Students know that there are no tricks to learning a foreign language. It just takes work-drilling, repetition, practice and study. Many parallels can be drawn between go and learning a foreign language. Go players hone their skills by drilling for shape recognition, playing, analyzing plays (both with a teacher and alone), tsume-go (reading the board or calculating when solving problems), and playing through top professional games. Some top pros believe that understanding only comes from imitation, while others believe you have to develop your own style. Both are probably true to some degree-but in the end it really all comes down to shape and suji ga ii (the correct move).

Get an eye for shape

Last week, we looked at the mouth shape (Diagram 1) and its variable (Diagram 2).

Diagram 1 :
The mouth shape is strong and makes a good eye shape, but it lacks dynamics.

Diagrams 2 and 2A :
A combination of the bamboo shape (see Diagram 3) and the mouth shape is more flexible as it can take on either appearance. Add a stone at A to make a bamboo joint, or at B to make the mouth shape.

dia1,2,2A,3,4,refe1

Diagram 3 :
The bamboo joint makes a strong connection, but may slow things up.

Diagram 4 :
This sequence is a joseki, meaning the results are about even. Notice the way White makes a bamboo joint.

Problem1

Reference 1 :
When Black plays at 1 (7 in Diagram 4), White shouldn't play at 2. This would make an empty triangle-a bad shape. A move at A, instead of 2, puts more pressure on the marked stone. If White could cut at B, after white 2 and black 3, there would be some justification for playing at 2, but that's not possible here. In other words, when comparing moves at white 2 or white A, white A has the same advantages as 2 and none of the disadvantages.

Problem 1 :
This is the second game of the International Tengen 2000 title match between two titleholders-Lee Chang Ho (South Korea) and Chang Hao (China), in which they created a new joseki in the upper left corner. After white 18, Black needs to defend his stones somehow. Which move should he make to ensure shape ?

Problem2

Problem 2 :
This is a game played in the first round of the 2000 Ing Tournament, the so-called Olympic title with a winner's purse of $400,000. Keeping our lessons on mouth shape in mind, where should White play his next few moves after black 25 ?

Problem 3 :
Here is the beginning of the game in which 17-year-old Kong Jie (Black) defeated the Meijin Yoda Norimoto in the playoff for third place in the 2000 Chunlan Cup. A few weeks ago, we looked at a similar problem. Do you remember the solution and the rationale behind it? Where should Black play next ?

Problem 4 :
If you can't find the answer to the first three problems, this one should be easier. How can Black kill White ?

Problem3,4

Solution 1 :
Black 1 makes the correct shape for Problem 1. Playing at 3 instead seems possible, but then White will exchange 4 for 5, and attach at 1. Another alternative might seem to be 2, but again White will exchange 4 for 5, then hit the vital point by playing at 1.

Solution1

The sequence to 16 gives an even result, but black 17 was overdoing things. He should have defended at 20 instead. White 32 and black 33 are both bad moves. In the end, White gets good results up to 40.

Solution 2 :
In response to black 1 (black 25 in Problem 2), white 2 makes the beginning of good shape-in general ikken-tobi (one-space jump) is a good shape anyway, and one of the reasons is found here. When Black cuts off one white stone with 3, white 4 is just right. After White has built this shape, the marked black stones become weak, and in the end they die a natural death. Also notice in the moves following black 9 that Black cannot capture white 12 in a ladder, because the marked white stone is a ladder-breaker. White easily wins this game.

Solution 3 :
Only the left side of the board is shown for Problem 3 because the moves to 28 are all played in that area. Black 1 is the correct answer-this is a famous tesuji. White cannot resist and needs to defend at 2. Still, after black 3, White vigorously attacks by rendering the black group eyeless with 4 and 6. Black fights back with 7 and 9, but with the combination 16 through 24, White gains a dominant center position, even though Black manages to take the upper left corner.

Solution 4 :
Black 1 is the correct move for Problem 4. Notice that no matter what White does, he will have liberty problems (damezumari).

Solution 4A :
In this variation, the comments above also apply here.

sol2,3,4,4a

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....