 in Diagram 8 and, after Black captures with 4, his only liberty is his one real eye at 3. White can capture this group by playing on this point.

Dia7-8

By Richard Bozulich

By Rob van Zeijst

  1. Problems and answers
  2. How go is played / Four basic rules / The object: to control territory
  3. The origins of go / Four basic rules / The rule of capture
  4. Go comes to Japan / Six basic rules of go / Capturing two or more stones
  5. The development of go in Japan / Capturing stones in a game
  6. Professional go in Japan / More about capturing
  7. Defending territory / Illegal moves
  8. Go in China / More on illegal moves
  9. Go in South Korea / A review of the rules/ Eyes and living groups
  10. International go tournaments / Eye spaces
  11. Lee Chang Ho, Cho Chikun -- the superstars of go / False eyes
  12. Go and computers / Seki
  13. Rankings and handicaps / The rule of ko
  14. Go and intellectual development in children / An example of ko in a game
  15. Meijin title match / Double ko
  16. Kisei title and Cho-Kobayashi rivalry/ Triple ko
  17. Takemiya's cosmic go
  18. Go Seigen, the 20th century's greatest player
  19. Go equipment / How go is played / The rules / Elaboration /
  20. Kitani and his disciples / The rule of capture
  21. Atomic-bomb game / More on capturing stones
  22. Dosaku and Shusaku: The saints of go
  23. Go and the Immortals
  24. Women in go / Capturing races
  25. Eio Sakata / Capturing techniques
  26. Shuko Fujisawa, the first Kisei of the modern era / Capturing techniques: Nets
  27. Cho Chikun defends Kisei title / Illegal moves / Living groups
  28. Opening strategy / False eyes
  29. Joseki
  30. Lee Chan Ho, the undisputed world go champion
  31. Kobayashi wins Judan title
  32. Fujitsu Cup
  33. Tesuji and Intuition
  34. Go and business (1)
  35. Go and business (2)
  36. Japan-China Tengen match
  37. Go and war
  38. Legends on origin of go (1)
  39. Legends on origin of go (2)
  40. World Amateur Go Championship
  41. Go in Europe
  42. Go online
  43. Cho Chikun loses Honinbo title
  44. The 11th TV Asia Cup
  45. Long and short games
  46. Fujitsu Cup
  47. Go proverbs