In go, there has always been a big gap between genders. But that gap is narrowing all the time. Ten years ago, female go players had no chance of beating a top pro, but now, even titleholders are feeling the heat. A few weeks ago, Izumi Kobayashi, the female Honinbo titleholder, beat Naoki Hane, the male Tengen titleholder. China and South Korea are also seeing changes. Chinese player Rui Naiwei, who lives and competes in South Korea, is generally regarded as the strongest woman go player. Currently, 16 women--six from South Korea and five each from China and Japan--are battling to decide who is the strongest in the World Championship for Women.

Diagram 1: This is a game from the first round between Kobayashi (Black) and Rui. playing for South Korea.

Although the wariuchi of 7 is slightly unconventional, the moves through 17 do not arouse much comment. White 18 is a fighting move (see Reference 1 for the standard approach). White 20 prepares for a ko and after black 23 a ko is unavoidable.

Reference 1: When Black plays 1, White usually plays at 4 and 6. The moves through 9 follow naturally when the stone marked with a cross is at D. However, in this case, with that stone one space farther away, Black can play at A, threatening to cut at B next. Or if White plays at A, Black can still aim at invading at C. On top of that, the stone marked with the triangle has been cut off from the left corner and does not play a role anymore.

Diagram 2: White takes the ko with 24, but Black seems to almost shun the ko, and plays a very mild ko threat at 25. Since Black can invade here anyway, and since even after this move, Black is not threatened, White forces 26 for 27, then finishes the ko with 28 to capture both marked stones. Even though territorially Black seems to be doing OK, White has become very strong in the upper part of the board. Once the ko started, Black should have played a more forceful ko threat (see Reference 2). White 30 is an invitation to invade and Kobayashi obliges right away. As a result, White secures her lower left corner and builds even more influence in the center, while Black's invasion group is alive. This would not have been so bad, if Black did not have to connect in gote with 57.

Reference 2: (Black 5 and 11 take the ko at the marked stone, white 8 takes the ko at 2)

When White takes the ko with 2, Black should make a forceful ko threat with 3. If White captures the ko as in the game, Black gets a better result. If White answers with 4, Black captures the ko at the marked stone with 5. Black can now keep fighting with 7. With 8, White takes the ko, but black 9 poses another ko threat, to be answered with white 10. Black 11 captures the ko again and White has no ko threats, so once again he is forced to connect with 12. Next, black 13 gives her a good result. As long as the white stones in the upper left are not strong, Black's crossed stones are doing OK. Later, Black can live in the lower left with the sequence black A, white B, black C, white D and black E.

Problem 1: How should White respond to black 57 in Diagram 2? We will continue this game next week.

Handicap Go

In physics, every action causes an equal but opposite reaction. In go, an action that is very strong may provoke an equally strong reaction. Last week, we warned about the possible countereffectiveness of attachments. Let's look at a popular attachment and see what happens.

Diagram 3: In response to the marked white stone, black 1 is a strong attachment. White cannot resist with 2, because black 3 and 5 would follow. In some cases, White can set up a ladder, but in handicap games, with the marked stones in place and stones in all corners, all ladders are favorable for Black in the beginning.

Diagram 4: After black 1, White will usually play a hane with 2. The moves through 5 are one pattern. After white 6, black 7 is necessary to prevent the cut of white A, black B and white C. White has a couple of options for his next move, including 8, D and E. In spite of Black's seemingly tough play, White easily lives. And although the result to 7 is viewed as even locally, Black has not made good use of his marked stones.

Diagram 5: After black 3, White can also play at 4 and gain more corner territory. Black 5 and 7 create a lot of cutting points in White's shape, and after White reinforces with 8, Black forces 9 for 10, then builds influence with 11 and 13 (or A). White's group is alive, but through this way of playing, Black has established a framework that uses all of his marked stones.

Diagram 6: After white 2, Black can also block with 3. White will then play atari with 4, giving Black bad shape with 5--bad shape because now the moves 3, 5 and the marked stone form an empty triangle. After black 5, White has two cutting points. He can only cover one of them. His options for doing that range from A through C. But in this case, with the black handicap stones in place already, cutting at B seems to work well for Black. Therefore, White will probably play at B.

Problem 2: After black 3, white can also play at 4. How should Black respond?

Solution to last week's problem

The question was what would happen if White did not add a move in this situation. Black can invade at 1. If White resists with 2, Black cuts with 3. White can make a ko by playing 6 at A or 8 at A, but if he insists on trying to live without a ko, in the moves through 11, White dies. He can capture five stones with A, but Black plays where 11 used to be and kills the white stones.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....