Norimoto Yoda used some uncommon strategies to defend his Meijin title in the fifth game of a best-of-seven match with Cho Chikun. His mental flexibility is striking--he gives away stones that one would not normally sacrifice.

This is the third part of the game in which Yoda is White.

Diagram 1: White has just played the marked stone. The question last week was what response Black should make. Black 1 and 3, and the follow-up 9 and 11, ensure life.

Once 3 is played, Black can set out to exploit the weaknesses in White's position. For that, black 5 and 7 are excellent moves--they split White's position, and for a moment it seems as if White has taken on more than he can handle. But white 8 is sente, forcing Black to exchange black 9 for white 10, which prevents a connection at A, and add another move at 11.

In the meantime, White cleverly strengthens the his cut group in the center with 10 and 12. Black 13 and 15 are challenging moves, but White saves his center group first with a move at 16, which is sente--Black has to answer this move. However, instead of answering at 17, Black should have played at B. This move makes more territory and takes away a liberty from White's neighboring stones that may be important in a future battle.

After black 17, the action moves back to the lower side. White still has to respond to the challenge Black posed with 13 and 15. Where would you play? Would you defend white 14 and 6 with a move at C or D, would you counterattack at E, or would you follow another strategy?

Diagram 2: With 1 and 3, Yoda implemented an excellent strategy of sacrificing the two marked stones--after all, they play no part in an attack on White's group after Black has defended with 1, 3, 9 and 11 in the previous diagram.

At this moment, the marked stones have lost their strategic significance and consequently can be abandoned. Black, on the other hand, more or less captures the marked stones, then adds another stone with 10, which assures their capture while threatening to capture two more stones. However, White seizes the initiative with 11 and 13. The game is close now. Black launches 14 to threaten the upper side, but White ignores the threat to secure the upper right corner with 15.

Problem 1: Look at Diagram 2. Why did Black add a move at 10? Before black 10, could the white stones have escaped? Instead of 10, where should Black have played?

Problem 2: How should Black continue after white 15? The answer will appear next week, when we will continue this game.

Solution 1: Black should have played at 1. But he was worried that White would escape with the sequence starting with 2. But Black squeezes the white stones in the sequence to 7, then extends to 9, after White plays at 8 where the marked stone is. If White wants to keep Black's stones separated, his only choice is at 10 and 12. But that means he will get an even bigger dango--the ultimate bad shape--when he is forced to connect at 14.

Handicap go

In handicap go, the player with the black stones should realize that large White groups do not die easily, and it is not a good idea to try to kill them. The same can be said about territory. Defend it, but not at any cost.

Diagram 3: After the handicap stones are on the board, White plays the kakari (approach) at 2, which is a standard move. This week we will look at black 3 as a response. Note that this does not protect the corner. White can still invade with a move like 4. Black must play at 5. Now White can either play at B or play a hane at 6. The latter being the most popular, let's investigate possible responses for Black. His only options are A and B.

Diagram 4: Although the marked stone is nearby, if Black feels threatened, blocking with 7 is an option for Black. After white 10, Black has sente to occupy a large point, for example 11 or A.

Diagram 5: Black can also cut with 7 and 9. This will allow White to ensure life in the corner, but Black wins some influence. After white 10, Black can choose between A, B and C.

Diagram 6: Black 11 is a steady move, although the cut of white A, followed by black B and white C remains. However, with the marked stone in place, there is no reason for Black to panic after that cut.

Diagram 7: Alternatively, Black can aggressively contain White in the corner with 11 and 13. If White defends with 14, Black is happy to defend with 15 against the cut at A. However, there is no guarantee that White won't cut at A instead of defending with 14. In the end, though, White will have to come back at 14 to ensure life there. During the battle, the presence of the marked stone should come in handy for Black.

Diagram 8: If the cut described in Diagrams 6 and 7 is considered dangerous, it might be a good idea for Black to bide his time and quietly defend with 11 and 13. Instead of 13, it is also possible to play at A, followed by white B and black C. The cut would be dangerous if there were white stones around the marked black stone. In this case, the benefit of Black having stones at A and C is small. Consequently, if he chooses to defend against the cut with 11, it is consistent to then defend with 13.

Next week, we will look at some other corner battles where Black is better off giving away the corner.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....