A challenger has to overcome many obstacles to gain the right to challenge the holder of a major go title. Usually this involves playing in a league and winning more games than anyone else. Sometimes it involves winning a knockout tournament and beating five or six opponents in a row, as with the Kisei title. If you have to beat five or six competitors in a knockout tournament, it means there were originally 32 or 64 participants. So one must have quite a winning streak to get through this selection procedure.

However, the defender overcame such challenges before capturing the title. In addition, he is psychologically better positioned. In the case of the Kisei match, seven games are played, each lasting two days. The mental stamina required is staggering and the players must be psychologically well-balanced. That is also the reason why most titleholders are in their 30s or 40s. If we look at statistics, it is apparent a titleholder is much more likely to defend his title than lose it.

This is the fourth installment in a series examining the second game of the Kisei championship, which wrapped up Thursday with challenger Keigo Yamashita taking the title from three-year champion O Rissei 4-1 in the fifth game of the seven-game competition. The 24-year-old Yamashita had taken the first and the second games, while O took the third game. Yamashita then came back to win the fourth and fifth games to become the youngest holder of the Kisei title. Yamashita held the black stones in the second game.

Before looking at the actual game, let's first look at the solutions to last week's Problems 1 and 2.

Solution 1: White's last move was at A and Black played his next move at 1. This is an excellent move as it influences the whole board. First, it attacks the marked white stones on the right. Second, it strengthens Black's marked stones on the left. Third, it threatens to make territory in the center.

Solution 2: After Solution 1, it is obvious White should not have played at A as it has no strategic value whatsoever. Instead, White should play at 1 and attack the marked black stones. The moves through 8 are almost inevitable, after which White strengthens his center (his marked stones) while making territory. Meanwhile, Black is still under pressure and probably needs to defend, as a move at B would be hard to deal with. Had White played this way, he would probably have won the game.

Diagram 1: Upon seeing 1, it was immediately clear to O that he was in trouble. Since he could not afford to just defend his marked stones, he did what he does best: he caused confusion. White counterattacked Black's stones on the left by playing at 2. However, Yamashita didn't panic and steadily kept up the attack with 3, 5 and 7. The sequence that follows is difficult to understand, but the result is that Black's group is alive when he plays at 25--stage one of this fight. The second stage is what happens to the marked white stones. What do you think? Will White be able to keep them alive?

Diagram 2: White starts out creating defects in Black's shape by cutting at 26 and making the beginnings of eye-shape with 30. Black 31 is not an elegant move--that would be A--but it defends against a possible white cut there while eliminating bad aji (potential). Threatening to connect at B or build an eye at C, white 32 and 34 are a clever combination. Black 37 is questionable. He should have played at 43--then White would have to connect underneath at B, and later Black could capture four stones with 44. In the game, White lives with the sequence to 42. These moves make miai of playing at C to make two eyes immediately, or to defend the eye at D, should Black play at C. Either way, White has two eyes. This concludes the second stage of the fight that erupted after black 1.

Problem 1: Count the territory to see who is leading and determine which groups are strong and alive and which ones are vulnerable to attack.

Problem 2: Based on Problem 1, determine in what area Black should play next. Then find the vital point.

7-stone handicap

This is the eighth article in a series of discussions on the 7-stone handicap game.

Diagram 3: In answer to 2 and 4, black 3 and 5 are another possibility. White will invade at 6. Black should block at 7 and, after white 8, play at 9 to connect all of his stones (see Reference 1). After white 10, black 11 is another important move (see Reference 2). The same is true for black 15--connecting at B would only give Black bad shape. White A would not amount to more than an endgame move, and Black would switch to or in the neighborhood of C.

Reference 1: Wrong! After White's marked move, Black often plays something like 1. However, White can now break into the center, for example, with 2 through 8. If Black then defends his lone stone with 9, white 10 attacks these two stones and the marked black stone at the same time.

Reference 2: Wrong! In response to the marked white stone, black 1 is a problem move. This allows White to play at 2, and if Black blocks with 3, to cut at 4. As this is atari on the black marked stones, Black has to connect at 5 and White can then play at 6. Clearly, Black has failed.

Solution to last week's Problem 3

Solution 3A: Last week, we looked at a variation involving White cutting with the marked stone. The problem was how Black should handle this. Black 1 and 3 are an unlikely combination, but they set up the tesuji of 5 and 7.

Solution 3B: White has to connect at 8. However, this gives Black a good move at 9 as it takes away a vital white liberty. Even after white 10 and 12, Black just hangs tough and answers every forcing move. It is extremely unlikely that Black will lose either of his two marked groups. Besides, if White does not defend his corner quickly, he dies. In other words, White's cut (the marked stone in solution 3A) is an overplay.

Rob van Zeijst is a four-time European go champion and European representative of the Fujitsu world championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....