Some basics about the pro world

Despite its relatively simple rules, go is such a complex game that pros take years trying to perfect their game. No luck factor is involved, as it is not a game of chance.

Millions of people around the world play go, although the go world is basically limited to five countries--Japan, China, South Korea, Taiwan and the United States. There are about 500 pros, most of whom make money by teaching the game. In addition, a few hundred amateurs and semi-pros have full-time or part-time jobs teaching and writing about the game.

The best players in the world make close to $1 million a year, peanuts when compared to top athletes in other sports, but good compensation for doing what you love to do anyway.

But why do amateurs play go? Because it is challenging and stimulating to develop plans and thwart those of your opponent, because it is exciting to hunt down a group or capture a lot of stones, and, last but not least, because it is just plain fun.

The first step, Part 2

This is the second article in a series intended for novice go players. Last week, we established that the board comes in three sizes: 9x9 for beginners, 13x13 for intermediate players and 19x19, which is the official size for all players ranging from intermediate players to professionals. The rules of go are simple, but before you start playing, let's play "the capturing game."

Unlike chess, go pieces don't move around. Once they are played, they stay there--unless they are captured. Last week, we saw how a stone can be captured. Let's recapitulate.

Diagram 1: Black plays the first move. He is free to play wherever he wants. For example, Black can play at 1. This stone has four adjacent open spaces at A, B, C and D. We call these open spaces liberties. So black 1 has four liberties. White plays the next move and is free to play wherever he wants, even on the edge, as at 2. This move has only three liberties, at E, F and G. A stone can also be played at the corner intersection, as at 3, with only two liberties at H and I. However, some moves are better than others, as the explanation below will show.

Diagram 2: The marked white stone is almost completely surrounded by black stones. However, it still has one liberty at A.

Diagram 3: If it is Black's turn, he can play at 1 and take away the last liberty of the white stone. The rules say stones without liberties do not exist and have to be taken off the board immediately. In other words, it is captured.

Therefore, as soon as Black plays at 1, the marked white stone is captured.

Diagram 4: This is the position after the white stone has been removed from the board.

I recommend that beginners use a capturing game against an opponent or a go-playing computer program. The first to capture a stone wins the game.

Diagram 5: Capturing multiple stones is also possible. For example, the marked black stones are almost entirely surrounded and have only one liberty at A.

Diagram 6: If it isWhite's turn, he could play at 1 to take away Black's last liberty.

Diagram 7: This is the position after playing white 1.

Problems

Problem 1: It's Black's turn. Where should he play to capture a white stone?

Problem 2: Where should Black play to capture stones if it is his turn? Where should White play if it is his move?

Problem 3: How can Black capture stones if he plays first? If it were White's move, where should he play?

Next week, I'll provide the answers to these problems, or you can find out tomorrow at Ben's Cafe. In addition, you can also play on www.kiseido.com.

Ben's Cafe is located in Takadanobaba, Tokyo (Tel: 03-3202-2445 or www.benscafe.com), where the English-speaking go community (Japanese welcome) play the game every Sunday starting at 11 a.m. You can enjoy free lessons there until 1 p.m.

Rob van Zeijst is a four-time European champion and European representative of the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....