Some people like to offer quotations aimed at showing how superior go is compared to other games. For example, I heard one that goes, "Chess was invented, but go was discovered." Another has it that "if aliens wanted to play a game on Earth, it would be go."

Over the past 10 weeks, we have gone through the basic rules of the game. Let us go through these rules again. For the purpose of brevity, the diagrams contain multiple situations.

Diagram 1: Black plays the first move. He can place his stone wherever he wants, even in the corner.

Diagram 2: For a stone to survive, it needs liberties. The liberties are a stone's adjacent unoccupied spaces. Black A has two liberties, white B has three, black C has four, and white D has one liberty. A stone that has only one liberty is described as being in "atari."

Diagram 3: Stones can form a group and share liberties. The two black stones A have six liberties, the white group B has just one liberty, the white group C and the black group D have two liberties each, which they share.

Diagram 4: Stones with no liberties are dead and must be removed from the board. The black stone at A, for example, is dead.
If Black plays at 1, the white stones B lose their last liberty and are removed from the board. If White were to play at 2, he would put his C group stones in grave danger. He has only one liberty left. Black's stones at D also have one liberty left but he can take away White's last liberty by playing at 3.

Diagram 5: These are the respective situations after capturing the various stones.

Diagram 6: This is the ko situation. The marked black stone has only one liberty left--it is in atari.

Diagram 7: If it is White's turn, he can capture the marked stone by playing at 1.

Diagram 8: After removing the captured stone, the new situation looks like this. However, the marked white stone is now in atari. However, Black is not allowed to capture it immediately because the ko rule says that no full-board position can exist twice. Black, therefore, must play elsewhere and in such a way that White has to answer--this is called a ko threat--so that he can in turn capture the marked white stone, which brings us back to Diagram 6. White now must play elsewhere.

Solutions to last week's problems

Solution 1: White can play at 1 to start a ko. Black has no choice but to capture at 2 and hope he wins the ko. To do this, he needs to connect at 1 on his next move. If he loses the ko, his group in the corner will die.

Solution 2: Black's marked stones are in danger. His last resort is to start a ko by playing at 1. White will capture the ko first, but at least Black has a chance to free his stones.

Solution 3: The white invasion, starting with 1 through 5 is very common. However, it has some scary consequences. In response to black 6, White has to start a ko with 7.

Reference 1: After white 8, in Solution 3, White cannot capture right away and plays elsewhere with 9 (not shown). Black can then finish the ko by capturing the marked stone with 10.

Reference 2: Now imagine that Black does not finish the ko with 10 and decides to answer white 9. Then on the next move, White can capture the ko with 11 and if he ignores Black's next move 12 (not shown), he can capture the second marked stone with 13.

There is a great difference between the results in Reference 1 and 2. In Reference 1, Black takes the corner and builds outward influence as well. In Reference 2, however, White takes the whole corner and destabilizes the entire black group. Since the outcome of the ko often has such a great effect on its surroundings, it is important to understand a little about ko threats. We will discuss this next week. Find out more? Come to Ben's Cafe in Takadanobaba, Tokyo (Tel: 03-3202-2445 or www.benscafe.com), where the English-sp eaking go community congregates every Sunday starting at 11 a.m. You can enjoy free lessons until 1 p.m.

Rob van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....