The game of go can be as easy or as difficult as players make it. At the end of a game, the go board appears messy, but this is only because it is large--19x19 lines--and players generally use 250-300 stones. The longest game on record lasted 411 moves, 50 moves more than the number of spots available. This makes sense only if a large number of stones have been captured and removed from the board.

Rules of Go

There are only a few rules in go.

1. Black always plays first.

2. Stones are placed on the intersections of the horizontal and vertical lines.

3. Once played, stones cannot be moved, unless they are captured.

4. When completely surrounded, stones are captured and removed from the board.

5. The player with most territory at the end of the game wins.

How does this work in practice?

Diagram 1: For convenience, let's use a 9x9-line beginner board with White mirroring Black's moves. As you can see, black 1 and white 2 are captured by black 9 and white 10, respectively. Later, three white stones (12, 20 and 24) and three black stones (11, 19 and 23) are captured. If a group of stones is completely surrounded, all those stones are removed from the board.

Diagram 2: Black 35 and white 36 prevent stones from being captured. The same is true for black 43 and white 44 and black 51 and white 52. Black 53 does not surround any territory but is the last remaining neutral spot. However, this play is called "dame" as it has no value. We now put the captured stones (four each in this case) in the opponent's territory so we can count each player's territory. Both Black and White have 13 points (17 minus 4), making it a jigo (drawn game).

Note that some moves cannot be played in certain situations. We will discuss this next week.

Hane takes Kisei title

Naoki Hane defeated Keigo Yamashita in a best-of-seven match to win the Kisei title. Hane won the first three games and Yamashita, who won the title last year, took the next three. Let's look at the beginning of the seventh game.

Diagram 3: The moves 7 through 13 led to a huge joseki (standard exchange). Black 37 is correct (see Problem 1). After white 44, Black leaves his stones open to attack in order to expand on the right side with 47, 49 and 51. White answers with 52 and takes the initiative. We'll see how this works next week.

Solution to last week's problems

Solution 1: Black 1 is correct. White can capture two stones with 2, but Black will recapture one stone by playing at the spot where the marked black stone was captured. Black now has two eyes.

Solution 2: Black 1 makes two eyes, leaving A and B as miai, meaning that if White plays at A, Black plays at B, or vice versa. If White plays at B and Black at A, we get a situation similar to that in Solution 1.

Solution 3: Black 1 is the only move to ensure survival. Black will easily defend his territory to make two eyes. As you can see, the 2-1 point is often a good place to make eyes.

Solution 4: Maintaining symmetry is usually a good method to solve life-and-death problems. Black 1 is a good example. White 6 and 8 look nasty, but 9 and 11 put the issue to rest. If you are still unsure what is going on, check out Solution 5.

Solution 5: This is the situation after white 8 in Solution 4. Black 1 is a clever move, leaving White with no alternative but to capture that stone. Black 3 now puts the three white stones in atari. In other words, the three stones can be captured on the next move.

New Problems

Problem 1: In Diagram 3, instead of 37, Black could play at 38. Why is that sometimes good? But why is it not good in this situation?

Problem 2: How can Black defend after white 52?

Want to find out more? Come to Ben's Cafe (03-3202-2445) in Takadanobaba, Tokyo ), where the English speaking go community congregates every Sunday.You can enjoy free lessons, 11 a.m.-1 p.m. Ben's Cafe can be accessed at www.benscafe.com.

Van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....