Go is a game that awards efficiency-the more efficient a player is at making his stones work together, and the more economical he is with his stones, the better a go player he is.

Therefore, to improve our go game, we need our stones to work together-not just some of them, but all of them. But how can stones that have already been played work together better ? The answer is simpler then you think, but exceedingly difficult to execute. A strong go player knows what an efficient shape is and which stones to play in what order to achieve that shape.

Efficiency calls for good shape

Diagram 1 :
Last week, we looked at this shape and found out the vital point is at A, regardless of whether Black or White plays next. Why is playing the vital point so important ? Because it is the difference between having an economic shape, in the sense of making eyes and liberties, or an uneconomic one without eyes and lacking in liberties.

Diagram 2 :
So the basic good shape looks like this.

dia1,2,3

Diagram 3 :
In a recent game between two top pros, this shape appeared. It came into existence through an unusual sequence-see Diagram 4 for the standard sequence. Even though Black deviated from standard play, White still played one of the moves to make our basic shape, or kuchi (mouth). After black 7, White played at 8 to induce a black cut at 9 and 11. Voila, White gets his mouth shape, even though white 8 got cut off. However, white 8 hasn't lost all life yet and White can threaten black 11 in many different ways, meaning he is strong in the center, enabling him to attack strongly with 12.

Diagram 4 :
If Black plays at 5, after white 6, he needs to play at 7 as well. But this would be all too easy on White-he would play at 8, our basic shape.

Diagram 5 :
But not all elements need to be present to make good shape. The shape shown here is similar to that in Diagram 2, minus one stone. And as a matter of fact, this shape is even more efficient, because it saves one move.

dia4,5,6

Diagram 6 :
This is another game between two top pros. Only a few moves are shown. But already a variation of the mouth shape has appeared. Most amateurs would think of cutting between 10 and 16, or something similar, but the pros' first concern is usually shape, as bad shape often comes back to haunt you, while good shape is a source of strength to build on.

Problem 1 :
This is a joseki (standard corner exchange) often played in handicap games. Black's purpose is to make a strong wall and attack any surrounding white stones. But he still has a deficit in his wall between 13 and 3. At the same time, the moves 2, 6, and 12 form a portion of the variable mouth shape, needing one more move for completion. Also, keep in mind that "my opponent's vital point is my vital point." Your mission is to combine these elements and find the best moves for Black.

prob1,2,3

Problem 2 :
This problem is similar to last week's problem 3. Playing at 1, Black is trying to form the derivative mouth shape, while also trying to connect underneath to his stones below black 1. How should White respond ?

Problem 3 :
This is a recently played game between O Meien (Japan) and Cho Sen (China) for the Toyota Denso Cup World Oza Championship. Cho, one of the strongest female go players in the world, plays Black. After white 30 and 32, the moyo (sphere of influence) on the lower side suddenly looks very impressive. But as good students of the mouth shape, you know where the vital point is in the white wall on the left. Actually, there are two possible mouth shapes, but the threat of the one in the center is too small. So where should Black play ?

Solution 1 :
Black 1 is the correct move. White should answer at 2, followed by black 3. This is a famous combination. Note: Black should not exchange A for B, as then a weakness at C appears. In the situation shown, black D is sente, too.

sol1,2,3 refe1

Reference 1 :
After black 1, White can try cutting with 2, 4 and 6, but this is a terrible strategy as, after black 7, White has gained only a few points, while Black's wall is worth much more.

Solution 2 :
In response to black 1, White should take the other vital point (preventing the mouth shape), threatening to cut. If Black connects with 3, white 4 disconnects the two black groups.

Solution 3 :
Black 1 is the vital point, as it prevents the derivative mouth shape. The moves to 4 are pretty much standard. Black 7 might remind you of the shape mentioned several articles ago, when I was talking about connecting. Black 9 and 11 make a mouth shape, as do white 6 through 12. As you can see, this type of shape is very common and handy to know.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....