At the beginner levels, go is an easy game to play. However, at advanced levels--the levels pros play at--it is one of the most complex games around. Ko represents the zenith of intricacy. Its basic workings are simple, as we learned last week. However, there is no limit to how difficult it can become, and even top pros make mistakes in a ko battle.

Just understanding the rules is meaningless--the only way to deal with ko is to practice, and the best way to do that is to make use of an actual go board or proper software. Some sites, for example the official site of the British Go Association (www.britgo.org), let you download go playing software for free.

How to play ko

Diagram 1: Let's just tackle the issue of ko head-on. Suppose, Black plays at 1 and the moves 2 to 6 follow. Black's stone at 3 is in atari--meaning it has just one liberty left--but Black doesn't feel like protecting it and plays at 7 to start a ko. White, on his part, captures with 8. What now?

Diagram 2: The rules of go prohibit Black from capturing the marked stone on the next move. He has to move elsewhere. However, White may ignore that move and connect at 10. The ko has ended and play continues elsewhere.
"If you want to win a ko, you'd better have some ko threats"
In the above example, Black lost the ko simply because White didn't need to respond to his move at 9. To win a ko, you must have legitimate threats that you opponent needs to answer.

Diagram 3: Now, let's make the situation a little more complex. On the left, six black stones and six white stones have been added. Go back to the ko and assume White has just captured the black stone with the marked stone. Where should Black play now?

Diagram 4: He could play at 1. White needs to answer at 2 in order to keep two eyes at A and B. If he allows Black to play at 2, White will die. Now, Black can take back the ko and White cannot answer that move immediately. Nor does White have a legitimate threat. With 4, at least White secures a connection with his stone to the left. Black could connect at the spot where the marked stone is. What if he decides to cut with 5?

Diagram 5: This is the new situation. Black has just cut with the marked stone.

Diagram 6: White can capture the marked stone by playing at 6. Suppose Black plays at 7, hoping White will respond to the threat. However, by now there are so many stones involved in the ko, White had better connect, which he does with 8 (at the spot where the marked black stone was captured). Black makes some forcing moves with 9 and 11 but then has to connect at 13. White can then cut with 14. However, the point here is that Black lost the ko when he played 5 in Diagram 4. He had no ko threats so he should have connected the ko.

"During the opening stage, there are no ko threats"
So, don't start a ko that the opponent can capture first. This was clearly demonstrated in Diagrams 1 and 2. Black lost the ko because he didn't have ko threats. However, in Diagram 3, Black did have a ko threat and could have won the ko.
Diagram 7: Suppose Black didn't follow Diagram 1 and played at 7 (instead of starting a ko). His next move would still be at 9.

Problems

Problem 1: This is the new situation. Where should White play next? Problem 2: To keep his stones alive (in this case two eyes) where should White play after black 1?

Problem 3: Black just played at 1 to try to kill the marked stones--it was a mistake. Where should he have played and how can White make a ko now?

Problem 4: This is for more advanced players. The question is what happens after black 1. How should White answer and how should Black deal with that answer?

Want to find out more? Come to Ben's Cafe (03-3202-2445 or www.benscafe.com) in Takadanobaba, Tokyo, where the English-speaking go community congregates every Sunday starting at 11 a.m. You can enjoy free lessons until 1 p.m.

Rob van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....