Books have been written on the subject of concentration. However, sometimes all you need is a picture. One picture, a woodcut print, says it all. The picture, from a series of prints on go scenes, depicts a player in deep concentration as a doctor operates on his arm. The player's concentration is so intense that he is oblivious to any pain and unaware of what is going on around him.

While most of us will never achieve this level of concentration, we can learn how to concentrate by "reading," or calculating board positions.

Last week, we discussed some problems in which reading was involved. Capturing stones in a geta, or net, was the main theme. This week we will focus on capturing stones in a ladder, or a loose ladder.

Diagram 1: This is an example of a ladder, also called "shicho." Black puts the marked stone in atari. If White tries to escape, Black traps the stones with 3, etc. In the end, if he persists, White will lose all of his stones.

Diagram 2: If there are enemy stones in the line of the ladder--white A for example--be careful.

Diagram 3: If Black tries to capture the marked stone in a ladder with 1, White will escape with the sequence through 12. Because of white A, Black's stone at 7 is in atari. The white stone at A is called a "ladder-breaker," or "shicho-atari."

Diagram 4: This is an example of a loose ladder. It is a ladder, except that White has an extra liberty. However in the end, he suffers from the same problems as other ladders--he runs out of liberties. It should be understood that this type of loose ladder is even more hazardous than normal ladders and needs more concentration.

Problem 1: This problem constitutes the basics of the loose ladder. They involve sacrifices and squeezes. Black has just played the marked stone. Is it possible to capture the three white stones?

Solution 1A: White's three stones have two liberties against three liberties Black's two stones have in the corner. White's only chance is to get more liberties. However, black 2 through 8 form a good combination. Note, Black should not connect at 7 after white 5.

Solution 1B: White's stones now are in atari, but if he connects at 9, black 10 and 12 will capture him. Note, the presence of the marked black stone is not necessary if the ladder favors Black.

Problem 2: How can Black save his marked stone and capture White's marked stones?

Solution 2: Black can save his marked stone with 1 and capture the marked white stones with the loose ladder combination to 9. Black's stones have four liberties while White's have only three so White's stones are lost.

Note, this combination doesn't work if there is a white stone at A or B because after black 9, White would then push through at C, followed by black D and white E (atari).

Solutions to last week's problems

Solution 6A: Last week, this problem was represented incorrectly without the marked white stone in the center. With this stone in place, the correct answer is the combination through 11. After white 12, Black seems to have run out of steam.

Solution 6B: However, black 13 and 15 squeeze the white stones and White is forced to connect with 14 and 16. Black 17 through 23 are another good combination. Yes, White does get to capture all of the marked black stones, but black 25 ensures a huge territory that include the death of the marked white stones.

Solution 7A: (White 6 is where the marked black stone is taken)

Black 1 is a good move. White can now choose where to play, but Black will squeeze him in either case. In the moves through 7, the marked white stones are in dire straits, while white stones on the left side are not very healthy either.

Solution 7B: (White 6 is where the marked black stone is taken)

If White chooses the other possibility by playing at 2, he will be squeezed again in the sequence through 6. Black 7 is a severe attack on the marked white stones, while the white stones on the lower side are still vulnerable to attack.

Solution 8: (White 14 is played where black 1 is taken)

The problem was how to get the most use out of the two marked black stones. Black should first play atari with 1 and 3, then play at 5. White needs to capture the marked stones with 6, giving Black the opportunity to squeeze with the combination 7 through 13. After White connects with 14, black 15 incapacitates the two white stones below it. This is a huge success for Black.

Want to find out more? Come to Ben's Cafe in Takadanobaba (03-3202-2445 or www.benscafe.com), where the English-speaking go community congregates every Sunday starting at 11 a.m. You can enjoy free lessons until 1 p.m.

Van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....