The Yomiuri Shimbun-sponsored best-of-seven Kisei match ended when O Rissei won his fourth game against Ryu Shikun. At stake was a first prize of 42 million yen, which makes the Kisei title the highest paying in Japan. The second highest is the Meijin, with a winner's purse of 36 million yen, followed by the Honinbo at 32 million yen. The winner of the Shinei title receives the least, a mere 1.3 million yen. All in all, there are 23 professional titles matches, five of which are limited to women. An elite group of 18 pros hold these titles. Of that 18, the top earner last year was O Rissei, who made more than 80 million yen in prize money alone. He is reportedly at his best when he is in trouble, and he is creative at finding new moves and strategies. Let's see how he puts his skill to work.

Diagram 1 :
The first 26 moves were given last week. The marked stone is White's last move. Last week, Problem 4 asked how to deal with this invasion. Neither directly answering nor completely ignoring White's invasion, black 1 is O's solution. For alternatives, look at Variations 1-3.

White 2 is an unusual answer to Black's solution. If White plays at 6 right away, without the exchanges 2 through 5, Black could possibly invade in the lower left corner. On the other hand, White has no time to properly defend the lower left corner by playing at 4 instead of 2, because then Black can take the initiative in the upper left corner, making the marked white stone a bad move. Black 7 next is standard, but the jump to 9 is unusual.

Note that after black 21, there is a defect in White's wall, next to 20, that Black might exploit later on. With white 22, the focus shifts to the lower right corner. Before looking at the next diagram, can you guess Black's answer ? Here are some questions to guide you: What are White's objectives ? What should Black aim for ? Should Black drive White out into the center by taking away his eyes? Or should he try to surround White and make him live at the edge ? These are strategic questions. Once you have established the strategy, how can you implement it? Now, tactics come into play.

Variation 1 :
Black 1 is sometimes a good answer. White can affront Black by cutting at 2 and then again at 8. Up to 23, Black doesn't have much choice. Next, White can attack the black center group, for example at B or A, followed by black B and white C. I think this is more a matter of taste than a question of which is better.

dia2,variation2,3

Variation 2 :
On the other hand, White may cut at the other side with 2, and then play 4. The moves to 13 are a standard sequence. Next, White will probably extend to 14. This looks like a good variation for White, because he gets a thicker position, while Black is locked up in the corner with few points.

Variation 3 :
If there is no stone at A, Black can answer the marked white invasion stone by jumping out to 1, prompting White to answer at 2 (or at A). Next, Black grabs hold of the marked stone with 3. White then exchanges white 4 for black 5. However, in this game, White already has a stone at A, so a black jump to 1 is punished by White running out to 3, splitting Black into two.

dia2,variation2,3

Diagram 2 :
Black played at 1. What are the reasons for this? First, it prevents White from linking up the marked stone with the stones on the lower side, and second, by attaching itself to the marked stone, it makes Black stronger, and forces White to answer. Black's plan is to either play around 6 and claim the lower side, or to lock White up in the corner to gain superiority in the center.

White has no choice but to answer at 6, allowing Black to take another key point at 7. After black 21, White needs to somehow lay waste to Black's center thickness. After making the exchange 25 through 34, Black frontally attacks white 24. White sets up a tesuji (locally clever move) combination with preparatory moves 36 through 40, expecting black 41.

Solutions to last week's problems

Solution 1 :
Black 1 makes good shape, which doesn't leave behind any weaknesses. This is the kind of move an amateur needs to understand in order to grow stronger.

sol1,refe1,2

Reference 1 :
Black 1 may seem to have the same virtues, and may actually look stronger, but the move at 4, in combination with a move at 2 (changing the order might be even better), is a powerful attack. If Black replies with 3 and 5, white 6 through 10 put him on the spot.

Reference 2 :
Black 1 is the kind of move weaker amateurs play, because it looks more aggressive. And yes, it does evoke a white answer at 4, but later on, when Black plays somewhere else, white 6 and 8 uncover Black's weaknesses. If Black ignores these moves, White will play hane (diagonal connecting stone) at A. If Black cuts with B, this will be followed by white C, black D, white E, black F and white G, eating up Black's corner.

Solution 2A :
Depending on the circumstances, exchanging black 1 for white 2, then jumping out to 3, may be an acceptable strategy for Black if he needs to get out into the center. White will usually answer with 4.

sol2a,2b,3a,3b

Solution 2B :
However, if you don't want to strengthen the marked white stone, black 1 or black A are good. White will probably still answer with 2. The placement at B doesn't work for White, because the marked black stones have one more liberty than in References 1 and 2.

Solution 3A :
Black 1 makes good shape here. If White tries to lock Black up in the corner, Black can counter with 3 and 5 to break through White's wall.

Solution 3B :
Black 1 also makes good shape. If White tries to lock Black up in the corner, Black can counter with 3 through 7 to break through White's wall. It is hard to choose between 3A and 3B.

Reference 3 :
Black 1 is wrong. After white 2, Black can't get out into the center. For example, black 1 will be cut off with the combination white 4 and 6. This promises to be a tough fight for Black.

refe3,prob1,2

New Problems

Problem 1 :
How should Black play here? Can he connect his stone in the corner to the outside world?

Problem 2 :
The moves 1 through 7 form part of a joseki (standard corner exchange). White must not put black 7 in atari (one move before capture), but he should still use the threat of an atari. Where should White play ?

Problem 3 :
If you found the correct answer in Problem 2, can you guess White's response to black 41 in Diagram 2 ?

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....