Anyone can learn the basics of go. To prove this, we have set a few problems that are relatively simple to solve. Beginners generally start learning how to capture stones, graduate to life and death situations and then try to grasp the concept of territory. However, starting out by learning how to enclose territory is a viable teaching strategy.

How to count territory

Let's compare two situations and count the difference in territory. In the first situation, Black plays first and in the second White leads off.

Diagram 1: To make things easy, let's ignore life and death problems and look at the territory. Most of the territory in this diagram is unprotected up to a point. The letters A through I signify points that are unprotected. If one of the players moves onto one of these points, how many points would that player gain? Be careful. A lot of board reading and counting goes into solving these problems. Let's tackle some of them.

Diagram 2: If Black plays at 1, he will make one point, i.e. the point with the triangle.

Diagram 3: However, if White plays at 1, he gains nothing. The point with the triangle becomes no man's land. Whoever plays at 1 first, makes one point (or takes one away). Although playing at 1 is worth a point for Black, he loses his turn because it does not require a response. In go, we use the term gote to signify such a move.


Diagram 4: In situation B, black 1 would ensure four points for Black, one point more than if White played at that spot.

Diagram 5: If White played at 1, Black would be forced to defend with 2 (if White played at 2, Black would be doomed because he would be left with only one eye). Black now has three points. Although the difference between the two diagrams is only one point, White can always play here to force Black to respond. We use the term sente to refer to a situation where a player can play a move that requires an answer.

Gote vs Sente

By playing a gote move, you in effect lose the initiative. A sente move allows a player to play two worthwhile moves because his rival is stuck with responding to the first move.

Problems

Problem 1: Look at points A through J in Diagram 1 and see if you can determine which would be sente moves and which would be gote. Naturally, stopping your opponent from playing a sente move also is good. This is called reverse sente. Can you spot that type of move?

Problem 2: What is the value of playing at A? Is it a gote, sente or reverse sente move?

Problem 3: Calculate the difference in the value of A if Black plays first or if White plays first. Is it gote, sente or reverse sente?

Problem 4: This is slightly trickier. How many points is A worth if Black plays first or if White plays first?

Solution to last week's problem

Solution: White should play 1 and 3 (sente). Black has to answer with 8, but before doing so, he can force 4 through 6 (sente). Next, he has to drop back to 8 (gote). After that, white 9 and 11 are best (reverse sente). The last moves to be played are 12 through 14 (gote for both players). What about the top right corner? Is it safe? If Black invades at A, this would be followed by white B, black C, white D, black E, white F, black G and white H. Black is in trouble. So this corner is safe. To compensate for Black playing the first move, White receives two points compensation, called komi. Who wins the game? Black's territory totals 21 points, while White's is 21 + 2 komi = 23 points. White wins by two points.

Reference: If White starts out with the gote move 1 and 3, what happens? Black will get both sente combinations 4 and 6 as well as 8 and 10, then switch to the gote combination 12 and 14. Who wins this time? Black has 23 points against White 19 + 2 komi = 21 points. Black wins by two points. So the difference between sente and gote can be significant.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....