The ponnuki is a basic shape all beginners should master. The trick is to make a ponnuki yourself, while denying your opponent the chance to make one. Also, remember that the ponnuki is effective if there are no stones in the immediate neighborhood, but the shape loses effectiveness rapidly when new stones enter the scene.

The ponnuki

Diagram 1: A ponnuki is the shape that results as in this case, when Black cleanly captures one white stone (the marked one) by playing at 1.

Diagram 2: This is the end result after the completion of Black's move. This is an effective shape, usually valued at around 30 points, a good value because Black has effectively played three moves (one White move against Black's four moves)--or 10 points per move. The reason the ponnuki is worth this much is because of the influence it exerts in every direction. In addition, it has good eye shape. The space the white stone occupied will provide an eye in most cases.

Diagram 3: The effectiveness of the ponnuki is heavily influenced by stones in the neighborhood, white or black. For example, stones A through D increase Black's influence (also called thickness) only slightly, and none of them improves eye-shape.

Diagram 4: As you can see here, Black improves his eye-shape if he plays any of the marked moves. These moves increase his thickness. Thickness is usually defined as a combination of influence and an abundance of eye-shape, with a minimum of double eyes. Looking at this shape, it should be easy to see that any black stones at A through D (see preceding diagram) impair Black's eye-shape.

Diagram 5: The moves 1 to 7 are a joseki standard corner exchange. However, even if White can capture black 5 in a ladder, he shouldn't. The reason should be obvious--after Black 11, White has captured a stone, but this is not really a ponnuki shape as white 4 adds nothing to it. In the meantime, Black secures about 20 points in territory. For White, the worst thing is that his stones are still vulnerable to attack because of their imperfect eye-shape.

Diagram 6: The moves 1 through 11 are a joseki. Comparing this sequence with the one in the previous diagram, white 4 is the only move that is different. It may not look like a big deal, but after the explanation in Diagram 3 and 4, the difference is obvious: Eye-shape is the vital issue. White's stones are unlikely to ever come under attack.

Diagram 7: This is a game between Hashimoto Shoji (white) and Rin Kaiho. Black answered white 6 with the large knight's move of 7. The sequence then followed the moves in Diagram 6. After white 14, Black occupied the empty corner with 15. In spite of White's secure territory in the upper left, Black was satisfied with the result because his stone at 7 is working efficiently with his ponnuki to make a thick position that will give him the advantage on the upper edge, even exerting its influence to the right side.

In professional games, in shapes similar to the ponnuki, the issue of fights is often to make a ponnuki less effective. An example of this can be seen in Diagram 3, where the player making the ponnuki has to add one or more stones at A through D.

Diagram 8: Here is another shape you might recognize. If Black doesn't play 1 to save the marked stone, this is a ko. If he didn't know any better, Black might take some pride in having won the ko fight. But, with our newly acquired knowledge of ponnuki, we realize that black 1 is a very inefficient move. Black is filling in the one space that could have been his eye--taking away his own eye-shape.

Diagram 9: What about not connecting? The goal is not necessarily to make the ko bigger, so Black shouldn't try to cut. Black wants to make the ko bigger only if he wins it. He wants to make it smaller if White wins. Giving atari is a common technique in realizing that goal.

Diagram 10: Suppose Black is facing a lot of ko threats, and that black 3 is answered by white 4. Next, Black can capture at 5. This constitutes a grave threat, as Black is about to capture the marked stone as well, giving him, in effect, two ponnuki shapes. White has no ko threat large enough and so is forced to connect at 6. Next, Black can try the same by playing at 7.

Diagram 11: White can recapture the marked stone with 8. Black 9 is another severe move.

Diagram 12: Sure, White can connect at 10 now and claim to have won the ko fight. But he has two problems. First, the marked stone is worthless, and second, by playing at 10, White fills in his own ponnuki.

The fight taking place in Diagrams 9 through 12 is one that has no simple solution. Every situation is unique, but the point is to try to maintain good shape (particularly eye-shape) while spoiling your opponent's eye-shape.

Solution to Aug. 10 problem

Black 1 and 3 steer White in the desired direction to set up a leaning attack with 5 through 7. White is unable to accept the challenge Black is posing by cutting at 9. And even if it looks lukewarm, White will have no choice but to play at 10, allowing Black to grab solid hold of the upper side.

New Problem

The moves 1 through 6 are the beginning of a joseki. The rest of the moves are given as triangles. Can you figure out the order through deduction? Be careful with the order of playing atari. If Black makes a mistake, what will happen?

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
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  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
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  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
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  131. If you play a strategic game like go, taking or keeping .....