Last week, we started a new series on life and death. At every turn and in every corner on the go board you will encounter a problem where life hangs on a thread. You probably wish you were stronger and better at reading situations so that such problems would be easier to solve. If you think that, think again. Look at Diagram 1.

Becoming stronger doesn't make life--or death--any easier.

Life and death

If you aspire to become a strong player, do a lot of these kinds of problems, which are called tsume-go. Try to solve these puzzles without using stones and don't look at the solutions too quickly.

When you are four dan or stronger, only look at the solution after you are sure you have cracked the problem.

Diagram 1: Here is a board position in a recent game between two top players. What does this have to do with our current theme of life and death? None of the marked groups is alive as it stands. First, the black group at upper left has potential eyes at A, B and C, but if White destroys one of these eyes, Black is in trouble if he can't connect his stones to his group in the top right.

Second, the white group at top right may run into eye problems, and sooner or later F becomes an important move. Third, the black group at right is not fully secure yet as long as the white stone at E is not put to rest. And last but not least, the black lower right corner is ko at D.

In other words, there are four life and death problems going on at the same time, while a fifth problem will soon present itself at top right.

It's Black's turn, so where should he play? Next week, we will look at how this game develops.

Solutions to last week's problems

Solution 3A:Black 1 reduces White's eye-space. White tries to fend off the threat, but black 3 is the vital point--imagine a white stone here and you can see White has two eyes. Capturing with 4 is fruitless. After black 5, white 4 is in atari so the space where black 1 is captured is not an eye. However, if you think the shape after white 4 is a little strange, you could also follow Solution 3B.

Solution 3B:Black 1 and 3 kill the white group just as well. White can't escape, as black 5 through 11 prove. This may be a "cleaner" way of killing than the other solution.

Solution 4A:Black 1 is the vital point. White can't escape, as the moves through 11 show. So the problem boils down to the eye inside. White 12 is an attempt of some sort (to start a ko at 13) but black 13 reduces White to one eye.

Solution 4B:The other question was where White should have played instead of at 2? Well, he should have played at 1 as this makes miai of making two eyes at either 2 or 3. Miai is the situation in which if one player plays at A, the other player replies with B and vice versa. In this case, if black 2, white 3 and if Black plays at 3, White replies with 2--either way, White has two eyes.

Solution 5:Black 1 prevents White from making his second eye.

Solution 6:Black 1 makes White's eye into a false one, i.e. if White captures with A, he gets a space but it is not an eye. Because Black will later play at B and put the marked stone in atari. So eventually, White will have to connect that stone by playing at 1, which means he won't make an eye there.

Solution 7A:This is similar to Solution 3. Black 1 reduces White's eye-space and black 3 hits the vital spot. However, White captures with 4.

Solution 7B:Black 5 is an elegant throw-in. This turns White's eye into a false one. After black 9, two of White's stones are in atari so White should really defend at 5, but then it becomes painfully obvious he has only one eye. In other words, after black 5, White is dead.

Problem 1:If Black plays his next move correctly, he can kill the white group. Where should Black play? The solution will be carried next week.

Van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....