Go has an elaborate handicap system, but this does not change the basics of the game. The weaker player is allowed to place two to nine stones on the board at the start of play. The stones are not there to secure territory, but to assist the player in battling his stronger opponent. Although the handicap is meant to even up the game, it is easy to squander that advantage by playing timidly.

Besides making the game fun and exciting for both players, the handicap system has another advantage for the weaker player. It teaches him how to handle thickness. Since his stones are already placed strategically around the board, the black player has thick positions in almost any fight that occurs. Winning the game may seem like the objective, but the real goal should be to become stronger and win the next game--hopefully with fewer handicap stones--as well. And that only happens by grasping the basics of the game.

Basics of handicap go

Aside from trying to achieve the right state of mind, Black should aim to win by applying certain general principles. A few of these principles are:

1. Avoid being contained or surrounded by your opponent's stones. Try and contain or surround his stones.

2. Guard your base and undercut your opponent's base.

3. Avoid getting cut but threaten to cut or actually cut your opponent's stones.

4. Keep your cool. Things will go wrong occasionally, and even top pros make mistakes. The important thing is to stay calm and rectify things as soon as possible. A short recovery time is an essential part of your strength.

5. Work out a plan and try to determine your opponent's overall plan.

Write down these principles and keep them next to you for reference during your games. This will help you control your emotions and make you more aware of the way you think and make decisions.

Diagram 1: We have been studying this diagram for the past few weeks. Trying to ensure life with the marked stone is always wrong, because this violates principles 1 and 3. There is also a real danger of violating principle 4 because you are just reacting to circumstances--to become stronger, the black player has to change his attitude from reactive to proactive.

Although sacrificing is one option I recommended for novices, breaking through the surrounding white stones is probably the best strategy. In our study of A and B over the past two weeks, we realized that it is impossible to avoid a fight. Now we will investigate black C, which is a fighting move that stacks the odds in your favor.

Diagram 2: Black 1 involves all of the black marked stones in the fight against the marked white stone. In fact, this is an unfair fight, pitting five black stones against one white stone, and applying such intense pressure can evoke a violent reaction. Be careful.

Problem 1: White will almost surely cut through with the moves through 6. What should Black's response be?

Solution 1: Black should use the combination of black 1 and 3 to threaten to take two white stones in a ladder with A, while guarding his lower left corner against a white cut at B and C.

Reference 1: Wrong! Black 1 and 3 are motivated by fear. White will probably cut through with 4 through 10, leaving behind a cut at A and another at B while still threatening to escape with his two center stones by playing at C. Even though Black has not lost at this point, the game will probably become a series of tumultuous fights, with White dictating the flow of those fights.

Diagram 3: After black 3 in Solution 1, White will usually play at 4 to disable the ladder. The moves to 10 next are a common follow-up. At this point, White threatens to either attack at A or ensure life in the corner with B or C.

Diagram 4: If Black plays at 1, which is the recommended move in some books, White may play at 2, at which point Black must connect at 3. At this point, a semeai (capturing race) has started between the two marked groups. Who will capture who? Black must play at 5 to increase his liberties. Black 7 and 9 do not increase his liberties, but are kikashi moves that create cutting points in White's position. After white 10, black 11 wins the semeai by one move, because White's marked stones have four liberties while Black's have five. If you can remember this and play it perfectly, congratulations! But if you make one mistake, your stones are doomed.

Diagram 5: There is one other pitfall. The moment Black plays at 1, White may play at 2 and 4, making a ko unavoidable. White has some internal ko threats, starting with A or B. This is not really a ko Black has to win--after all, it is only about the life of a white group--but mishaps can occur easily. If you want to try this ko just for fun or for practice, go ahead.

Diagram 6: In Diagram 3, in response to white 6 (white 2 in this diagram), we took black 7 for granted. But actually, after white 2, black 3 is better style. White will probably try to make some eye-space in the corner or on the side with 4 and 6. Black 7 avoids the ko shown in Diagram 5. White may play at 8 next, but black 9 deftly avoids a direct fight by playing elsewhere, while White's group is still not alive. This is good for Black. He is OK, while White still has to add a stone to ensure the safety of his group on the left.

Problem 2: In addition to the moves A, B and C in Diagram 1, I propose black 1. I have never seen it recommended in any book, but it is an uncommitted move in relation to the marked stone that pushes White into making a decision. After White has made a decision, Black sets his strategy. If White responds with 2, where should Black play next?

Problem 3: Alternatively, if White chooses to answer black 1 by playing at 2, how should Black respond?

The answers will be appear next week.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....