How strong would the perfect go player be compared to the reigning champions of our time? This may seem like a ridiculous question, but when asked, Hideo Otake, 9th-dan, a former Meijin titleholder and still one of the strongest players in Japan, replied as follows: "Playing God, I think I would probably have a good chance playing with a handicap of three stones, but if I had to stake my life on it, I would probably take four stones. If I still lost, that would be too bad." With his honor as a professional at stake, Otake would rather risk his life than take more than a four-stone handicap.

Is it possible to know how strong the perfect player would be? As a matter of fact, it is. There is a definite correlation between strength and the average difference in score. For example, a game between two beginners could easily average 100 points difference in either direction. The stronger the players get, the smaller the discrepancy tends to be. The average win between two top 9th dans seems to be four to five points.

So to find out what perfect play is, we should look for a difference of zero points. It seems that the perfect player would be about three stones (handicap) stronger than the strongest earthling.

The Last Points

In a way, then, becoming stronger is just a matter of picking up one point here and another there. Imagine you could pick up an extra 10 points in the endgame-would that change your winning percentage ? To tell you a little secret, during teaching games it is not uncommon for White to pick up an extra 20 points in the endgame. When does the endgame start? Usually, it is said to start after all groups are safe.

dia1,2,3,prob1

Diagram 1 :
What is the value of a white move at A or a black one at B ?

Diagram 2 :
If Black plays first, he can play the sequence 1 to 3. Locally he gets 3 points to White's 1 point.

Diagram 3 :
If White goes first, he can play the sequence 1 to 3. Locally he gets 2 points to Black's 2 points.

The difference between Diagram 2 and 3 then is 2 points in gote for both players.

Problem 1 :
Here is another gote situation. Either Black or White can play at A, depending on who plays first. How many points is it worth to play there first ?

sol1a.2a,1b,prob2

Solution 1A :
If it is Black's turn, he can play moves 1 to 3. Since it's just as likely that Black gets to play at A as White playing at B, we just award each party with half the value. In other words, for calculation purposes imagine that Black plays at B and White at A. Black then has 6 points against White's 1 point, favoring Black by 5 points.

Solution 1B :
Conversely, if White moves first, the following will be the result. As explained above, imagine that White later plays at A and Black at B. The total score is then Black 3 points and White 4 points, favoring White by 1 point.

The difference between Solution 1A and 1B then is 6 points in gote for either player.

For the followup moves of A and B in both solutions, take the mathematical average. We assigned one move that is halfway in between to both parties so that neither can complain. In other words, we gave each player half of the total value of the follow-up which was worth 2 points. Each player therefore gets 1 point.

Problem 2 :
Black can play at A while White has a tesuji at B. How much is playing there worth ?

sol2b.prob3,4

Solution 2A :
If Black defends at 1, White can force 2 for 3. Black now has 9 points (it doesn't matter where you start counting as long as you count from the same place in the alternative possibility-Solution 2B) while we don't count anything for White.

problem5

Solution 2B :
Next let's see what happens if White plays at 1. Black's best sequence is shown here. After white 5, Black can decide whether he wants to connect his marked stone with A or not (for example play a move that is worth more than 2 points).

Connecting at A for Black, or the alternative capturing for White, is worth 2 points, but it is gote for both parties. In this case the chance that either player plays at A is 50 percent and we, therefore, give White 1 extra point for this possibility. In other words, Black has 6 points of territory, while White has 1 point (the 50 percent chance of capturing at A to make 2 points).

The difference between these two alternatives is then (Black 9 points in Solution 2A compared to Black 6 points and White 1 point in Solution 2B = 4 points).

Problem 3 :
With just one eye, Black's marked stones seem at a loss. Can you find a tesuji (locally clever move) that turns the tables and wins the game for Black when he plays first ? (komi is 2 points)

Problem 4 :
White to play first and win the game. The first move decides the game immediately.

reference1

Problem 5 :
In the last few weeks we have talked about sente and initiative. How should White answer black 1 ?

Reference 1 :
This is an unusual position and it would never actually appear on the board, but it perfectly illustrates that just passively returning every move by Black would lose the game for White very easily. For example, if we look at the top formation, after the exchange 1 to 4, 21 to 24 and 42 to 45, Black will have about 3 points more in territory than White (just by counting the top two lines). The same thing happens at the bottom and on the left and right as well, meaning that Black probably leads by 12 points. That's after only about 50 moves, of which half were played by White. White loses half a point for every move he plays.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....