This week's Go Weekly, a Japanese weekly go newspaper, reported two important events. One was the triumph of 23-year-old Cho U over Masao Kato in the best-of-seven Honinbo match. Winning one of the top three titles (Kisei, Meijin, Honinbo) in Japan also earned him promotion to 9-dan, which made him the youngest 9-dan ever.

Even more surprising was the final of the Fujitsu World Go Championship between 20-year-old Yi Se Tol and 16-year-old Song Tae Kon, both from South Korea. Yi Se Tol (formerly spelled Lee Se Dol) repeated his performance of last year to take the title. In the semifinals, Yi beat Norimoto Yoda, Japan's Meijin, by just half a point, while Song beat Lee Chang Ho from South Korea, who is considered the world's strongest player.

Let's have a look at the opening moves of the sixth and last game of the Honinbo match. Title defender Kato is White.

Diagram 1: As we can expect, the first four moves were in the empty corners. Black 5 is a shimari, or enclosure, to seal off one corner. In that respect, white 6 is also easy to understand--it foils a second black shimari. Black can defend at A or attack at B to develop the upper right corner. However, an extension from his shimari along the right side is Black's most important task next. Black 7 and C or D would make an ideal formation (see Reference 1). In that light, the white pincer at 8 becomes understandable, too. Instead of 9, Black has many alternatives (see Reference 2). White 10 steadies the lower right corner. Black 11 splits White's positions on the lower edge into two, threatening to extend either to E or F.

Reference 1: If White defends with 2 in response to black 1, Black will next extend to 3 or A. Black would then aim at pincering at 5 next as this builds up a huge moyo (framework) in the upper right. Instead of playing at 1, Black could also have extended to A, threatening to extend to 1 next. However, White could respond at 1, limiting the scope of Black's moyo.

Reference 2: Black could also approach the corner from the other side with 3 in response to 2, but White would give away the corner and build thickness to 10. A Black extension to A next is reckless as he is exposed to an invasion, e.g. at B. On the other hand, a White extension in the neighborhood of B is just fine.

Reference 3: Invading at 3, followed by the standard sequence to 11, is also possible. Again, White gets to extend along the right side with 12.

Diagram 2: The moves 12 through 16 are a standard pattern. Black's follow-up, invading the corner with 17, is clever. His aim is to get a result similar to Reference 3, i.e. Black takes the corner, but he has already made an extension along the right side, too. White wisely ignores Black's invasion and starts attacking up to 26. Black 27 aims at confining the White moyo that has started to develop along the left side. After this move, the middle game started.

Basic extensions

Diagram 3: Theory has it that your basic extension should be the two-space jump along the third line. Of course, you have to make sure it can't be cut.

Exercise 1: If you have a partner, try this. One person (White) tries to split and the other (Black) tries to stay connected.

Diagram 4: The same theory holds that for a stronger position a three-space jump is good.

Exercise 2: Do the same exercise as above for this extension.

Diagram 5: From the theory, it follows that a three-space extension like this one can be split. Or can it?

Exercise 3: Practice splitting and defending this position with a partner. This week's problems

Problem 1: Do you still remember about life and death? Where should Black move to kill the White group? If it is White's move, where should he move to keep the White group alive?

Problem 2: Now do the same for this shape.

Problem 3: How should White defend his territory after black 1?

Want to find out more? Come to Ben's Cafe in Takadanobaba (03-3202-2445 or www.benscafe.com), where the English-speaking go community congregates every Sunday starting at 11 a.m. You can enjoy free lessons until 1 p.m.

Rob van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
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  72. How deep can a pro read?.....
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  74. Can computers play go?.....
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  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
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  84. Following a pattern set by others is easy.....
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  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
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  98. In study, in all branches of sport.....
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  100. In many games and sports,.....
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  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
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  121. On April 18 and 25, the TV Tokyo network will.....
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  124. The adage "Chess was invented but go was discovered".....
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  126. Over the past few weeks we have concentrated.....
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  128. Last week, I stressed that the objective of go was to.....
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