Last week, we established that one major problem beginners have is that they cling too tightly to their own stones--they are basically too attached to them and try to save every stone on the board. In addition, as they have no overall strategy to make their stones work together, each and every stone must be self-sufficient. Even if that works for one stone, the stones nearby may sustain collateral damage. In other words, their strategy works locally, but not overall.

To overcome this tendency, a strategy was demonstrated last week in which a stone was successfully sacrificed to gain twice as much in exchange. This is a calculated style of playing, and, as the example showed, efficient as well.

Today we will concentrate on "Balkanization"--dividing the opponent into small groups by cutting. This is a more advanced strategy and involves foresight and reading the board well.

Handicap go

Again, we will focus on a nine-stone-handicap game. The goal today is to split the opponent's stones and force a way out. Our other goal is more general: Making a choice with a desired end result in mind, and visualizing the sequence that will lead to that result. As stated last week, the handicap stones count as the fist move.

Diagram 1: The moves through 6 are common ones. There are alternatives, like playing at 6 instead of 5. However, none of Black's moves can be criticized. At this point, if Black wants to save his marked stone, he should split White's positions with A, B or C. Since the gaps between White's stones seem widest between 2 and 6, B and C would seem to be the most successful strategies. But let's start with A.

Diagram 2: White will often try to surround the black stones. White 2 is, therefore, a natural move. In an attempt to keep the white stones separated while moving out, black 3 looks good. More often than not, White will next use the leaning attack tactic. Four approaches spring to mind when faced with the leaning attack--keep running while keeping a tight hold on what you are doing; look the other way and hope the problem goes away; cut, chop and fight until a group dies; or cut through a keima (knight's move) and hedge your risks. Before looking at the diagrams, try to envision what would happen with each choice.

Problem 1: White will likely play hane-komi (hane on the inside) at 2. Don't panic; be patient. After white 4, where should Black play next?

Solution 1A: Black should defend either of the two cutting points (1 or 3). If he plays at 1, the moves through 9 seem natural. What is Black's defense against white A? Black B threatens to cut at C, rendering the whole white group in that area eyeless.

Solution 1B: Black 1 protects the other cutting point. This may look dangerous because there is a cut at 2. But does this really work? If Black replies with 3 and 5, the two white stones 2 and 4 cannot do anything for the moment. But Black has to be careful, because if the three black stones around 1 lose a liberty, Black needs to reply. That happens when White plays 8. Black 9 through 13 are a good way of incapacitating white 2 and 4. Poking his head out with 7, Black has also gained the edge in the center.

In other words, after white 4 in Problem 1, Black can repair the defects in his shape by connecting on either side. It would be a mistake for Black to worry too much about his stones on the left side and let White have the upper left corner.

Diagram 3: Going back to Diagram 2, ignoring the problem does not work well. After black 1, White will exchange 2 for 3 and 4 for 5, then bottle up the marked black stones, while connecting his own stones. Changing course in midstream, especially when done in a wishy-washy way, is usually a bad idea.

Diagram 4: What about cutting with 1 and 3 (C in Diagram 2)? In general, this is the wrong way to cut through a keima. Since the marked white stone is important, White will probably pull out with 4. Black 11 is a good move in itself, as it splits his opponent's groups while White escapes. But all too often, misery is waiting around the corner. Black 15 completes White's escape, but white 16 and 18 drive a nail in Black's coffin. If Black insists on connecting at 19, white 20 and 22 kill the whole black corner group. Of course, tactics are to blame, but the real problem was the way Black cut with 1 and 3.

Problem 2: Black 1 and 3 are the right way to cut a keima (D in Diagram 2). The moves to 6 follow. How should Black respond to the cut at 6?

Solution 2: Black 1 is probably unavoidable, even if this puts the marked black stone in danger. However, black 3 immediately corrects this problem. White can try to be clever and play 4 and 6 before sacrificing two stones with the sequence to 11 and capturing one stone with 12. However, Black keeps up the pressure by cutting off the marked stones once again with 13. This threatens a play at C, which takes away White's eyes. True, White may later be able to play at A or B to escape with his stones in that area, but his position will remain low, while escaping or living will likely inflict heavy collateral damage on surrounding stones.

Next week, we will look at escaping from the easier side--easier because the gap between White's stones is larger.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....