It has only taken us a few weeks to describe and understand, at least on a basic level, a subject that takes pros years to master-Kosumi. The difficulty comes in learning to use kosumi instinctively, without a lot of intellectual analysis. Even so, with a firm understanding of both its strengths and weaknesses, the kosumi should become part of our standard repertoire.

Kosumi

Diagram 1 :
In the past few weeks we established black 1 (as well as A, B, and C) as a vital point for attacking the kosumi. The reason this is a vital point is that it induces damezumari (a shortage of liberties).

diagram1-3,prob1

Diagram 2 :
Once we fully understand this idea, it is almost impossible to play white 2 or at A in response to 1 in this situation. You may think this because it is joseki to play as in Diagram 3. However, you might be surprised to see similar moves in your games when the situation is not so clearly spelled out.

Diagram 3 :
This is a clear-cut example of how to respond to black 1. White should resist and play at 2, A, B or C, but never as in Diagram 2.

Problem 1 :
The moves shown form a joseki that allows Black to gain influence in the center by countering White's center influence or building up a black moyo (framework). Later on, Black has several options, including extending to A. He can also threaten White's corner. How ?

Hazama

Diagram 4 :
The hazama is a diagonal gap left between two stones or positions.

dia4,prob2,3

The gap between the marked black stone and black 1 forms a hazama. Incidentally, black 1 is known as a hazama-tobi, a jump that leaves behind the hazama shape. The virtue of the hazama is its flexibility when escaping, as well as the placement of the marked stone and black 1 when or if White plays at A. Can you see the similarity with Diagram 1 if Black gets to play both at 1 and at A ?

Problem 2 :
Black just invaded the lower left corner. What are possible countermoves? Try to come up with as many as possible, then reject the ones that don't fit the bill.

Problem 3 :
A few moves later in the same game, Black pincers with 1, forcing White to play at 2, making black 3 a more natural move than simply playing there right away. White, for his part, pincers at 4. How should Black respond ?

Problem 4 :
On the lower edge, there is a large gap between White's stones. How should White defend here ?

prob4,sol1-3

Solution 1 :
Kosumi at 1 is correct. This has defensive qualities if Black can make territory on the lower side and it has offensive qualities as well. For example, if White ignores this move and plays 2 elsewhere (tenuki), black 3 is a clever tesuji. If White takes black 3 by playing at 7, White plays 6, followed by white 4 and black 5. White captures the black stone at 3 and Black will close off the center in sente (while keeping the initiative). That is painful for White.

sol4,diagram5

But if he plays as in this diagram, after black 9, White can't live unconditionally. In other words, if he plays A, then the sequence black B, white C, black D, white E, black F, white G and black H follows. This would leave White with a dead shape. At this moment, he can still escape into the center, but if the center is dominated by Black, White will have a hard time.

Solution 2 :
The correct answers to the black marked move are white A through D and 1. In this game, White played 1, which is more a matter of style than anything else. It is also a hazama, leaving Black with no choice but to play at C to avoid getting locked up in the corner. White then closes the corner while occupying another vital point at A.

Solution 3 :
Playing at 3 is correct-In the game though, Black first exchanged black 1 for white 2 as preparation for achieving an even better result. Now White is forced to submit with 4, giving Black a chance to escape with 5 and 7, then play a kosumi at 9.

Solution 4 :
White 1 defends the gap in White's position, but it also threatens to attack at A. Before that, he could exchange white B for black C-that way Black needs to respond to white A with D, followed by white E and black F, and White cuts off the marked stone with G. Even if it is never played, this is a serious threat and Black has to be careful all the time. Once again, it is clear white 1 is the vital point of Black's kosumi shape.

diagram6

Diagrams 5 and 6 :
This is the game in which the problems above appeared. These diagrams are given just for reference. The moves 74 through 82 were a brilliant maneuver on White's part, giving him overall strength in the center. White 100 was the decisive move and Black resigned. Look at Solution 4 to understand why Black can't cut below at A. Black would have to connect at B, allowing White to connect at A. Now Black has another problem-he needs to play at C to connect, but there is still a cut left at D. At the very least it would give White the chance to connect his dead stones on the right by playing at E.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
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  82. We often do things in life without thinking.....
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  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....