"I don't understand anything when playing through a professional game, so what's the benefit ?" is a complaint I often hear. There is no simple answer to that question. Reading pro games is often extremely difficult for amateurs (see Diagram 5) and the objectives in go are not as clear cut as in a more tactical game like chess, for example. The stealth that hides a player's real intentions is often incomprehensible.

But you can still learn many things by playing through a professional game, including general principles, judgment, shape, balance, reading and middle-game joseki (the follow-up to joseki).

Insight to the pro game

> Last week, we started to study a game between the 25th Honinbo, Cho Chikun (Black), and O Rissei. Each diagram contains only a few moves to make it easy for beginners to follow.

dia1,2

Diagram 1 :
We discussed the possibility of Black cutting through with 10, white A and black B-the result being a hectic all-out fight. With Black leading, he wants to avoid a tumultuous fight to be more in control.

It is a generally held principle that you should play against stronger stones to strengthen yourself and attack the weaker ones. We'll call this "General Principle I"

Black 1 plays against strong stones, but his real intention is to cut at 10. White needs to defend against this threat by playing at 2 (or 10, which is less effective). Black then strengthens himself in sente with the moves to 9. White needs to defend in gote with 4, 8 and 10. Black 13 is a big endgame move in sente, worth over 10 points. He partly chooses his moves in the lower right to get sente and be able to play at 15-a move that is worth at least 20 points-and, in the meantime, kills the marked white stone. The marked white stone was the move that White initially played, but it never contributed to his strategy.

Diagram 2 :
White plays a number of moves that relate to General Principle I, namely 16 to 18, and 20 to 26. His real intention is to attack the black marked group in the lower-right corner. That is the reason why Black defends with 27 to 39. Note the shapes he makes-"kkeima," "tobi" and what we call the "dog's face" (see Reference 1).

Black 39 was a mistake. Why ?

dia3,refe1,2

Diagram 3 :
After Black plays his move marked with the triangle, white 40 is a nasty move. In the moves that follow, White unexpectedly gets a lot of center territory. But Black recovers quickly by first playing at 49 and 51, then moving into the center and destroying White's territory while threatening to pull out the stone marked with an X.

In the end Black destroys White's center position and lives with his group in the lower-right corner to seal the win.

Incidentally, instead of 39, Black should have played a kosumi at 48.

Reference 1 :
The formation formed by the three black A stones, is called the "dog's face," while an extension one space farther, formed by the three B stones, is called the "horse's face." These two formations often appear in local tactical maneuvers to make good (eye) shape. Sometimes an extension one farther than the horse's face (a move at C) is called the "giraffe's face," but it is rarer and a little feeble-not really played for tactical purposes but more for strategic reasons.

Reference 2 :
The shape made by the A stones is called a tobi, or jump.

The purpose of a tobi is usually to jump to the center when running away. It balances speed with strength. The tobi can be turned into a dog's face or a horse's face later on.

The shape made by the B stones is called a kosumi.

The kosumi is used for making preliminary eye shape and is stronger than a tobi, but it lacks speed.

dia4,refe3 Diagram 4 :
This is the second game of the Oza title match between the defender, O Rissei (Black), and the challenger, 25th Honinbo Cho Chikun.

The exchanges 5-7, 8-14, 15-17, and 18-19 are all standard locally. However, to understand white 8, black 17 and the fight that breaks out suddenly when White invades at 20, we need some strategic background.

Reference 3 :
The moves 1 to 5 form a joseki. However, if White starts the exchange 4, 5, first, then plays a kakari at 6, Black won't play at A any longer, but will likely play a hasami (pincer) at or around 7. In the ensuing fight, his stone at 5 may be a help to Black and a hindrance to White. That's the reason why White doesn't want to initiate the standard exchange 4, 5.

Reference 4 :
The drawback of not exchanging 4, 5 in Reference 3 is that when Black plays at 1 (because White refused to play there and because it is the vital point for both in establishing a base and making eyes in the corner), White is supposed to extend to 2. (Remember the lesson about two months ago on the two-space extension on the third line to make a base.) However, in this case, as soon as Black plays 17 (the marked stone), White can't make this extension comfortably. So in fact, White had the chance to play at 1 himself (instead of 20 in diagram 4), but that move would lack spirit (kiai). Therefore, he invades at 20 to find a way of avoiding having to play at 1.

dia5,prob1

Diagram 5 :
The moves to 9 constitute a middle-game joseki. Black does have other choices, but none of them look appealing (see Reference 5). After this, the sequence to 23 is almost forced, but as a whole from black 1 there is so much reading involved. Most people would just as soon give up even trying to find the best move.

Now having avoided being forced to play at A, White is happy to play at 24 and 26 because these moves have more strategic value as they isolate Black's center formation.

Problem 1 : When White wedges in at 2, instead of cutting at A (move 3 in Diagram 5), Black could also have played at 3. Try to work out some variations and see what the result is and for whom it is good.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....