Go students in Japan often learn by studying pro games and mirroring the moves, hoping to absorb the wisdom and logic behind them. But is that really the best method of study ? For the average student, it is a good way to start, but it may be time to question how efficacious it is for young pros, especially as Japan is not doing as well as it used to on the international scene.

Kosumi: pros and cons

The kosumi (diagonal connection as seen in Diagram 1) is a very strong, unsplittable shape, in its basic form. For example, if White plays at A, Black plays at B, and vice versa, a situation known as miai. A and B are miai, and therefore the black stones are always connected.

Diagram 2 :
When Black invades at 1, the kosumi at 2 is an appropriate response, because it prevents black 1 from linking up with the marked stone. On the other hand, playing at A instead of white 2 would allow Black to connect underneath.

dia1,2,3,4

Diagram 3 :
Jumping to 2 instead of playing the kosumi, would wreak havoc on White's position. If he wants to, White can still capture black 1 after black 3, but after black 11, it becomes obvious waging war on black 1 by playing at 2 results in a Pyrrhic victory.

Diagram 4 :
However, in a situation like this, where Black cannot make a base on the lower side, it is important to move away safely, but quickly. The ikken tobi, or one-space jump, is employed in such instances. A kosumi at A would only provoke white B, turning the marked space into secure territory. Basically, then, the kosumi has an inert feel to it.

Diagram 5 :
Black 1 is the vital point of this shape. Why ? If White wants to move out in the center, he can do so by playing at 2. The moves to 9 then follow naturally. White's group lacks eye shape, and its only raison d'tre seems to be escape. This kind of play lacks backbone. The kosumi seems to be the cause of this, which is why it's referred to as the hebo kosumi, or "duffer's kosumi" in English go lingo. Notice black 9-it makes a good shape (a cross between the mouth shape and the bamboo connection), while defending against the cut at white A, followed by black B and white C.

Diagram 6 :
That leaves white 2 as a response to black 1. But black 3 is just right, as it is on the head of two (white) stones with black 1 occupying the vital point. However, after white 6, Black needs to defend right away against the cut with black 7 because of damezumari (lack of liberties) of the marked black stones.

Compare this with Diagram 5-thanks to white 2, Black had to invest a move at 3, which White used to attack at 8 and play at 10 and 12 to make an eye shape. So even though White's situation is not ideal, it is still preferable to that in Diagram 5.

Diagram 7 :
Now notice something else: the kosumi in Diagram 5 became a hebo kosumi because it didn't affect any of the black stones, but instead allowed Black to build up a nice wall. This is because black 1 (in that diagram) already occupied the vital point of the kosumi shape. Thus, on a local level, black 1, as well as A, B and C in this diagram seem to be vital points for attacking the kosumi.

dia5,6,7 prob1

Problem 1 :
White has just played the marked stone. Black needs to move away. How ?

Problem 2 :
This shape resembles what we looked at before. Black 3 and 5 are a powerful combination because they induce the moves 8 and 10. Black 11 is a necessary evil to protect against the cut between black 5 and 7. White 12 is joseki, as is black 13, which takes the vital point again. Where should White play next ?

prob2,3 sol1,refe1

Problem 3 :
If Black wants to attack White, what should his first move be ?

Solution 1 :
This is a tricky shape, but it appears frequently. Black 1 is probably best. White will likely draw back with 2, after which Black can make a shape with 3 through 7.

Reference 1 :
Black 1 will be negated by white 2. Black 3 is often a good move, but white 6 and 8 is a clever combination forcing Black to live on the edge, while White builds a nice wall.

Reference 2 :
This is another pitfall Black should be aware of. If Black omits black 3 in Reference 1 and tries the hane (a diagonal connecting stone) at 3, white 4 becomes the vital point and Black is forced to make a bad shape (empty triangle of black 1, 7 and the marked stone) to forestall a white connection underneath (below the marked stone). After white 8, Black is fighting an uphill battle.

refe2 sol2,3a,3b

Solution 2 :
White 1 induces black 2, allowing White to defend against the cut at A by playing 3, then escape with 5. In the end, white 7 makes a fair bit of profit and a strong group, but Black has a multitude of options now ranging from B through D and even tenuki (play elsewhere).

Solution 3A :
Black 1 is the vital point to attack White's eye shape. White can opt for running out into the center with 2. This is a strategy often employed when the black marked stone is at A. In this case, the moves through 13 will follow, and white 4 through 12 do not impact the Black position above it. In other words, even though White won't die, his stones are ineffective.

Solution 3B :
The option shown here is more realistic. White 2 is a tesuji (locally clever move) worth remembering. Usually the moves through 6 follow. White's position is low, and Black has no reason to be dissatisfied.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....