The nine-stone handicap can often seem like an overwhelming advantage, but Black must know how to use it for his benefit. Black often thinks he should be careful and take no risks, but it is amazing how quickly such games are lost. Nobody can win a game of go without fighting, so be prepared to do battle. The go board is a battlefield, you are the general of your army, and winning a local fight is no guarantee of winning the game.

Diagram 1: For the past few weeks we have studied Diagram 1, a nine-stone handicap game, and established that Black can either sacrifice the marked stone or try to keep it alive. But he should not concentrate only on the marked stone, as this would jeopardize stones nearby, and he must not be half-hearted whatever he decides to do.

Last week, we looked at what would happen to the marked stone if Black played at A to split white 4 and 6.

Now let's split white 2 and 6 by playing at B. This looks easier, because the space between the two white stones is greater than that between 4 and 6. However, there are plenty of pitfalls.

Diagram 2: After Black splits the two marked white stones, White will often try to surround the black stones by somehow establishing a link between these stones. Usually, he will do that by following a strategy that places two stones at or near the marked spots. But if White plays at one of these spots right away, Black will naturally run away, while keeping White separated. Therefore, White will usually use other tactics.

Problem 1: Keeping in mind White's real aim as outlined above, how should Black respond to white 2?

Solution 1: Black's marked stones are not really weak, but for reasons you might not expect. It is not because there is a lot of space around them or because the white stones are relatively far away. There are actually three reasons:

1. Black's stones nearby are strong, so they will incur little collateral damage if Black suddenly needs to help his marked stones. This is a strategic consideration.

2. White's stones are split and weak. This is also a strategic consideration.

3. White has not yet managed to connect his stones in a straight line so Black's stones are safe for the moment.

Black needs to stop White from getting into the corner (see reasons 1 and 2). The corner is the place where both parties can most easily establish a base, so putting up a fight in that area is vital. Probably the single most important way to gain a base in the corner is to occupy the three-three point, also called san-san. That is the reason Black blocks at 1. Black 3 may not be the severest move, but it leaves behind no weaknesses (reason 1).

Reference 1: Black 1 and 3 are bad moves. They do the job of connecting, but ignore reasons 1 and 2. White moves into the corner with 2 and establishes a firm base with the moves up to 6. Black is almost forced to react up to 7, after which White can switch to 8 to salvage his marked stones.

Problem 2: This is a follow-up to Solution 1. After black 3, white 4 seems a good move. Black 5 now looks natural, but after white 6, Black is completely hemmed in. Something went wrong somewhere. But when and where?

Reference 2: Before looking at the solution, check out reason 3 once more. Black should stay outside any possible connection White's stones can make, while more or less staying connected to the marked stones. So if Black plays at A, then White plays at B, and if Black plays at B, White plays at A. Either way, Black gets cut off. The alternatives are C and D. What happens after that?

Solution 2A: Stay flexible! Black has to move just beyond the line between White's surrounding groups. This is a recurring theme in go. Other descriptions that fit the bill are "stick your head out," "move beyond your opponent" and "stay ahead." That is the reason Black should play at 1. If White tries to cut with 2, Black plays at 3. White can cut off the marked stones to 8, but in exchange, Black engulfs the marked white stones. After black 9, the marked white stones are dead, but the marked black stones still have some life in them. Black can still connect underneath with A, and even if White prevents that, Black can sacrifice his marked stones with B and/or C. In short, this is a profitable trade for Black.

Reference 3: Black C in Reference 2 is also good. But only if you are willing to block at 4 after white 4. If Black yields and allows White to drive between his positions as shown in the sequence to 6, Black sets himself up for failure. After white 8, his cross-marked stones are in trouble. Even if they don't die, they will cause damage to stones nearby.

Solution 2B: Black 1 is good, too. But Black should be prepared to block at 3 after white 2. And after white 4, Black has to fight. The moves to 11 are one example. After white 10, the life of the white group depends on the outcome of the ko Black starts with 7 and 9. This is a dangerous fight for White, while Black only needs to break through White's surrounding stones. He can do that by aggressively pressing the ko threats. However, Black cannot avoid battling it out once he plays at 1. If you are not comfortable with this, try Solution 2A.

Next week, we will look at what happens when Black plays at C in Diagram 1. This will initiate a great fight.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....