How fast can you do a job and do it right? It's the eternal problem of quality versus quantity. Ultimately, though, this problem concerns the issue of efficiency. So what is efficiency?

Diagram 1: In games between beginners, we often see players systematically building huge walls in an effort to grab a piece of territory. The moves shown here are representative of that. Is there any way to take territory more efficiently?

Diagram 2: Black can argue that his territory is solid. However, White's stones are spread out and lay claim to a greater piece of territory. White's stones are placed more efficiently and he will likely win the game for that reason.

Diagram 3: Who do you think is moving more efficiently? Black moves much faster and establishes a presence in three corners, while White takes just one corner. On the other hand, the white corner is much stronger and White is likely to capture all the territory in that area. Black, meanwhile, might sustain some damage to one or two corners. However, in general Black's stones are more efficiently placed to surround territory.

Diagram 4: And what about here? As we have stated before, it is easier to surround territory in the corners than in the center. Therefore, White will likely win this game.

Diagram 5: Who gets the better part of the deal in this exchange? Doesn't White have a much larger territory than Black?

Diagram 6: Black 7 is a clever move. It makes miai (a situation in which if White plays one, Black plays the other) of playing at 8 and 9 to make a base. White 10 and 12 are clever moves to ensure Black can't link up his stones. However, after white 14, black 15 cleverly makes use of White's weaknesses. White has to defend with 16--this move connects his stones--after which Black protects his stones and territory with 17 and again with 19. This group is large enough to make two eyes.

An area that appeared to be White's territory became Black's territory. Some conclusions we can draw:

1. Territory can be made more easily in the corners than in the center.
2. Making jumps is more efficient than keeping the stones connected in order to surround territory.
3. Making territory on the third line is easier than on the fifth line on a 9x9 board.

Solutions to last week's problems

Solution 1A: Do you remember life and death? If it is White's turn, he should play at 1 to make two eyes. Since Black can't play either at A or B, White is immune to attack.

Solution 1B: And if it is Black's turn, he should play at the same point. After black 1, White can't move as Black would immediately capture him. If White doesn't play (or plays elsewhere), can Black actually capture the group? If he plays at 3, white 4 will capture two black stones.

Solution 1C: However, Black can answer with 5. This puts the White stones in atari--White has only one liberty left at A. If White does plays there though, he captures black 5, but he'll only have one liberty left (the one where black 5 is taken). It is Black's turn next, so he can take the entire White group.

Solution 2A: White 1 is a good move. After black 2, he doesn't need to answer. Even if Black were to play at 4, White can resist with 5 to make two eyes--Black can't play at A or B. This situation is similar to Solution 1A.

Solution 2B: If it is Black's turn, he can kill the white group by with 1 and then play at 3. Even if White captures a stone with 4, Black just plays at 5 to prevent White from escaping.

Solution 2C: If White plays at 6, black 7 will put his two stones in atari and he will have to defend at A. But even if he doesn't play at 6, eventually, his marked stone will come into atari and he has to defend at A. Either situation reverts back to Solution 1B.

Solution 3:After black 1, White should block at 2. And if Black plays 3 and 5, White should defend with 4 and 6--6 is necessary otherwise Black can cut off and capture white 4. Black can play at 7 and 9, but White doesn't need to defend any longer. He is alive: A is one eye and the whole area around B constitutes a second eye. Want to find out more? Come to Ben's Cafe in Takadanobaba (03-3202-2445 or www.benscafe.com), where the English-speaking go community congregates every Sunday starting at 11 a.m. You can enjoy free lessons until 1 p.m.

Van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....