How many solutions can you come up with when you are faced with a problem? When you are a beginner in go, you probably can't even define the problem. As you grow stronger, you get better at defining the problem and coming up with solutions. Every move is a new problem, and your understanding of it will make a direct impact on the quality and the quantity of solutions you can find.

Last week, we looked in-depth at the first 49 moves of the second game of the Kisei title match between O Rissei (Black) and Ryu Shikun. Let's see what their problems are and the solutions they come up with.

Balancing attack, isolation with making territory

Diagram 1 :
Try to understand the moves of both parties while keeping in mind White's theme in this diagram: the isolation of and attack on the marked stones, balanced with making territory.

diagram1

The first problem is black 1 (last week's move 49). This move is usually played as in Reference 1. It seems that Black decides he needs to invade at the top anyway, and the sooner the better, so he plays at 1.

White 2 is the second problem. The move in Reference 2 is usual, but he rejects that, because he believes he needs to cut Black in the center. So he chooses white 2 in Diagram 1.

What about black 3? Shouldn't he make a base as in Reference 3 ? Based on this diagram, Black seems to have concluded that black 3 is essential for making a base for both camps.

White 4 prevents Black from making a base there, while making territory. Remember that in the end territory counts.

Black 5 isolates the white group to the right. See References 4 and 5.

White 6 is then natural. Black 7 is a tightfisted move, typical of O. This move seems unreasonable, as black 1 and 5 come under attack again, as well as the marked stones, but it also prevents white 2 and 6 from making a base on the right.

White 8 splits off the marked stones while attacking black 1 and 5 from a distance. Attacking from close range usually makes it easier on the opponent. Black now has a choice. He can keep on running to the center where White stones are already waiting, but even if he does move into the center, this will inevitably lead to a weakening of the marked stones. This explains moves 9 through 17 by Black-this sequence makes one and a half eyes, while prodding for weaknesses in White's positions on the left and right. Half an eye means that it is gote both to make the eye and for the opponent to take it away. Spending one move to steal away an eye is quite an investment and an indication that he is out to kill. See Reference 6.

For the moment, the attack is over and White grabs territory with 18, while, and this is important, taking away a possible base for the marked black stones. From the explanation at Reference 6, combined with that of white 18, black 19 now becomes a logical move. White 20 is huge in terms of territory and also builds eyes. Black 21 is another big move, which also threatens the white group to the left of it along with the combination 27 through 31.

White 22 builds eye space and thickness in the center while eyeing Black's marked stones. Black invests a move at 23 to defend his stones. White 24 takes away possible black territory, while further isolating the marked stones. Black 25 defends and also takes away White's eyes, so White defends with 26, giving Black the chance to cash in on his earlier move at 21 by playing 27 through 31. Move 32 is an excellent one. See Reference 7.

White 34 takes profit again, while cutting off Black's marked stones almost completely-now they have to live independently. With 37, Black sacrifices one stone to make a good shape, meaning eye-shape.

Reference 1 :
White will play at 2. This isolates the marked stones from a distance . Black needs to invade at A, but if he does, he gets two weak groups, his invasion and the marked stones-one of them may die.

reference1

Reference 2 :
Usually, White plays at 2 in response to black 1. This is a joseki (standard corner exchange). The drawback is that Black strengthens his stones on the left side, indirectly, with 1, 5 and 7.

Reference 3 :
Making a base with black 3 would be the usual idea, but this has no impact on White's stones in the upper left, and White plays at 4 to grab the corner and make a base himself. Black can't connect his stones on the left with a move at A, because White can cut with B, followed by black C and white D. Instead of A, Black could try a move at E, but then White will split with D. The worst part of this variation is that the marked stones on the right suddenly look weak.

refe2-3

Reference 4 :
There are people who believe that black 1 cuts unconditionally. Not so! White can attach at 2. If Black cuts at 3 (or 5, but we get a similar diagram), White can cut with 4, and so on. In the end Black has to ensure life by capturing at 15. Looks like a terrific result for White-or is it ?

Reference 5 :
However, the moment White cuts with 4, Black exchanges 5 for 6-White needs to connect with 6 to prevent the marked stone from being cut off-then captures with 7. Now White is definitely split. This is terrible for White.

refe4-5

Reference 6 :
This is an amateur approach-but playing at 1 to prevent Black from playing there to make unconditional life is a heavy investment. If, after black 4, White can't kill Black, he has no justification for playing at 1. Pros prefer to play profitable moves on the outside, such as one that would force Black to add a move at 1.

refe6-7

Reference 7 :
If Black plays at 1 without thinking, White can start a ko at any time with the sequence 2 through 4. Black has many choices in response to the marked white stone, but most variations end up with the marked black stone getting cut off. This is the reason why Black strengthens the marked black stone and plays at 33.

Problem 1 :
Look at Diagram 1. Where should Black play next ? Here are some questions you should consider while deciding. Can Black escape with 37 ? If he can and does escape, will it do him any good? Is Black's group in the upper part of the board alive? If it isn't, how should he proceed ? What about the group including the marked stones? Try to make a rough count to see what the score is, even if you can answer the above questions.

prob2

Problem 2 :
This is a weird game between Cho Chikun (Black) and Yoda (White). Several strange things happened. For example, white 22 was a clever move. Couldn't Black have cut through at 24 instead of connecting at 23 ?

Problem 3 :
What about white 34? Shouldn't he escape with his three stones around 6 ?

Problem 4 :

Is black 35 good? Does it threaten the three white stones ?

Problem 5 :

Allowing for black 37, doesn't white 36 smell of cowardice ?

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
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  82. We often do things in life without thinking.....
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  84. Following a pattern set by others is easy.....
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  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....