Lee Chang Ho, undisputed world go champion

There are four annual tournaments that bill themselves as world championships: Samsung Cup, LG Cup, Fujitsu Cup, and around Tong Yang Securities Cup. Every year, top players from around the world head for South Korea or Japan to compete for hundreds of thousands of dollars in prize money.

These are all elimination tournaments, so the odds are quite high against any one player making it to all four finals. However, over the past year, South Korean superstar Lee Chang Ho not only managed to get into the finals of all four tournaments, he also managed to win three of them, and is on the verge of triumphing in the fourth.

Lee is now 23 years old, but he has been a force to be reckoned with in the go world for the last seven years. Since he was 16, he has dominated all the South Korean titles, and he has also taken his share of international titles. However, it will be a major achievement should he make a clean sweep of all the world cup championships this year.

Lee's odyssey began last April when he reached the best-of-five final of the 9th Tong Yang Securities Cup. His opponent was compatriot Yoo Chang Hyuk, a regular contender in the finals of these international tournaments. Lee won the match 3-1, making it the fourth time he has won this tournament.

Then during the spring and autumn, Lee won his way to the final round of the 11th Fujitsu Cup. There, he faced another superstar, top Chinese player Chang Hao, who is only 22 years old. After a titanic struggle worthy of these two young geniuses, Lee managed to win the game by a mere 11/2 points. This was the second time for Lee to win this championship.

In the best-of-five Samsung Cup final, held in early February, Lee faced Ma Xiaochun, China's No. 2 player. The match was closely contested with both players splitting the first four games, but Lee managed to eke out a 21/2 point win in the fifth and final game. This was the second year in a row that Lee has won this most prestigious of the world championships, which has a first prize of more than $300,000.

Lee and Ma are facing each other again in the 3rd LG Cup. This is also a best-of-five final. The first two games were held on March 2 and 3, with Lee winning both of them. A two-game lead in a best-of-five match is a difficult handicap for anyone to overcome against Lee, so it seems quite likely that he will prevail in this tournament as well, making a clean sweep of all the world championship go tournaments over the last year.

Lee will no doubt be busy over the next year or so. China founded a new international tournament at the end of past year called the Spring Orchid Cup. The first two rounds were held in late December and Lee made it to the quarterfinals, which will be held sometime this month.

Answers to last week's problems

Ploblem 14, Diagram 1-2 Problem 14. This is another example of a bent three-point eye space. The key point for the life or death of the white stones is at Black 1 in Diagram 1. If Black plays here, White cannot make two eyes. On the other hand, if White is able to play at this key point in Diagram 2, his stones are alive because he can make two eyes: at A and B.

Ploblem 15, Diagram 3 Problem 15. The white stones form a square four-point eye space and they cannot make two eyes, even if it is White's turn to move. For example, if White plays 1 (Diagram 3) , his stones will form a three-point eye space similar to the one in Problem 14. It is now Black's turn, so he can play at 2 and White cannot make two eyes. Note that the position is symmetrical, so wherever White plays his first move, he will always end up with a three-point eye space.



Ploblem 16, Diagram 4-5 Problem 16. In this straight four-point eye space, the white stones have enough space to make two eyes without White doing anything. If Black plays 1 (Diagram 4), White plays 2, and he has two eyes: one on the right and one on the left. If Black plays at 2 instead, White will defend at 1. Note that White must answer Black 1. If he ignores Black's move, Black will play 3 in Diagram 5 and White will be unable to make two eyes.

Ploblem 17, Diagram 6 Problem 17. The white stones here form a bent four-point eye space. As in Problem 16, they are alive as they stand. If Black plays 1 in Diagram 6, White gets two eyes by playing at 2. If Black 1 at 2, White will play at 1. Again, White must answer Black 1 with 2. If Black can play at both 1 and 2, the White stones will be unable to make two eyes and they will die.

Ploblem 18, Diagram 7-8 Problem 18. In this pyramidal four-point eye space, White 1 in Diagram 7 is the key point; White has made three eyes. If Black gets to play 1 in Diagram 8, White is reduced to one big eye space and cannot make two eyes.

Ploblem 19, Diagram 9-10 Problem 19. The white stones form a five-point eye space. White must play 1 (or A) in Diagram 9. Either way, he has two eyes. If Black gets to play on the key point with 1 in Diagram 10, White cannot make two eyes and his stones will die. If White plays 2, Black will play 3.

By Richard Bozulich

By Rob van Zeijst

  1. Problems and answers
  2. How go is played / Four basic rules / The object: to control territory
  3. The origins of go / Four basic rules / The rule of capture
  4. Go comes to Japan / Six basic rules of go / Capturing two or more stones
  5. The development of go in Japan / Capturing stones in a game
  6. Professional go in Japan / More about capturing
  7. Defending territory / Illegal moves
  8. Go in China / More on illegal moves
  9. Go in South Korea / A review of the rules/ Eyes and living groups
  10. International go tournaments / Eye spaces
  11. Lee Chang Ho, Cho Chikun -- the superstars of go / False eyes
  12. Go and computers / Seki
  13. Rankings and handicaps / The rule of ko
  14. Go and intellectual development in children / An example of ko in a game
  15. Meijin title match / Double ko
  16. Kisei title and Cho-Kobayashi rivalry/ Triple ko
  17. Takemiya's cosmic go
  18. Go Seigen, the 20th century's greatest player
  19. Go equipment / How go is played / The rules / Elaboration /
  20. Kitani and his disciples / The rule of capture
  21. Atomic-bomb game / More on capturing stones
  22. Dosaku and Shusaku: The saints of go
  23. Go and the Immortals
  24. Women in go / Capturing races
  25. Eio Sakata / Capturing techniques
  26. Shuko Fujisawa, the first Kisei of the modern era / Capturing techniques: Nets
  27. Cho Chikun defends Kisei title / Illegal moves / Living groups
  28. Opening strategy / False eyes
  29. Joseki
  30. Lee Chan Ho, the undisputed world go champion
  31. Kobayashi wins Judan title
  32. Fujitsu Cup
  33. Tesuji and Intuition
  34. Go and business (1)
  35. Go and business (2)
  36. Japan-China Tengen match
  37. Go and war
  38. Legends on origin of go (1)
  39. Legends on origin of go (2)
  40. World Amateur Go Championship
  41. Go in Europe
  42. Go online
  43. Cho Chikun loses Honinbo title
  44. The 11th TV Asia Cup
  45. Long and short games
  46. Fujitsu Cup
  47. Go proverbs