In go, the beginner must try to master the basics of life and death. Suppose your group is alive and your opponent's is virtually dead, but then you make a mistake in reading the board. That may alter the picture completely and the positions could be reversed. Therefore, accurate reading is literally a matter of life and death.

Life and Death

Life and death problems are called tsume-go. Tackling lots of these problems--and trying to solve them before checking the solution--will help your reading skills. The best thing is to put the situation on the board and try to solve the problem without using stones.

If you can't work out the solution in five to 10 minutes, use stones. If you are still stymied, what do you do then? Find the approach that best suits you.

Some people insist you should never look at the solution until you are sure you have found it--without using stones. Then check the solution to verify you are correct.

Other people say that if you can't solve the problem--and sometimes you might not even understand what the problem really is--use stones. If you can't work it out after 10 minutes, look at the solution.

I think the second approach is valid for beginners and lower intermediate players. Players of dan strength first should try to work out the solution without using stones.

When you are four dan or stronger, never look at the solution until you are sure you have solved the problem.

Problem 1: If Black plays his next move correctly, he can kill the white group. Where should Black play?

Solution 1: Black should play right in the middle of White's eye space. White can't escape with 2 as Black can block with 3. For White, there is no point in playing at A or B as this will only quicken his death. On the other hand, if the need arises, Black can play at A or B, putting White into atari (i.e. put him in a position where he has only one liberty left). White can capture the two black stones by playing at B or A, temporarily giving him two liberties. But Black can play inside again, e.g. 1, putting White in atari once more. White cannot prevent being captured on the next move.

Reference 1: Black 1 is no good. White ensures life by playing at 2. Black can't play at A or B to put the white group into atari. White's two eyes means he will live.

Problem 2: Again, Black can kill the white group. Where should he play?

Solution 2: Black 1 is correct. Again, White can't escape with 2. If White plays inside his own eye space he will only make it smaller, so there is no point in doing that. On the other hand, Black can play at A and B to put White in atari. If White captures these three stones, we get a situation similar to that in Problem 1. Put it on the go board and try it.

Reference 2: Black 1 is no good. White captures with 2 and makes three eyes, one where he captured the black stones, the others at A and B.

Problem 3: Where should Black play to kill the White group?

Problem 4: Because it allows Black to kill White, white 1 is a mistake. Where should Black play to kill White? Instead of 1, where should White have played?

Problem 5: Where should Black play to prevent White from making a second eye?

Problem 6: This is similar to Problem 5. Where should Black play to prevent White from making a second eye?

Problem 7: This problem is similar to Problem 3. Again Black can capture the white stones. How? There are two solutions.

The solutions to Problems 3 to 7 will be carried next week.

Van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....