Last week, we established that there were no computer programs on the market that were able to play go at the intermediate level--a level attained by humans within two or three years of regular playing. However, that does not mean computers cannot be used at all. In fact, they are used very intensively to study and play go.

At one time, Japan was the mecca of go and only the Japanese themselves and a few non-Japanese studied and played at the highest level. But with the advent of the Internet, geographical location has become less important.

Computers have also changed the methods of studying the game. To study games played by top players, one used to need a written or printed record of the game. These days there are programs on the market that contain large databases with tens of thousands of games played in all major go tournaments around the world. These programs can also be used to compare the development of a similar opening in different games. In addition, there has been a large influx of books about go in various languages, while the quality of their content is also on the rise.

I believe these developments mean that almost anyone can now aspire to become a professional go player, regardless of their location or language, and in 10 or 20 years, almost any country could potentially become No. 1 so long as it starts nurturing talented young players and increasing its pool of young stars.

The second step--part 1

Until now, we have been playing a "capturing game." But we also learned how to render stones useless without capturing them. This can be done by using a ladder or a net.

Now, we are going to change the rules a little. This time the first to capture three stones wins. After a while you can increase this objective to five or 10 stones. This will change the nature of the game quite a bit.

Diagram 1: Where should Black move to capture White's three marked stones?

Diagram 2: The stones in Diagram 1 have only one liberty, so Black 1 is the right move as it takes that liberty away.

Diagram 3: This is what the situation looks like after black 1 in Diagram 2.

Solutions to last week's problems

Solution 1: Black 1 is the safest and best way to snare the marked stone.

Reference 1: A few weeks ago, we introduced the ladder, a method for capturing one or more stones. The marked stone is caught in a ladder. If White tries to escape, Black catches him in the sequence to 11. Note that all moves by White are forced.

Solution 2: Black 1 is the correct move for trapping the two marked stones in a net. If White tries to escape by playing at A, black would play at B, followed by white C and black D. Play it out on a board to see how it works.

Reference 2: How did we get to the position in Solution 2 from Solution 1? White played at 1 to wreck the ladder in Reference 1. However, Black did not capture the marked stone immediately. He first played at 2. At that moment, White grabbed his chance and pulled out with 3 forcing Black to connect at 4. After white 7, Black needed to bottle up the two white stones with 8. After white 9, black 10 and 12 established a connection underneath.

Reference 3: What was the threat behind white 1? When Black answered with 2, White was able to wreck the ladder and played 3. If Black insists in playing the ladder, White gets three liberties the moment he plays at 9. If Black tries to stop the gap with 10, white 11 puts him on the spot. The marked black stones are lost now and White's stones escape.

Problems

To solve the following problems, keep in mind that you can lose one or two stones and not lose the game immediately. So, sometimes it is a good idea to sacrifice a few stones for the greater good.

Problem 1: It is White's turn. Where should he play next?

Problem 2: This is a more advanced problem. The marked black and white stones are on a collision course. If White were to move first, where should he play to capture the marked black stones?

Problem 3: The marked black and white stones are engaged in a capturing race. Who will win? Where should White play next?

The answers to these problems will appear next week. But you can find out tomorrow at Ben's Cafe in Takadanobaba (Tel. 03-3202-2445 or www.benscafe.com) where the English-speaking go community (Japanese welcome) congregates every Sunday starting at 11 a.m. You can enjoy free lessons until 1 p.m.

Rob van Zeijst is a four-time European champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....