This week we will again be talking about shape: what a good shape is and how to achieve one. We need to recognize the shapes that are already on the board, as well as try to imagine potential shapes. A good go player must be realistic about what is possible, but imagination is just as vital as experience. So let's use this column to gain some experience and stretch our imaginations..

Middle of three stones

Our theme this week is playing in the middle of three stones, as this is a vital spot.

Diagram 1 :
We looked at this shape a few weeks ago and categorized it as a variation of the mouth shape, with black 1 (as well as a white move here) constituting the vital point. However, it is more than just a variation of the mouth shape, it is also a variation of a different shape, namely the middle of three stones. Where are those three stones ?

dia1,2,3

Diagram 2 :
The three stones come into existence when white plays at 2. Now this is a pillar of three stones enclosed on three sides by black stones. What is so bad about this particular shape ? The remarkable lack of liberties. For example, if White plays at 4, black 5 follows. White 6 may seem severe, but in fact, White's stones are captured by black 7. White can take black 5, but then he will be caught immediately in a snapback (as Black can recapture four stones by playing again at 5).

Diagram 3 :
Diagram 1 and this diagram are very similar. You might go so far as to say that black 1 in Diagram 1 constitutes the middle of three stones, even though that third stone has not been played, and will probably never be played, by White.

Diagram 4 :
The black stones are in trouble because of an acute shortage of liberties (damezumari) caused by the two marked white stones-this is called hane at the head of three stones. Of the other three white stones, not all need to be present to get Black into trouble and to make A the vital point. Black should, of course, try to prevent this situation from occurring in the first place.

dia4,5,6 prob1

Problem 1 :
Black needs to escape with his three stones and plays at 1. White tries to trick Black by playing 2 and 4. How should Black respond? Notice black A will be punished with a White cut at B.

Diagram 5 :
At this point, we also have to explain the empty triangle shown here. The reason we call it empty is because there is no white stone at the marked spot. Although some amateurs think nothing of playing this move, pros have a strong dislike for its very appearance. True, there may be instances where it is "correct," but in general, one of the three stones shown was played on the wrong spot, because the one in the middle does not need to be present for connection.

Diagram 6 :
When there is a white stone present in this shape, we don't call it an empty triangle. This shape is good because all of the black stones (including the one in the middle) need to be there to make a connection.

Problem 2 :
Let's look again at Problem 1 at the moment Black plays 1. White can now force Black into an empty triangle. How ?

prob2 sol1,2

Solution 1 :
Black 1 is the vital point. If you imagine a stone at the marked spot, it is easy to see black 1 is in the middle of three stones. Next, note black 7, again in the middle of three stones.

Solution 2 :
After Black plays the marked stone, the combination of first exchanging white 1 for black 2, then pushing at 3, puts the marked white stone on the vital point. Whether this gives White a good result overall is another question, but at least he has forced Black into making a bad shape with 4. In itself, this constitutes an aesthetic victory.

Problem3

Problem 3 :
This is the final game of the 6th Samsung World Open title match between Cho Hoon Hyun, the founding father of modern go in South Korea and the teacher of Lee Chang Ho and many other young talents, and Chang Hao (white) from China. The moves to 33 follow naturally, after White plays the relatively new move at 26. Playing at A is very big, but there is an even better move. Where should White play next ?

Solution 3 :
White 1 is correct. By playing at 2, Black grabs 20 points, but white 1 is more important. Why ? See References 1 and 2.

Reference 1 :
If White takes the 20 points, Black 2 and 4 will build up a domineering center position. Incidentally, black 1 is at the head of a pillar of three stones (the four marked stones) which severely restricts White's freedom there. For example, Black can play at A later, and White can't resist with B, because of the sequence black C, white D, black E.

sol3 refe1,2

Reference 2 :
The marked white stone has another meaning. If Black later cuts, he can only do so by playing at 1, followed by white 2, black 3. In the first place, this would make an empty triangle (the marked black stones plus black 1) and in the second place, black 3 would be on the head of four stones now.

Notice Black can't cut at 2 instead of 1, because White would cut at 1, putting the marked black stone on the left in atari. Black would have to connect, giving him an even worse shape.

prob4 sol4

Problem 4 :
Resuming the game, a fight breaks out in the upper part of the board. Black is not without eyes, but white 18 limits Black's freedom. Where should he play next ? This is a difficult problem, but if you use what you have learned about shapes, you should find the answer.

Solution 4 :
Black 1 is the correct move because it is the vital point of the pillar of three white stones.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....