Who are the best go players in the world? Until about 10 years ago, the top five or 10 players were located in Japan. More recently, however, the balance of power has shifted.

Last week, the results from the first and second rounds of the Fujitsu World Go Championship came in. At the outset of the tournament, most people believed the South Koreans would be on top again, as they have been for the past few years. The Chinese have also recently become stronger.

It came as a big surprise that four Japanese and four Koreans were still standing after two rounds. To make things even more exciting, the Japanese were matched against the Koreans. Among the Koreans is Lee Chang Ho, who was regarded as the strongest player in the world until last year when 20-year-old compatriot Lee Se Dol won the tournament.

Also in the running are O Rissei, who has just lost his Kisei title, and Norimoto Yoda, the current Meijin. Although South Korea is probably the strongest go playing country right now, Japan should not be counted out yet.

The first step--part 4

Last week, we saw how stones could be neutralized without actually being captured. In addition, I claimed you could read about 50 moves ahead and it's no big deal. To make the examples shown here easy to understand, the number of black and white stones don't always match.

Diagram 1: The two marked white stones have a liberty at A, but even if White plays there he will lose three stones when Black captures them by playing at B. The marked black stones have a problem with liberties, too. Even if Black were to play first, he won't be able to escape and he won't increase his liberties by playing at C or D.

Diagram 2: Sometimes it is less obvious how a stone is captured. The marked white stone is trapped in a so-called ladder. What happens if White tries to escape?

Diagram 3: White 1 is the only way to try to escape with and increase the number of liberties of the marked white stone. However, Black can keep White down to one liberty every time. Near the edge, Black can steer the ladder a little with 12, and after white 15, Black captures the lot.

Solutions to last week's problems

Solution 1A: The question last week was, can Black capture the marked white stone by playing at 1? Notice the white stones at A. One feature of the ladder is the restriction of liberties. However, white 10 connects to A giving White three liberties. Black 11 (or B) is useless. White can play at 12 and capture at C or D next. Now Black is in trouble.

Solution 1B: The second part of the problem was to imagine what happens if the stone at A is black. Black A would become part of the trap and the ladder would be shortened. Even without its presence, when Black plays at 1, the marked white stone is doomed.

Solution 2--step 1: Let's have a look at how the problem came into existence. White 18 starts a sequence that leads to disaster. The moment Black plays at 19, White is in trouble.

Solution 2--step 2: Let's analyze the situation on a smaller board to get a better picture of the problem. Here, black 1 represents black 17 in Step 1 above. White should not play at 2 to try to escape. Because the moment he does, black 3 sets up a double threat. If after white 4 and black 5, White plays a defensive move at 6, black 7 will reduce the liberties of White's three stones to two--at A and B. If White wants to make headway against Black, he has to play at C, D and E. That would take three moves. White would lose a capturing race if he played at C. That is why he played at 22 in Step 1, but...

Solution 2--step 3: After white 22 in Step 1, Black can start a ladder with 23. It runs all the way to the upper-right corner into the black stone that is waiting there. Without that stone, the ladder would have been about 50 moves.

Problems

Problem 1: Black plays first and captures the stone at A.

Problem 2: Black plays first and captures the two stones at B.

Problem 3: Can Black play at 1 and capture the marked white stone?

Next week, you can find the answers to these problems here. Or you can find out tomorrow at Ben's Cafe in Takadanobaba, Tokyo (03-3202-2445 or www.benscafe.com), where the English-speaking go community (Japanese welcome) congregates every Sunday, starting at 11 a.m. You can enjoy free lessons until 1 p.m.

Rob van Zeijst is a four-time European champion and European representative of the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....