In go, a player should always question his assumptions, so seeking advice from a more experienced player is a good way to improve his game.

Diagram 1: One persistent misconception is the value of an exchange like this-- black 1 for white 2. The most important thing about attachments in general is that, if it doesn't kill the stone it attaches to, it usually makes it stronger (see References 1 and 2).

Reference 1: Most novices think that if they attach their stone to their opponent's stone they are attacking it. According to that concept, black 1 should weaken the white stone. That is true for the duration of that move, because it reduces the liberties of the white stone from four to three. However, it is White's turn to play and even if he merely extends to 2, White now has five liberties instead of the original four, and it is Black who has only three liberties. On top of that, White could also play at A or B, which reduces Black's liberties even more. In other words, attaching to a stone does not necessarily attack it. It is often countereffective.

Reference 2: Black 1 is similar to the attachment (also called tsuke) in Reference 1. Strengthening his stone and weakening black 1, White would probably play at 2 or at A.

Diagram 2: The moves here show a standard joseki. If Black answers the white kakari by playing at 1, White can easily establish a base by first sliding to 2, then extending to 4 or A.

Diagram 3: In response to the marked kakari, Black could play at 1. In theory, White could then easily make a base by sliding at 2, then extending to 4 or A. This is not the same extension as shown in Diagram 2 (see Reference 3).

Reference 3: White should not extend all the way to 4 (as in Diagram 2), because this is similar to attaching to the neighboring black stone (see Reference 2). Black will play at 5. White applies pressure with 6 and 8, but Black stays one step ahead. After black 9, White still has a problem, because a black placement at A is a severe threat while a move at B would build even more thickness.

Diagram 4: To make the marked stone work even more effectively than in Diagram 1, Black can attach at 1. White 2 is the standard response. Black can then defend at 3. The exchange 1 for 2 prevents White from sliding into the corner and establishing a base. That should be your only reason for attaching at 1--to stop White from setting up a base in the corner.

It would be wrong to assume that exchanging black 1 for white 2 might strengthen the corner for Black--it does not. The exchange does not stop White from invading the corner. We established this point last week, but it is a point that cannot be stressed too often.

Solutions to last week's problems

Last week, we explored some of Black's answers to a White invasion.

Solution 1: The problem we posed was how should White respond to black 4. This is a trick question, because the answer is nothing. This is because White has two options, and he does not want to commit himself too quickly. The two possibilities are shown in Solution 1A and 1B.

Solution 1A: As an endgame move, White could put the pressure on with 1. Black will stop him with 2. White next has two basic options. He can play A, followed by black B and white C, which is a large endgame sequence. Alternatively, he could wait for a chance to squeeze in a move at D (unlikely at this stage, but during a battle anything can happen). A stone at D threatens white B next, either capturing black 2 with a move at A or turning in the other direction and connecting to the white stone at D. This seems improbable at this time, but stranger things have happened. In the end White plays 3 elsewhere. The big problem with committing to a move at 1 is that Black will play at 4 and 6 as soon as he gets the chance.

Solution 1B: The other option White has is to play at 1. This move aims to connect the invasion stone by descending to 6 next. To prevent that scenario, Black will usually defend with 2. The sequence 3 to 6 is then played out, and White will make eyes through the sequence 7 to 10. This is not a particularly wonderful result for White, but this way, he can always make a base whenever the situation demands.

Solution 2: After white 1, the moves through 5 are a standard sequence. You were asked how Black should respond.

Solution 2A: The moves 6 through 12 capture the corner--this is important to ensure that Black keeps his group alive. White cannot resist black 10 or he will lose the two marked stones. After black 12, White has many options, but the combination 13, 15 and 17 seems reasonable. Black builds thickness with 16 and 18. The overall position decides whether this result is even or good for Black or White.

Solution 2B: If Black is committed to keeping away from the lower side, he can play the combination 6 through 10, forcing White to connect at 11. Black then shuts off the lower side with 12. Although not necessary to stay alive in the corner, White will usually add a move at 13 or so at an early stage in the game.

Problem 1: What happens if White omits 13 in Solution 2B? The answer will appear next week.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....