The level of go is rising around the world. Ten years ago, there were very few professional players in the United States and none in Europe. Now, about 20 Americans compete on a regular basis and four Europeans compete in Japan and South Korea in the professional leagues. South America has its own hero, amateur Fernando Aguilar, who has beaten two 9-dan pros in a row.

And at the top level, South Korea has supplanted Japan as the No. 1 go country. This is not because Japan has become weaker, but because South Korea has had an explosion of children wanting to learn go after the success of Lee Chang Ho, who became world champion at the age of 16. Women are also making great strides, and regularly beat top pros.

World Championship for Women

We'll start out with the solution to last week's problem from a game between Izumi Kobayashi, the Japanese female Honinbo playing Black, and Chinese player Rui Naiwei, who lives and competes in South Korea and won a title open to both men and women. This game was played in the first round of the World Championship for Women.

Solution 1: After black 1, many people would probably want to play at A to try to cut off the marked black stones. But before doing anything rash, let's try to accurately assess the position.

First, if we look at the marked black and white stones and ask ourselves whose stones are functioning better, it is clear the black stones are not making any territory, while the white stones below are making territory and the ones above are building influence.

Second, while recognizing that the connection between black 1 and the other black stones to the left is not secure, we should also be aware that it often does not pay to keep punching away if a knockout is not inevitable. It is important to keep a balance between attacking and defending, between building thickness and making territory.

Third, the weakness at A does not mean we have to play there--an attack at B might be more effective and still other moves might turn out to work better than A, depending on how the game progresses. In other words, White should keep her options open and focus on another part of the board. If there are no weak groups on the board, usually the best move is where the space is widest--around white 2. White is clearly leading at this point.

Diagram 1: Feeling the heat, Kobayashi then starts a sharp battle by attaching at 1. White has little choice but to keep pushing with 2 through 8, then jump out with 10--but black 11 is a strong move. After white 12, the moves through 20 are forced. However, White's next move was a blunder. Where should White have played?

Diagram 2: After black 1 (black 21 in Diagram 1), White should have played at 3, and then at 2. This would have given White an easy win. In the game, however, White played at 2 immediately, allowing Black to play at 3, a good move that set up a squeeze with 5 through 11. White is clearly in trouble at this stage. With 12 and 14, White tries to make eye shape, but black 15 is an aggressive move that destroys any possibility of this happening. Note that the comments in Solution 1 apply to white 14: White is aiming at exploit weaknesses in Black's connections. The moves through 24 prepare for the cut at 26 while making eye shape. Now, Black is in trouble. Instead of 15, Black should have played at 16, letting White off the hook. That would have left Black with overwhelming thickness on all sides and a chance to attack White's stones in the lower right quadrant.

Diagram 3: White 14 and 20 are played in ko where the marked white stone is. Black 17 and 25 are played in ko where the marked black stone is.

The moves from 8 start a tumultuous battle where the objective is to cut and avoid being cut. Ignoring the threat of white 12, the combination of 11 and 13 starts a ko. The rest of this diagram depicts the flow of ko, ko threat and counter-ko threat.

Diagram 4: White 4 is played in ko where the marked white stone is, while white 20 connects where black 1 is. During the ko, White starts another cutting action with 2. Black 3, and 9 through 17, are an excellent escape combination, but in the end, Black had to give in to White's relentless fighting spirit. Rui Naiwei won the game by resignation. As you can see, the style of the women is not different from the men.

Solution to last week's Problem 2

The question was how Black should respond to white 4.

There is not really an all-purpose solution to such general moves. There are at least four reasonable moves to consider. Let's have a look at all of them, and their strengths and drawbacks.

Solution 2A: Black 1 is not a stylish move, but it creates deficiencies (cuts) in White's shape. After forcing 2 for 3, White has to play at 4 to protect against the cuts. The moves through 9 follow. The advantage is that the marked black stones are efficiently placed. The drawback is that White can later cut with A, followed by black B, and white C. Usually Black will have to play at D next, forcing white E, which makes a lot of corner points.

Solution 2B: Black 1 is a steady move that stops White from starting a wild fight. Even if White pushes with 2 and cuts with 4, Black simply answers with 5. The drawback is that it does not do very much except to prevent White from living in the corner.

Solution 2C: Black 1 is a severe move. After white 2 and 4, Black has two cutting points. Since it would be a bit of an overplay to connect at A, it is probably best to connect the other cutting point with 5. White 6 is slightly more effective than the same move in Solution 2B, because a cut at B is a threat. White could precipitate the threat by approaching around C. Note that White can still cut at A to make eyes quickly.

Solution 2D: Defending the corner, black 1 is a stylish move. However, white 2 is a good answer. Black can now play as in the previous diagram or he can simply connect at 3. The moves 4 through 6 are a possible follow-up, for White to make eyes easily. It is a simple response, but it lets White off the hook too easily.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....