Of the three most prestigious titles, the Kisei outweighs the Meijin and the Honinbo. With its generous match fees and top prize of 42 million yen, it is hardly surprising that every young go professional dreams of winning this title and ruling the Japanese go world. O Rissei took the Kisei title three years ago and has held it since then. This year, O is facing 23-year-old Keigo Yamashita, who decisively won the first game in the best-of-seven match. This is the second game. Yamashita is black.

Diagram 1: (This is also the solution to last week's problem: Where should Black play after White's last move at A.)

Black 1 and 3 are important moves. Let's see what these moves do. First, they make a base for Black's marked stones. Second, they take away the possibility for White to make a base for his stones (A and the stone marked with a cross). Third, they threaten to attack those stones with the next move. Fourth, Black has now strengthened himself so that he can also attack the white stones marked with triangles. And finally, they make territory and take it away from White. The territory difference might only be 15 points or so, but the preceding four points have a strategic meaning. See Reference 1 for what happens if Black keeps attacking. After black 3, White has to choose: will he defend the stones marked with triangles, or will he defend A and the crossed stone? O decides that his bigger group is more important and plays at 4.

Reference 1: Many people probably would want to attack and play at 1, which makes some territory for Black. However, that would allow White to take the key point at 2. Black can now attack with 3 through 7, but after the exchange white 8 for black 9, White may counter with 10. This means that Black would come under attack, as White's position at the bottom (marked stones) is now strong. In the worst case, White can always play at A, followed by black B, white C, black D, white E, black F and white G, to ensure life.

Diagram 2: After white 4, Black invades at 5, which is also an attack as it splits White's position. White 6 and 8 form a good combination. These moves defend against an invasion at A (see Reference 2) while pressuring Black's marked stones. And, as an extra bonus, these moves make about 15 points of territory. Black 9 is a great move because White is forced onto the second line to connect. Usually that is painful. A rule of thumb for evaluating which player is leading is to count how many stones each player has on the second or, even worse, on the first line. The player with more stones on those lines is lagging behind. Another evaluation method is to count the total number of groups each player has. The person with fewer groups is leading. However, to make an accurate evaluation, you have to take into account the amount of territory each player can expect and how weak their stones or groups are.

Problem 1: Who do you think is leading? (White gets 5.5 points komi, or points compensating for Black having the first move.)

Problem 2: Now that Black has strengthened his marked stones, what should he do to fully exploit this development?

Reference 2: If White is not careful and plays elsewhere, Black will invade at 1. White would usually block at 2, forestalling a Black connection at that point. Black can then play at 3, and if White blocks with 4, Black can cut with 5 and 7. Without the marked stone, White can kill the black intruders with A, followed by black B, white C, black D, white E, black F and white G. Because of the presence of the marked stone, however, White has to save his two stones beneath 7 first, allowing Black to take the corner.

Diagram 3: As shown in Diagram 2, Black is strong on the right side. To fully use that power, attacking with black 1 is best. This deprives White of a potential base here, while scoring a lot of points by capturing the white stone marked with a cross in the sequence to 7. White has to take flight with the two stones marked with triangles so he has to play 8. Black 9 was a problem move.

By the way, the answer to Problem 1 is that Black is leading, although the territorial balance is about the same. Black is thick overall, and White has two fairly weak groups. Also, White has nine stones on the 1st or 2nd line while Black has only five.

Problem 3: Instead of 9, where should Black have played?

7-stone handicap

Diagram 4: This is the sixth article in a series of discussions on the 7-stone handicap game. We have been looking at the kakari (approach) of white 2 and several replies by Black. When playing with a handicap, it is important not simply to choose a joseki (standard corner exchange), simply because it is in a book. The most important thing is to think about the rest of the board, e.g. the marked stones, and consider how you should select a joseki to fully utilize those stones.

We started out with a White response at A, and looked at a double-kakari at 4. The pincer at 3 is a popular move.

Diagram 5: The moves shown here used to be a popular joseki. We already looked at the moves to 8 with a different answer by Black. In this case, Black resists with 9 and White cuts through with 10 and 12. Black should not try to save his corner stones. He should sacrifice them by playing at 13 and 15. After this move, White has two choices, playing at A or B.

Diagram 6: After black 15 in Diagram 5, White can play 16, followed by black 17, then defend with 18. Black can later play at B, followed by white C, black D and white E, or alternatively, Black can play at A to dominate the center.

Diagram 7: After Diagram 5, White can also play at 16 immediately, without exchanging A for B. Compared to Diagram 6, there are two differences to be considered. The first is that if the center becomes important, a White move at C becomes a good one. Next, he can play at D to put the two marked black stones in atari. In this variation, building influence is not Black's privilege anymore, as it was in Diagram 6. The second difference is described in Problem 4.

Problem 4: If Black plays at 1 (similar to B in Diagram 6), White should not block at 2. If he does, how should Black proceed? The answers to this problem and Problem 3 will appear next week.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....