Go players are always quick to point out that go is a superior game to chess. Supposedly, this is because chess is a tactical game and go a more strategic one. But is that actually true? An article in a Dutch newsmagazine quotes the words of German chess master Richard Teichmann, "Chess is 99 percent tactics." Even Emanuel Lasker, world champion chess player from 1894 to 1921, once said, "Chess is only played on Earth, but go is played in the whole universe."

These days go players take glory in Deep Blue's defeat of Garry Kasparov in 1997, because this essentially made go the last board game to be mastered by a computer. All of the above would seem to show that go is indeed deeper and more strategic than the superficial and, above all tactical, game of chess. The writer, Tim Krabbe, also makes the following points:

  • Go has far more permutations than chess, perhaps more than a computer can master.
  • Some chess players have become very good go players and most strong early go players in Europe used to play chess. After they picked up the game of go, they made swift progress thanks to the experience they had gained in chess.

Unfortunately, this only touches the surface of the issue as it only relates the stories of a few beginners and advanced players. There is little comparative study on this subject once we move on to the topic of advanced strategy.

Any information on this topic is welcome at zaphod@inter.net and I personally invite all chess players to take up the game of go to see if they can make swift progress. Of course, go is also a tactical game and to help improve tactics and playing, it is useful to try and solve problems.

But how should these written problems be dealt with? There are several methods. The best one is to avoid looking at the solution until you think you know what it is. However, problems can also be viewed as a form of thought-provoking entertainment that also provide some playing ideas. Readers might even be surprised by the simplicity and elegance of some solutions.

Problem 1: Last week we talked about loose ladders and squeezes. Here is a prime example. Where should Black play to free his marked stones and kill the marked white stones?

Problem 2: Black's corner group is dead. Therefore, Black just played the marked stone to try to capture the marked white stones. Will this work?

Problem 3: The marked white stones have only one eye. To free them, White must capture the marked black stone. How does he do it?

Problem 4: This looks like a joseki (standard corner exchange), but in fact, the white combination 8 through 12 consists of somewhat rudimentary moves. Because of the weaknesses inherent in this shape, black 13 should not be answered with white 14. Therefore, white 14 is a mistake. How can Black profit from this move and capture white 4 using a loose ladder?

Problem 5: This is a great double ladder problem. Black has just played the marked stone--a grave mistake. How should White counter and capture the black stones?

Solution 1A: Black 1 through 9 set up a perfect squeeze.

Solution 1B: If White connects with 10 (where he captured black 1), black 11 and later moves capture him in a ladder. White is helpless.

Solution 2: The combination white 1 through 5 sets up a loose ladder for White to capture the marked black stone and set his own marked stones free. After white 11, Black's five stones are captured and his corner group dies as well.

Solution 3A: To free his marked stones and capture the marked black stone, White cuts with 1 then sets up a loose ladder with 3 through 11.

Solution 3B: (Black 18 connects where 15 is captured) Black first connects with 12, but White keeps squeezing with 13. Black looks safe when he plays at 14, but white 15 is the coup de grace. If Black captures with 16, white 17 through 21 will finish him off. Instead of capturing with 16, Black could also play at 17, White would answer with A and Black would capture with 16. But after a white move at 20, Black would be left without options and uncaptured stones.

Solution 4: Black 1 is a nice placement in response to the marked white move. If White connects at 2 to save his stone, Black will cut with 3, then set up a loose ladder with the moves through 11. White 12 and 14 come too late. Black can put the white stones in atari with 15.

Solution 5A: White should cut with 1. Black can play the ladder out all the way to move 20, but after white 21 and 23 he is in atari.

Solution 5B: He has to connect with 24. However, White sets up another ladder with 25 and 27. In the end, Black runs out of space to escape and all of his stones are captured.

Does this kind of stuff actually happen on the go board? You bet! Only very rarely do people play it out. But can people actually read this far into these kinds of problems and their possible solutions? Yes, and not only professionals. If you are serious about the game and play for a couple of months, depending on your level of concentration, you will be able to read the board in a similar way, too.

Want to find out more? Come to Ben's Cafe in Takadanobaba (03-3202-2445 or www.benscafe.com), where the English-speaking go community congregates every Sunday starting at 11 a.m.

Van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....