The Kisei title match, worth more than $400,000, is under way between two young players: Keigo Yamashita, 25, the defender; and Naoki Hane, 27, current holder of the Tengen title. This match has gained a lot of attention because it is being played by two Japanese and both players are relatively young.

After capturing the title in grand style from O Rissei last year, Yamashita was expected to stay at the top for many years to come. However, in his first defense of the title, Yamashita's play seems to lack its usual ingenuity and he lost the first three games. Some mischievous souls blamed Yamashita's performance on his marriage a few months ago.

Yamashita back?

However, Yamashita won the fourth game by the narrowest of margins--half a point. What's more important, he did so by playing his own patented grand style in which he builds huge territories, eliciting an invasion that weakens his opponent's groups, which he then attacks. Part of this fourth game is shown below. Yamashita is black.

Diagram 1: Hostilities commence after just nine moves when White plays 10 and 12 to isolate black 5. But, of course, the real story is that Yamashita left 5 to provoke activity by White in this area. The moves through 22 seem natural. Black then decides to expand on the right-hand side. White invades with 24 and even gets sente after the sequence to 35, enabling him to shift his attention elsewhere.

White can now reinforce his center group, but he decides to invade by clamping with 36. In the sequence through 52, White is being squeezed. Can he survive? Can Black kill him? Yamashita decides reinforcement with 53 is necessary, forcing White to answer with 54. This strategy earned the defending champion praise. Black 53 actually is a slow move that loses points at first. However, it is very solid as it is aimed at a strong attack later, which will earn points then. Such patience signifies true confidence.

Solution to last week's problems

Solution 1: Black 1 is the correct move. White 2 is forced, but black 3 kills the group.

Solution 2: In this case however, Black should play at 1. White's best response is white 2 and 4. This sets up a ko threat, which Black can resolve with 5. It's bad for White, but he has no choice and it is better than dying outright.

Solution 3: In answer to the marked black stone, white 1 is correct. Black 2 is the strongest response, but white 3 forces black 4, enabling him to put three stones in atari (only one liberty remaining) with 5. This combination of 3 and 5 is only possible because White has two liberties at A and B. If A or B had been occupied by a black stone, White would not be able to play at 5 and the result would be a ko, similar to that in Solution 2.

Solution 4a: In this game between two pros, Black exchanged A for B in order to play elsewhere. For Black, this exchange should prevent White from cutting with 1 and 3. If White does cut and try to kill the marked black stones with 5, Black would counter with the combination of 6 and 8, which would enable him to throw in with 10 and connect underneath with 12 and 14.

Solution 4b: From Black's perspective, White's connecting with 15 allows Black to connect with 16. White must try to kill the black stones so he plays at 17 and 19. Now Black can force the moves through 26. Black can now play at 28 or he can play a ko at D. Either way, White cannot fill in at E to capture Black. If Black chooses to simply play at 28 and White connects at D, neither player can fill in at E (the player who does so would put his own stones in atari and lose the battle). Now the meaning of the exchange black A for white B becomes clear--it makes an eye at C for Black.

Solution 4c: One thing White should not do is connect his three marked stones and then play at 15 because this allows Black to capture three stones with 16. By playing at 15 immediately, the marked black stones are doomed.

New Problems

Problem 1: Take a look at Diagram 1. Instead of playing 53, can't Black kill the white group in the lower right quadrant? Try to find a few alternatives.

Problem 2: If it is Black's turn, where should he play to keep his group alive?

Want to find out more? Come to Ben's Cafe in Takadanobaba, Tokyo (03-3202-2445 or www.benscafe.com), where the English-speaking go community congregates every Sunday. You can enjoy free lessons, 11 a.m.-1 p.m.

Van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....