Unlike chess, in which a board position can be repeated a number of times before a game is declared drawn, go does not allow a board situation to be repeated even once. The ko rule does not permit a board situation to be repeated. If a board situation is repeated during multiple ko situations, the game is immediately abandoned. As the rules of go generally do not permit draws, the game has to be played again.

4 simultaneous ko situations

In the last column, we looked at the first 100 moves of the game between O Meien (White) and Norimoto Yoda, the current Meijin. Black accumulated a lot of territory--he has all four corners, so White felt he must start making some himself. Both players had to think fast, because they were allotted only 10 seconds per move.

Diagram 1: (white 10 captures the ko at the marked stone)

White 2 builds territory at the top but his center stones are in danger. He tries to rectify this with 4. However, black sets up a ko with 7 and 9. After white 10 captures the ko, black 11 creates a lot of ko threats. White mistakenly believes he can ignore the threat, so he plays 12 and 14. This is another mistake as Black can cut with A, followed by white B and black C. White would have to fill in the ko (where black 5 was captured earlier), but then black D would bottle up 12 and 14. Black ignores White's mistake for the moment and kills White's entire group in the lower left. White's moaning could be heard on TV when he realized his mistake. However, he seeks revenge with 24 and 26. Black falls for it by playing at 27, leading to a double ko in the sequence through 35 (see Reference 1). White 36 puts a black stone in atari.

Diagram 2: (6, 11, 14, 29, 32, 35, 38, 43, 46, 61, 64, 69, 72, 77 capture the ko around the stone marked with a triangle; 12, 21, 30, 37, 44, 49, 54, 63, 70, 75 capture the ko around the stone marked with a cross; 20, 31, 36, 45, 48, 55, 62, 71, 74 capture the ko around the stone marked with a square; and 65, 68, 73, 76 capture the ko around 60)

The double ko in the lower left corner means White has an unlimited supply of ko threats and he cannot lose the ko in the center (the stone with the triangle). Occasionally, however, this ko is fought over to gain more time. As he is sure to win the center ko, White tries to turn the entire center into territory with 4. Remember, White only wins the center ko by virtue of the double ko in the lower left. Black invades with 15 and White with 16. Black ensures he will live in the sequence up to 47 while White seizes the upper right corner. However, black 53 through 60 start another ko. All ko situations are too important to lose so the players keep going back and forth with moves 68 through 77. Black 77 repeats the board situation and the game is declared forfeit.

Reference 1: This diagram gives a simplified picture of the real game. The lower left is a double ko, meaning that after black 1 captures A, he is basically safe. White can make a ko threat somewhere, then capture at A, but then Black plays at C to capture white B. Of course, White can continue playing ko threats and capture at B again, but then Black plays at 1 once more, etc. White cannot win the ko. However, he can use his captures at A or B as ko threats, and he never runs out of these threats. This is the reason he will win the center ko where the triangle-marked stone is.

Problems

Problem 1: This situation is part of a joseki. White can now play 1 and 3 hoping to fool Black. Black 4 and 6 is the correct response. Why?

Problem 2: What happens if Black plays at 4 and then captures at 6? Why are these moves poor?

Problem 3: Black just captured one stone with 1 threatening to kill the White stones. White can survive using a double ko by attacking the marked black stones. How?

Van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....