We are often told to do the right thing. But what is the "right thing"? Often, we do not know until the end result. In his book The 7 Habits of Highly Effective People, Stephen R. Covey tells us to "think with the end in mind." Last week, we determined that the point of go was to make more territory than your opponent. Territory, then, is the end result of go.

Diagram 1: We also looked at how to count. The three groups shown each enclose four points of territory. To enclose the four points, black group A uses five stones, white group B employs eight stones and black group C needs 11 stones.

Now, try to visualize three-by-three territories to make nine points. In the corner, seven stones are needed, 11 stones on the side and 15 in the center. So, territory is most easily built in the corner, next along the sides and finally in the center.

Diagram 2: Are all of the stones (in black group A in Diagram 1) necessary? What happens if we take away black A, B or C? The position on the right is changed so we do not have to be faced with life and death situations. Let's look at each of the situations where black A, B or C is not present.

Diagram 3: In the first case, White could play at 1 to take away Black's territory. Black can block at 2. Without the presence of the marked stone, however, White would have been able to cut at A and capture black 2. In other words, the marked stone also plays an important role. In the end, Black has three points left.

Diagram 4: In the second case, White would play at 1. Black cannot save his stone A. The best he can do to limit the damage is to block at 2, allowing White to capture one stone with 3. Black has no territory left, but White made a point (by taking a prisoner at A). The result is one point for White.

Diagram 5: In the third case, White could play at 1, threatening the marked two stones. Black had better connect with 2, otherwise White could cut over there to capture the marked stones. Black is down to three points.

Since the shape is symmetrical, you can figure out the rest for yourself. As you can see, all stones are necessary to surround the total territory, but each stone plays a different role and has a different value. In this case, the stones at A and C in diagram 2 played a minor role while B was essential for the wall surrounding Black's territory.

Diagram 6: When teaching beginners, I sometimes give them this position on a (nine-by-nine) board. It seems obvious where Black and White's territories are going to be, and, since the positions are the same, shouldn't they then end up with the same result?

Diagram 7: Let's see what happens if White answers every black move. Black 1 is a legitimate threat to invade White's right-hand corner, while black 3 naturally holds the same threat. In addition, black 5 and 7 are sente (a move that needs to be answered). White 8 is necessary to protect white 6 (otherwise, Black will cut at 8 and capture white 6).

Diagram 8: Finally Black will occupy the center as well with 13. From that point on, the sequence through 21 is roughly the best for either player. White 22 makes no territory--it is a neutral point.

Let's now count the result. No stones were captured, so we count the territories as they are. Black has 29 points and White has 22 points, a difference of seven points.

Diagram 9: What we learned from the previous diagrams is that it is not a good idea to answer every move. So, let's copy every black move with a similar white move and see what happens. Black 1 is then matched by a similar white threat at 2, etc. Now something strange happens--the respective areas change hands either partly or fully. Black's territory becomes White's and vice versa.

Diagram 10: The sequence here would be a follow-up, but as you can see, it would be difficult for Black to win by seven points.

Problems

Problem 1: Try to play out the game above and count the result.

Problem 2: This would typically be the next formation I would let beginners start with to understand territory. Try to establish the first 10 to 20 moves to get an idea of which moves are important.

Rob van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....