The dividing of land, property, and things of value has been the source of quarrels, conflicts and even wars since the beginning of time. Go is preeminently a game where dividing space to your advantage will make you the winner.

Last week, we introduced the concept of lines of division between moyos, or potential territories. Without any preparation, we dived into a game that had just been played by two top pros.

Drawing the line

Go has many types of openings. Some players like small, but solid territories. Others like to map out huge territories, while still others start to fight right away. However, in many games territories exist with some kind of border between them. In such cases, redrawing the border in your favor becomes important.

Diagram 1: Two black and white shimaris (corner enclosures) sit opposite one another. If you were Black and it was your move, where would you play?

Diagram 2: Black 1 is right in the middle of the two shimaris. If White defends his stake with 2, and we assume both Black and White defend their turf with 3 and 4, we get the position shown here. The triangles roughly represent the borders of Black's territory, while the X's outline White's. Although each player used the same number of stones (four), the difference in their territory is clear. Black has divided the territories to his advantage.

Diagram 3: What happens if Black extends a little farther--for example at 1, or A, B, or even all the way to C?

Diagram 4: It would be nice if White defended his territory, but instead he invades with 2. Black moves at 3 to make a base, but so does White with 4. After having played four moves each, their positions are congruent. Compare with Diagram 2 to see the difference.

Diagram 5: Extending even farther--to black 1, for example--makes it easier for White to invade and more difficult for Black to make a base and settle in. Neither A nor B is an optimal extension from black 1.

Diagram 6: What about extending to black 1? White will happily extend to 2. If we next assume the moves black 3 and white 4 will be made--both good moves to defend their turf--it is easy to see Black gained no advantage from his first move.

Diagram 7: This position looks very different, but similar elements are present. White has a strong position in the lower-right part of the board, while he also has an extension in the upper-right corner. He can also cut at A, followed by black B, white C, black D and white E to build more thickness in the center. Black also has a moyo on the upper edge. In fact, all marked black and white stones form two competing moyos. Where is the dividing line between them?

Diagram 8: Black's best move is 1. White will probably jump to 2 and black 3 is a good follow-up move. If your answer was at A, that is good, too. However, White will play at 2, making a good shape. Black C is a good follow-up, but it is not as good as 1 and 3 shown here where you can clearly see White's moyo expanding and Black's shrinking.

Solution to last week's problem

Solution 2A: Black should cut with 1 and descend to 3. If White plays 4 to capture the two black stones, White is in for a surprise.

Solution 2B: Black 7 before atari at 9 is a strong move. This squeezes White and takes away his eye and liberties, too.

Solution 2C: If White forcefully connects at 10, black 11 through 15 fill in White's liberties, while white 12 through 16 desperately try to connect. However, White's lack of liberties becomes apparent as Black plays 17, capturing 12 white stones.

Solution 2D: For advanced players, there is another solution. Instead of following the previous diagrams, after black 3, White should connect at 4 to prevent the squeeze. After black 5, white 6 and 8 cleverly set up a ko. After black 9, to start the ko, White takes black 7 by playing where 6 was captured.

Problem

Problem 1: Where is the dividing line between these competing moyos? If Black moves first, where should he play? What about White?

The solution to this problem will be carried next week.

Want to find out more? Come to Ben's Cafe in Takadanobaba (03-3202-2445 or www.benscafe.com), where the English-speaking go community congregates every Sunday starting at 11 a.m. You can enjoy free lessons until 1 p.m.

Van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....