We often do things in life without thinking, However, if you keep doing something repeatedly, without questioning why you do it, you will get into a rut.

But doing something without knowing the purpose sometimes sets you up for something bigger. In this series, we have captured stones and explored various techniques to achieve that end. At best this is a means to an end, but it is not the purpose of the game of go.

The goal

The purpose of go is not to kill each other's stones, but to surround territory. So how we go about this?

Diagram 1: Let's look at the end position of a game. Both Black and White have surrounded points. Before counting, we first have to establish there are no profitable moves left to play. It is obvious that wherever White plays within Black's territory, his stones will die.

Diagram 2: What about Black? If he plays at 1, White answers with 2. If Black moves at 3, White plays at 4. In response to 5 and 7, White plays 6 and 8 to capture these two black intruders.

Diagram 3: So, White's groups are safe. Black has surrounded the points A through L and White the spaces from M through Z. Black has 12 points and White 14. In other words, White would win by two points on the board.

Diagram 4: Can't Black play the moves in Diagram 2, forcing White to play stones in his own territory? After the moves played in Diagram 2, the final position looks like this. The two stones (where the triangles are) on the left have been captured already, while the two marked black stones can't escape. On the other hand, White can capture them whenever he wants, so they are dead. Dead stones like these should be taken off the board at the end of the game after all moves have been played.

Diagram 5: Let's count the territories again. Black's territories haven't changed, but White's have, as they add up to only 10 points. However, White also captured four stones. The total adds up to 14 points, exactly what we had in Diagram 3. In other words, the total score for each color is the number of territorial points in addition to captured stones, if any.

Solutions to last week's problems

Solution 1: White must not fight a ko because he has no ko threats, and Black would just capture the ko in his first move and the marked white stone in the next. White 1 is not merely defending, as it creates cutting points at A, B and at 4. Black 2 defends two cutting points, but White is already alive and can take the lower left corner, e.g. with the 3 and 5 combination. If Black plays at C or D, White will capture a stone with B. Black can also connect that stone by playing at B or E, but then white C makes life.

Solution 2: After Black captures the marked white stone, White should capture the marked black stone. This is a funny situation called double-ko, where Black can win one ko but will lose the other. He cannot win them both to kill White.

Solution 3A: After black 1, White should play at 2 and sacrifice one stone with 4, then clamp at 6. Black's strongest move is at 7. However, after black 9, White can either capture the ko (by playing where his stone has been taken at 2) or he can play at 10. Either way, the situation is ko, as you can see in the next diagram.

Solution 3B: If Black connects at 11, White captures the ko with 12 that is also atari on the four black stones to its left. If Black saves those four stones with 13, White ensures life with 14.

Solution 3C: Black should have slid to 3. The moves to 9 are optimal for both parties, but in the end, White will die as he cannot make two eyes.

Solution 4A: White should counter black 1 with 2 to stay in the game. If Black answers white 4, he will end up with losing by three points (excluding any komi).

Solution 4B:There are many possible variations, but whatever happens, White has to block at 2. Many intermediate players know the tesuji (clever move) combination of 3 through 7, but it often backfires as shown by white 28. In the end, White wins by five points.

Want to find out more? Come to Ben's Cafe (Tel: 03-3202-2445 or www.benscafe.com) in Takadanobaba, Tokyo, where the English-speaking go community congregates every Sunday, 11 a.m.-1 p.m.

Rob van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....