Give and take is widely used in daily life to strike a balance. In go, however, you sometimes have to sacrifice, or give, stones, in order to take. This sacrifice can involve one stone, 10 stones or even 20 or more.

Diagram 1: Can you see how many liberties each of Black's stones A, B and C have? A obviously has the fewest with two, while B has three and C has four.

Diagram 2: How many liberties do A, B and C have now? And what about the D and E groups? All of Black's stones are in atari because they have only one liberty. In other words, they are in danger of being captured on the next move. And what is more, there is no escape. With the groups D and E, this is obvious as it is impossible for Black to increase his liberties. A, B and C can attempt to do so but any move Black makes would be immediately countered by White.

Diagram 3: If Black tries to save A by playing at 1, White will simply answer with 2. After white 6 it becomes obvious Black has nowhere to go. Black B is also on the 1st line and any effort to escape would be countered. White 6 would capture four black stones. If Black tries to save C, he will end up losing three stones when white 4 is played.

Diagram 4: The white groups A through D are surrounded. The A group has only one liberty. In the other groups, White cannot increase his liberties. However, the white stones themselves enclose black stones. White group D, for example, surrounds five marked black stones. What is the status of these groups? Who can capture whom?

Diagram 5: When considering the status of a group, we should consider what happens if it is Black's turn to play or if White plays first. If Black moves first against the A group, he can capture four white stones, but if White plays first, he can capture one stone. What happens next?

White can capture one stone in the case of B. But what if he does not do this? Black 1 will take away one of White's liberties, and if White plays elsewhere, black 3 will cancel out another one. If Black then plays at 5, White can capture two stones with 6. What happens next?

The C group situation is similar to that of the B group. What happens after White captures three stones with 6?

The D situation is more straightforward. If White starts taking away liberties with 1, 3 and 5, Black does the same with 2, 4 and 6 to put White in atari. White does the same with 7, but Black 8 captures 11 white stones.

Diagram 6: In the case of A, Black can capture five white stones by playing at 2. If Black plays at 7 in the case of B, White can capture it with 8. But if he does, he will lose seven stones. In the C group, Black can play inside with 7. White cannot really answer this but if he plays elsewhere, Black will play at 9. If White captures the two stones with 10, the outcome will be similar to that of the B scenario. In the final group, the result can be seen after the D stones have been removed. In the cases of A, B and C, Black sacrifices some stones in order to capture more white stones.

Solution to last week's problems

Solution 1A: Black 1 is a surprise move. White can capture at 2 or at A, but these moves would not accomplish anything. Let's look what happens after white 2.

Solution 1B: This is the situation. The five marked stones are in atari and it is Black's turn. So Black can play at 3 and capture the marked stones. This technique of throwing in a stone to capture more stones is called a snapback. Note that this does not repeat a board situation and is therefore permissible.

Solution 2A: Black 1 is unexpected. White 2 makes an eye but black 3 puts him on the spot. White 4 is necessary but if he plays at 5, it becomes a snapback. After black 5, the white stones are dead.

Solution 2B: Alternatively, White can play at 2 and 4 to make an eye, but black 5 takes away the other eye. So White dies anyway.

New Problems

Problem 1: How can White capture Black's stones?

Problem 2: White can set up a snapback. How?

Want to find out more? Come to Ben's Cafe (03-3202-2445) in Takadanobaba, Tokyo, where the English speaking go community congregates every Sunday. You can enjoy free lessons, 11 a.m.-1 p.m. Ben's Cafe can be accessed at www.benscafe.com.

Van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....