Cho Chikun loses Honinbo title

After holding the Honinbo title for a record 10 consecutive terms, Cho Chikun finally went down in defeat at the hands of 29-year-old Cho Sonjin. The new champion was a dark horse from the beginning in the league that determines the challenger for the title. His career up to now has not been particularly illustrious, although he has won three titles reserved for younger players. Most observers predicted that he would be lucky to win even one game against Cho Chikun. But after splitting the first four games of the best-of-seven match, Cho Sonjin got the measure of the former Honinbo and won the next two games and the title by a score of 4-2.

In the crucial sixth game, Cho Chikun was in overtime: he had used up his allotted eight hours and had to make each of his moves within one minute. This situation is normal for Cho in two-day games. He was clearly winning, but the pressure of time and the realization that he would lose the title if he did not win this game probably caused him to make an uncharacteristic blunder.

The final position is shown in Figure 1. A capturing race had developed between the marked black and white stones in the upper right. Cho Chikun (white) could have easily started a ko to capture the six marked black stones, but he descended to White 1. When Black also descended to 2, it was clear that the white stones would die, so Cho Chikun resigned.

12, 18: played 7; 15, 21: at9
If White had played 1 in Diagram 1, the sequence would have continued to White 5. If Black captured with 6, White would atari with 7 in Diagram 2. Black would play 8, putting the White group into atari, so White would capture the ko with 9. Black would then have to threaten to increase the liberties of his embattled stones with 10 and 16 as ko threats, but White 13 and 19 are huge ko threats that Black cannot ignore. After White takes the ko with 21, Black has no significant ko threats, so he will lose nine stone in the top right when White plays at A. Moreover, Black would now have to play at B to make two eyes for his group on the left.

In spite of this loss, Cho Chikun still holds the top two Japanese titles--the Kisei and the Meijin--so by anybody's reckoning he is still number one in Japan. Therefore, he could still be upbeat about this result. He promised to be back next year as the challenger and repeat his feat of holding the Honinbo title for 10 straight terms.

Answers to last week's problem

In Problem 1, White has an eye on the second line at the top, so if Black is going to kill the white stones, he has to destroy the white's eye shape below. Black 1 in Diagram 3 fails to accomplish this because White will answer with 2. Although Black has created a false eye at A, White gets his second eye at B, so his stones are alive.

White 2 in Diagram 3 is clearly the key point because if White can play there he gets two eyes. Therefore, Black must play on 1 himself as in Diagram 4. White plays 2 to stop Black 1 from linking up to his stones on the outside, but Black now plays 3, putting a white stone in atari. White will capture with 4, but Black throws in a stone at 5 in Diagram 5. White can capture this stone, but that point is a false eye. White will eventually have to play there, so he is left with only one eye and his stones are dead.


In Problem 2, White has to make a second eye at the top if he is going to live. A placement at 1 in Diagram 6 is the key point. White plays 2 to stop Black from linking up to his stones on the left, but Black pushes in at 3, sacrificing two stones. After White captures with 4, Black throws in a stone at 5 in Diagram 7 leaving White with a false eye at the top. White's stones are now dead.

You might think that Black 1 in Diagram 8 would force White to connect at A, then Black can play 2 destroying the eye at the top. However, White will answer Black 1with 2. White can now fight a ko. If he is able to win the ko by connecting at A, he will have his second eye to the right of 2. Clearly, it would be better to kill white cleanly by playing the sequence in Diagrams 6 and 7.

In the position in Problem 3, the only move that will kill the white stones is for Black to throw in a stone at 1 in Diagram 9. White cannot play at A because he puts his stones into atari. Therefore, he makes an eye in the corner with 2 in Diagram 10. Next, Black ataris with 3 and 5, and the eye at 1 is now a false one, so White is dead.

If White captures Black 1 with 2 in Diagram 11, Black will play 3. If White next plays A, Black will play B, leaving the white stones with only one eye (at 1). If White B, Black plays A and the eye at 1 is a false one. Either way, White's stones are dead.

By Richard Bozulich

By Rob van Zeijst

  1. Problems and answers
  2. How go is played / Four basic rules / The object: to control territory
  3. The origins of go / Four basic rules / The rule of capture
  4. Go comes to Japan / Six basic rules of go / Capturing two or more stones
  5. The development of go in Japan / Capturing stones in a game
  6. Professional go in Japan / More about capturing
  7. Defending territory / Illegal moves
  8. Go in China / More on illegal moves
  9. Go in South Korea / A review of the rules/ Eyes and living groups
  10. International go tournaments / Eye spaces
  11. Lee Chang Ho, Cho Chikun -- the superstars of go / False eyes
  12. Go and computers / Seki
  13. Rankings and handicaps / The rule of ko
  14. Go and intellectual development in children / An example of ko in a game
  15. Meijin title match / Double ko
  16. Kisei title and Cho-Kobayashi rivalry/ Triple ko
  17. Takemiya's cosmic go
  18. Go Seigen, the 20th century's greatest player
  19. Go equipment / How go is played / The rules / Elaboration /
  20. Kitani and his disciples / The rule of capture
  21. Atomic-bomb game / More on capturing stones
  22. Dosaku and Shusaku: The saints of go
  23. Go and the Immortals
  24. Women in go / Capturing races
  25. Eio Sakata / Capturing techniques
  26. Shuko Fujisawa, the first Kisei of the modern era / Capturing techniques: Nets
  27. Cho Chikun defends Kisei title / Illegal moves / Living groups
  28. Opening strategy / False eyes
  29. Joseki
  30. Lee Chan Ho, the undisputed world go champion
  31. Kobayashi wins Judan title
  32. Fujitsu Cup
  33. Tesuji and Intuition
  34. Go and business (1)
  35. Go and business (2)
  36. Japan-China Tengen match
  37. Go and war
  38. Legends on origin of go (1)
  39. Legends on origin of go (2)
  40. World Amateur Go Championship
  41. Go in Europe
  42. Go online
  43. Cho Chikun loses Honinbo title
  44. The 11th TV Asia Cup
  45. Long and short games
  46. Fujitsu Cup
  47. Go proverbs