Fireworks are expected between current Meijin, Norimoto Yoda, and new Kisei, Keigo Yamashita, in their dream match, which began Sept. 10, as both are in top form and they play an attacking game. Our study of moyo (territorial framework) pays off when we examine their first game. Yoda is black.

Diagram 1 (1-32): (White plays 22 at 8, 26 at 17 and 28 at 15) White's moves of 2, 4 and 6 divide the board into two moyo. Yoda doesn't like that, so he plays at 7 to establish a position early on. The moves through 32 form a joseki (fixed corner exchange). White has thickness while Black has solid territory.

Problem 1: It is Black's turn. Black should try to move in his favor the line running from the upper right to the lower left corner that divides his moyo from White's. The positions A versus B and C versus D are mirror images. However, one position needs reinforcement more than the other--around the marked black stone that has the ability to cut off the marked white stones. Where should Black play?

Solution 1: Black 1 is the correct move. This is more important than A. If White were to play at A next, Black would still have a good chance to respond and invade the territory at or around B. Such a move would help his marked stone while attacking White's marked stones. But if Black played at A, White would build territory at 1. Since White's position would be strong on both sides, an invasion by Black at C would be dangerous.

Problem 2: Normally, white 34 is a good move. In this case, though, black 39--usually played at 40--is a better move. Black 43 captures 34 in a ladder. In addition, Black 45 takes advantage of White's mistake. Instead of white 44, White should have followed Reference 1.

After thinking for 55 minutes, White finally played at 46. Moving out with 47 to attack the marked white stones is very aggressive.

Note that Black has to keep the ladder of white 34 in check. Black's plan unfolds as he plays 53 through 67--effectively, he saves a stone by rendering white 34 useless without actually capturing the stone.

Meanwhile, White plays tesuji (a clever local move) at 64 to make 66 sente (a move that must be answered) and play hane (a diagonal block) at 68. Black 69 lays a heavy claim on the lower edge. White needs to settle himself with 70.

The problem is the next move. Let's assume Black's stones around 47 are not dead yet. Trying to rescue them seems dangerous. How can Black limit the damage while keeping White's upper side moyo in check? The solution will be carried next week.

Reference 1: White has time to play at 1 to expand his moyo. He doesn't need to add 3 until black 2. Black 4 is necessary to limit White's moyo and expand his own, again moving the territorial division line.

Solution to last week's problem

Solution 1A: If it were Black's turn, 1 and 3 would be excellent moves, pressing White's position down while building up his own moyo.

Solution 1B: On the other hand, if it were White's turn, he should play at 1. Locally, black 2 is a good move but after exchanging 3 for 4, Black's position still shows flaws at A or B. C may be best for White as his next move.

Van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....