After recently losing his Kisei title, O Rissei was generally believed to be in a slump. Cho Chikun who had held the three major titles Kisei, Meijin and Honinbo for several years until about three years ago when he lost all of them within a short space of time, was also in a slump. Last Sunday, these two great players played the semifinal of the NHK tournament on TV. There was some confusion toward the end of the game. The commentator had said Cho was going to win, but at the end, just before counting, Cho suddenly began commenting on his own bad performance, and after the final count, it became clear O was the winner. He will therefore play Tomoyasu Mimura in the final game of the NHK tournament to be aired Sunday from 1:20 p.m. to 3 p.m. on NHK-E. Preceding the game, a professional will hold a seminar for intermediate players from 1 p.m.

Below is the first game of a five-game series in which Shinji Takao challenged O for the Judan title. In spite of his apparent slump and his own statement before the match that he had to be careful not to lose three straight games, O comported himself well and won. O is black.

Diagram 1: Last week, the question was how should White answer black 1? Before this move, White could have looked forward to a large territory in the lower left quarter of the board and would have kept the lead, but black 1 is a good move. Takao replies with 2 and 4 to pressure Black's upper left group. However, Black cleverly takes a sente profit with 5 (White has to answer with 6), then connects his invasion stone 1 to his center group with 7 and 9. This also defends against a possible White cut at A. In other words, White has failed. How should he have played then? See Reference 1 for the answer. In the actual game, White manages to cut off black 11 with 12, but in exchange, he loses two stones in the center, including white 8. On top of that, Black gets sente. Where should Black play next?

Reference 1: White should have played at 2. If Black jumps out with 3, white 4 is more powerful than 2 and 4 in Diagram 1, which have no follow-up. If Black answers in the same way as in the game, with 5, 7 and 9, white 10 and 12 press Black's stones hard. Black will be able to live but it will not be as easy as in the game. Another point is that this strategy steers Black in the direction of the left side, which is relatively benign. Why? Because White can exchange white B for black C at any time, pushing Black into a low position with little scope for expansion along the left side. In addition, black 11 is also in a low position. On the other hand, since the marked black stone is in place, White should not even try to make territory on the left side. He should keep the threat of cutting at A alive. In the actual game, Takao fails to employ either of these strategies.

Diagram 2: Since the cut at A is not important now, as Black's center stones are strong, Black begins to harass White. Black 23 is a great move that makes points while taking them away from White. However, its most powerful benefit is that it takes away White's eye-space and weakens the White group. In turn, this indirectly strengthens Black's stones on the upper left. After all, when you are fighting an enemy, you don't care about his absolute strength, but about his relative strength. White defends with 24, but black 25 attacks while providing eye-space. Black 29 is a move typical of O it seems like an attempt to make territory by jumping to 35 next. Moreover, when White prevented this with 30, Black's real objective becomes clear jumping to 31 to make more territory. Taking territory over defense with black 23 and 31 in combination with 29 is typical of O's territory-oriented style. White tries to punish Black with 32 and his following moves. Will Black be able to live?

Diagram 3: Played in ko: black 61, 67, 73 where the marked stone is; white 64 and 70 at 58. Black resists with 39 on, then secures life with 57. White then starts a ko with 58. But Black refuses to give in and defend at A. In a postgame analysis it became clear Black was ahead enough already to defends at A and still win. However, Black is loaded with ko threats, so there is no reason to be meek. However, let's see what happened in response to white 74.

Diagram 4: Played in ko: black 79 where the marked stone is; white 82 at 76. During the ko, Black finally shackles up two white stones with 81 and 83. If White tries to connect at the point where the marked stone was, Black plays A, white B and black C to capture the bunch. Although he lost some territory in the upper edge of the board, Black's gain on the right is enormous. In the end, he wins by 6 1/2 points.

Solution to last week's problem

Solution A: White 1 is correct. If Black plays at 2, white 3 next makes life. However, what comes after black 4? Intuitively, White wants to make a move, but any move is suicide because of a lack of liberties. In fact, this situation is seki (mutual life). Let's investigate a little further.

Reference 2: If white 1, then black 2. Of course, White has no choice but to connect with 3, but then black 4 takes away White's last liberty, capturing him.

Reference 3: What if White connects with 1 instead? Then Black will play at 2, making a dead shape. White can't move (so white 3 is not shown) but at any time Black feels like it, he can play at 4. Even if White captures four stones with 5, after the capture he still has a dead shape. The conclusion is that White shouldn't do anything.

Reference 4: So what happens when Black plays first? If Black plays at 1. White needs to play at 2. Next, Black must connect at 3, but with 4, White captures four black stones making a shape that is alive compared to the shape in Reference 3 that is dead.

Problems for this week

Problem 1: To make sure you understand this shape, find a solution to ensure life for White when Black plays at 1.

Problem 2: How should Black proceed after white 1 and 3? Find the best moves for both parties and determine the status of the White group.

Rob van Zeijist is a four-time European go champion and European representative of the Fujitsu world championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....