Following a pattern set by others is easy, but it is much harder to develop your own approach. In chess, you have the pieces already on the board, but in go you start with an empty board, and if it is a standard 19-by-19 board, developing that approach may appear overwhelming. Fortunately, some accepted strategies can serve as a guide.

Diagram 1: Last week, we looked at how territory is surrounded, increased and defended. However, to avoid too much confusion we started with a pattern in which the first few stones were already played. But how do you develop your positions to get the right mix of strength, flexibility and efficiency?

As shown in Reference 1, the easiest place to make territory is in the corners, followed by the sides and then the center. Stones are usually played close to or on the black accented 4-4 points in the corners. In the diagram, black 1 and white 2 are adjacent to two of the points, black 3 in on the third point and white 4 has been placed diagonal to the fourth point.

Black 5 is easy to understand--it encloses the corner. The corners are now occupied. White could have made a corner enclosure, or shimari, at 7 next, but white 6 builds a position between Black's corners. Black 7 prevents a shimari and white 8 starts the first battle.

Reference 1: The black groups A, B and C each surround nine points of territory. Seven stones are needed in the corner, 11 on the side and 15 in the center. The white groups D, E and F surround four points each. They need five, 10 and 11 stones, respectively. Which is the most efficient group?

Reference 2: During the opening stage, the moves A through E (in order of popularity) are usually played on a 19-by-19 board. The moves F and G are also sometimes seen. The mirror images of these moves have the same local value that is B is at the 3-4 point and naturally the 4-3 point has the same value.

Diagram 2: Black 1 is the most popular move. However, it doesn't take the corner territory. Even adding a stone at A or B does not completely secure the corner--an extra stone at C would be needed to accomplish this. In general, Black's aim is to stake out a larger framework toward the sides, for example with an extension to D or E.

Diagram 3: Black 1 is also played frequently. It aims to enclose the corner with any of the moves A through D (again, in order of popularity). If the marked stone is present, black E is a popular follow-up, aiming at further expansion with a move in the neighborhood of F.

Diagram 4: Playing on the 3-3 point with black 1 used to be very popular 50 years or so ago, but it is less so now. Recently, however, some top pros have started to favor it again. The advantage over the other moves is that it secures the corner territory. Moves at A and B are good points for expansion, combined with moves at C or D, or at E or F.

Diagram 5: Black can also play at 1 as a first move in the corner. This move aims at A next. and then at B or E to enclose the corner. But rather than doing this, Black often extends to C or D in an attempt to prompt White to invade the corner at A in order to start a fight.

Diagram 6: Black 1 has similar intentions as in Diagram 5. However, it is even more center-oriented. Follow-ups are A through C to make a shimari, and D or E to make an extension first and provoke a fight in the corner when his opponent invades.

Solutions to last week's problems

Solution 1: In this game, White played mane-go (mirror go), i.e. he imitated all of Black's moves. With the combination 1 through 5, Black can finally break through this pattern and score a point in the center.

Solution 2: Both Black and White should be aggressive in expanding their own territory while preventing the opponent from doing the same. The moves shown may not all be ideal, but they are good enough for our purpose: getting an idea of which moves are significant and which are otherwise. Want to find out more? Come to Ben's Cafe in Takadanobaba, Tokyo (03-3202-2445 or www.benscafe.com), where the English-speaking go community congregates every Sunday. You can enjoy free lessons, 11 a.m.-1 p.m.

Rob van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....